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JARREL THOMAS
Dead Man's Game RUST415
505
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Posted - 2015.03.15 15:15:00 -
[1] - Quote
Why do you guys keep stacking things on like they jump super high me have 600 hp or they have so much ewar. If you've run them wouldn't you have known that stacking armor deceases jump hight significantly and sheild tanking isn't an option and ewar the only one we could possibly have is damps and range and even then that would make us useless as cardio would run out quickly. And you must realize fall damage does apply.
Just clearing things up.
Caldari Loyalist. buff swarms...
D
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Corrupted Cherubimon
Onikanabo Brigade Caldari State
0
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Posted - 2015.03.15 15:56:00 -
[2] - Quote
JARREL THOMAS wrote:Why do you guys keep saying things like they jump super high over me and have 600 hp or they have so much ewar. If you've run them wouldn't you have known that stacking armor deceases jump hight significantly and sheild tanking isn't an option and ewar we could possibly have is damps and range but even then that would make us useless as cardio would run out quickly. And you must realize fall damage does apply.
Just clearing things up. No one ever said they have 600hp. Shield tanking isn't necessary for 3/4 of the races either, so everyone but caldari could still have about 300+ HP. You don't need dampeners when there's a scan fall off range and 4 advances Myo's could jump you out of it. |
Green Living
Gallente Gay Swag Club
1440
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Posted - 2015.03.15 16:03:00 -
[3] - Quote
I can still have over 800hp on my min assault and jump like Luigi. |
JARREL THOMAS
Dead Man's Game RUST415
505
|
Posted - 2015.03.15 16:08:00 -
[4] - Quote
Corrupted Cherubimon wrote:JARREL THOMAS wrote:Why do you guys keep saying things like they jump super high over me and have 600 hp or they have so much ewar. If you've run them wouldn't you have known that stacking armor deceases jump hight significantly and sheild tanking isn't an option and ewar we could possibly have is damps and range but even then that would make us useless as cardio would run out quickly. And you must realize fall damage does apply.
Just clearing things up. No one ever said they have 600hp. Shield tanking isn't necessary for 3/4 of the races either, so everyone but caldari could still have about 300+ HP. You don't need dampeners when there's a scan fall off range and 4 advances Myo's could jump you out of it. The 600 HP was from someone else just some general info.
Caldari Loyalist. buff swarms...
D
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Corrupted Cherubimon
Onikanabo Brigade Caldari State
1
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Posted - 2015.03.15 16:08:00 -
[5] - Quote
Green Living wrote:I can still have over 800hp on my min assault and jump like Luigi. You're a monster. |
JARREL THOMAS
Dead Man's Game RUST415
505
|
Posted - 2015.03.15 16:11:00 -
[6] - Quote
JARREL THOMAS wrote:Corrupted Cherubimon wrote:JARREL THOMAS wrote:Why do you guys keep saying things like they jump super high over me and have 600 hp or they have so much ewar. If you've run them wouldn't you have known that stacking armor deceases jump hight significantly and sheild tanking isn't an option and ewar we could possibly have is damps and range but even then that would make us useless as cardio would run out quickly. And you must realize fall damage does apply.
Just clearing things up. No one ever said they have 600hp. Shield tanking isn't necessary for 3/4 of the races either, so everyone but caldari could still have about 300+ HP. You don't need dampeners when there's a scan fall off range and 4 advances Myo's could jump you out of it. The 600 HP was from someone else just some general info. -_- I have great disbelief. Prove it.
Caldari Loyalist. buff swarms...
D
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Edau Skir2
Corrosive Synergy RISE of LEGION
796
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Posted - 2015.03.15 16:46:00 -
[7] - Quote
JARREL THOMAS wrote:JARREL THOMAS wrote:Corrupted Cherubimon wrote:JARREL THOMAS wrote:Why do you guys keep saying things like they jump super high over me and have 600 hp or they have so much ewar. If you've run them wouldn't you have known that stacking armor deceases jump hight significantly and sheild tanking isn't an option and ewar we could possibly have is damps and range but even then that would make us useless as cardio would run out quickly. And you must realize fall damage does apply.
Just clearing things up. No one ever said they have 600hp. Shield tanking isn't necessary for 3/4 of the races either, so everyone but caldari could still have about 300+ HP. You don't need dampeners when there's a scan fall off range and 4 advances Myo's could jump you out of it. The 600 HP was from someone else just some general info. -_- I have great disbelief. Prove it. Really? Think about it, how much raw Shield HP does a typical CalAssault have? Say for instance they also have Shields to Level 5, and thus get an extra 25% of that raw shield HP added on. Also, your point about Armor Plates reducing jump height is correct, but you're forgetting about Ferroscale Plates that don't give any reduction to movement. It's very possible to have over 600hp and those jump capabilities.
