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The dark cloud
Negative-Feedback.
4185
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Posted - 2015.03.24 15:41:00 -
[1] - Quote
Not sure if any 1 actually posted it but there are massive frame rate issues with the communications socket. I think experienced PC players know what i mean. I only had the "joy" to play on it on the map where 3 objectives are outside and 2 objectives are in the communications socket. For some miracle reason we experience the same issues as we did with the gal. research facility socket. The map becomes neigh unplayable for all involved partys.
I highly recommend to remove all maps from PC which are causing performance issues and replace them with maps that we know are working very well. So lets make a list of maps that work:
-Boulder Rim make it a 5 point map where the objectives would form a X as it supposed to be. -Fracture Road -Ashland -Border Gulch -Line harvets
The last one is probs the most balanced map out of them all. We have great maps on dust but only the annoying ones are in PC.
I make the scrubs scream and the vets cry.
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
377
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Posted - 2015.03.24 21:13:00 -
[2] - Quote
+1000000 if I could like this 1000 time i would but I can only gis you one like.
Ccp do itt
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7715
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Posted - 2015.03.25 04:01:00 -
[3] - Quote
Something is up with the PC protocols. This was an issue before the research facility existed.
AV
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Mad Syringe
ReDust Inc.
619
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Posted - 2015.03.25 10:24:00 -
[4] - Quote
I would be rally interested, if these issues go away, when both teams communicate over teamspeak instead of the ingame chat...
I have the strong impression, that 16 peeps in a chat with part of them not able to cut of the noise their mic is making, doesn't help the performance at all.
Also the EVE connection... I've also the impression, that lag rises to enormous levels as soon as a pliot is connected (FW) or multiple pilots are close to the district satelite (PC) |
The dark cloud
Negative-Feedback.
4191
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Posted - 2015.03.25 16:05:00 -
[5] - Quote
Mad Syringe wrote:I would be rally interested, if these issues go away, when both teams communicate over teamspeak instead of the ingame chat...
I have the strong impression, that 16 peeps in a chat with part of them not able to cut of the noise their mic is making, doesn't help the performance at all.
Also the EVE connection... I've also the impression, that lag rises to enormous levels as soon as a pliot is connected (FW) or multiple pilots are close to the district satelite (PC) Thats not the issue at all. My corp is capable to do a 16 man FW q-sync and communicate in the same chatroom at the same time. So thats not the issue its the map itself which causes issues.
I make the scrubs scream and the vets cry.
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