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Tectonic Fusion
2351
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Posted - 2015.03.19 02:53:00 -
[1] - Quote
out of your tank? To help people who are actually trying to use the turrets as a team. Too many times have I tried to assist my fellow tanker in battle only to have some noob take my position and leave me turretless. Discuss.
(GIF)
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LUGMOS
Corrosive Synergy
2856
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Posted - 2015.03.19 02:59:00 -
[2] - Quote
Yes.
More useful for mCRU derpships tho.
Plasma Cannon :3
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Nothing Certain
Bioshock Rejects
1590
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Posted - 2015.03.19 03:40:00 -
[3] - Quote
My question is how do us blueberries know what you want? I know some tankers want us to use their turrets, some don't, and some do some of the time but not others.
I've been jumping into tanks if they have a turret open. Why waste a valuable asset is my thinking. I think I've become a decent gunner and I try to let the pilot decide the engagement but from a team perspective the best thing we can do is have the guy on our team with the worst kdr sit in the relative safety of the tank with the relatively powerful turret. My guess though is most tankers don't play for the team. If they did, the first thing they would do is try to intercept the enemy, not destroy every turret in their own space before their own team can hack it.
Because, that's why.
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Derpty Derp
Dead Man's Game
921
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Posted - 2015.03.19 03:43:00 -
[4] - Quote
I agree for the most part (and have also jumped out on a few occasions) however, I don't think we should be allowed to carry weapons while in a tank, so jumping out shouldn't be a thing anyway. |
castba
Rogue Instincts Ashtar Federation
826
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Posted - 2015.03.19 03:46:00 -
[5] - Quote
Derpty Derp wrote:I agree for the most part (and have also jumped out on a few occasions) however, I don't think we should be allowed to carry weapons while in a tank, so jumping out shouldn't be a thing anyway. Pilot suit.
"When everything is OP, nothing is" - CCP Ratatti
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Nothing Certain
Bioshock Rejects
1590
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Posted - 2015.03.19 03:46:00 -
[6] - Quote
LUGMOS wrote:Yes.
More useful for mCRU derpships tho.
I'd never spawn in a mobile cru if that were the case. I seldom do now because I have no idea what stupidity the pilot is engaged in. In dropships I assume if the guns are empty they should be used, but most pilots just ignore that they have a gunner and just go their merry way dropping uplinks on every high spot they can see. It would be nice if we could communicate.
Because, that's why.
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Tectonic Fusion
2351
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Posted - 2015.03.19 04:04:00 -
[7] - Quote
Nothing Certain wrote:My question is how do us blueberries know what you want? I know some tankers want us to use their turrets, some don't, and some do some of the time but not others.
I've been jumping into tanks if they have a turret open. Why waste a valuable asset is my thinking. I think I've become a decent gunner and I try to let the pilot decide the engagement but from a team perspective the best thing we can do is have the guy on our team with the worst kdr sit in the relative safety of the tank with the relatively powerful turret. My guess though is most tankers don't play for the team. If they did, the first thing they would do is try to intercept the enemy, not destroy every turret in their own space before their own team can hack it. Maybe if they used a mic...but that'll never happen. Also I have an idea : if you're in a squad with the tanker and you join his tank, the blueberry shall be booted out and replaced by you.
(GIF)
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VAHZZ
910
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Posted - 2015.03.19 04:13:00 -
[8] - Quote
Two things.
I've been waiting 2 yrs for the dam pilot suit.
Have the ejection kill the blueberry upon exiting. I don't like my tank being stolen, I just started loving tanks after serious hatred all those years. Give me my time.
I'd rather look bad winning, than look good losing.
Closed Beta Vet
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Juno Tristan
Obscure Reference
462
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Posted - 2015.03.19 04:30:00 -
[9] - Quote
Nothing Certain wrote:My question is how do us blueberries know what you want? I know some tankers want us to use their turrets, some don't, and some do some of the time but not others.
I've been jumping into tanks if they have a turret open. Why waste a valuable asset is my thinking. I think I've become a decent gunner and I try to let the pilot decide the engagement but from a team perspective the best thing we can do is have the guy on our team with the worst kdr sit in the relative safety of the tank with the relatively powerful turret. My guess though is most tankers don't play for the team. If they did, the first thing they would do is try to intercept the enemy, not destroy every turret in their own space before their own team can hack it.
Until blaster turrets auto target infantry, I don't think they'll get perspective
ADS Ramming Revenge!
Plasma Cannon Rampage
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