Logistics mk.0 / Logibro's Modified Logistics mk.0
Scout gk.0/ Scotsman's Modified Scout gk.0
Commando gk.0
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JARREL THOMAS
Dead Man's Game RUST415
506
|
Posted - 2015.03.15 16:52:00 -
[8] - Quote
Edau Skir2 wrote:JARREL THOMAS wrote:JARREL THOMAS wrote:Corrupted Cherubimon wrote:JARREL THOMAS wrote:Why do you guys keep saying things like they jump super high over me and have 600 hp or they have so much ewar. If you've run them wouldn't you have known that stacking armor deceases jump hight significantly and sheild tanking isn't an option and ewar we could possibly have is damps and range but even then that would make us useless as cardio would run out quickly. And you must realize fall damage does apply.
Just clearing things up. No one ever said they have 600hp. Shield tanking isn't necessary for 3/4 of the races either, so everyone but caldari could still have about 300+ HP. You don't need dampeners when there's a scan fall off range and 4 advances Myo's could jump you out of it. The 600 HP was from someone else just some general info. -_- I have great disbelief. Prove it. Really? Think about it, how much raw Shield HP does a typical CalAssault have? Say for instance they also have Shields to Level 5, and thus get an extra 25% of that raw shield HP added on. Also, your point about Armor Plates reducing jump height is correct, but you're forgetting about Ferroscale Plates that don't give any reduction to movement. It's very possible to have over 600hp and those jump capabilities. Shields get destroyed quite easily though which sucks and because the extreme hight we get a big backlash from fall damage. And feroscales I took into complete understanding and they suck they give you like 30 hp so at proto we would have around 230 armor which just sucks that's a militia suit.
Caldari Loyalist. buff swarms...
D
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JJ'S
Krusual Covert Operators Minmatar Republic
17
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Posted - 2015.03.15 17:06:00 -
[9] - Quote
Corrupted Cherubimon wrote:JARREL THOMAS wrote:Why do you guys keep saying things like they jump super high over me and have 600 hp or they have so much ewar. If you've run them wouldn't you have known that stacking armor deceases jump hight significantly and sheild tanking isn't an option and ewar we could possibly have is damps and range but even then that would make us useless as cardio would run out quickly. And you must realize fall damage does apply.
Just clearing things up. No one ever said they have 600hp. Shield tanking isn't necessary for 3/4 of the races either, so everyone but caldari could still have about 300+ HP. You don't need dampeners when there's a scan fall off range and 4 advances Myo's could jump you out of it.
You understand an Amarr proto Sentinel rocking 1800 health dies to a New player with 0 SP allocated holding a Militia SCR in just over 3 seconds?
That is 1800 health dieing to a Militia weapon in 3 seconds.
300 health targets or even 600 health targets.. Would die in 1 second or just slightly over with a proto or adv weapon...
People are complaining because they can't keep their aim on moving targets for 1 second.
In nearly any FPS game out there... players would be laughing at you and not taking you serious... In DUST however? Lawls...
Really is a funny community full of people that would never play a FPS game normally.... And it shows. All the FPS genre lovers have already jumped ship or are extremely inactive. |
Joel II X
Bacon with a bottle of Quafe
6698
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Posted - 2015.03.15 17:14:00 -
[10] - Quote
JARREL THOMAS wrote:Shields get destroyed quite easily though which sucks and because the extreme hight we get a big backlash from fall damage. And feroscales I took into complete understanding and they suck they give you like 30 hp so at proto we would have around 230 armor which just sucks that's a militia suit. 30 armor? Lol
It adds 750d proto without the bonuses. Add that, and you can have decent amount of Arbor without being slow. |
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JARREL THOMAS
Dead Man's Game RUST415
506
|
Posted - 2015.03.15 17:21:00 -
[11] - Quote
my personal leapfrog fit
Caldari Loyalist. buff swarms...
D
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JARREL THOMAS
Dead Man's Game RUST415
506
|
Posted - 2015.03.15 17:25:00 -
[12] - Quote
Joel II X wrote:JARREL THOMAS wrote:Shields get destroyed quite easily though which sucks and because the extreme hight we get a big backlash from fall damage. And feroscales I took into complete understanding and they suck they give you like 30 hp so at proto we would have around 230 armor which just sucks that's a militia suit. 30 armor? Lol It adds 750d proto without the bonuses. Add that, and you can have decent amount of Arbor without being slow. I meant 50 and that still only equals 150+155 which is 305 and I mean come on a militia AR could tear through that
Caldari Loyalist. buff swarms...
D
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2713
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Posted - 2015.03.15 18:42:00 -
[13] - Quote
JARREL THOMAS wrote:Joel II X wrote:JARREL THOMAS wrote:Shields get destroyed quite easily though which sucks and because the extreme hight we get a big backlash from fall damage. And feroscales I took into complete understanding and they suck they give you like 30 hp so at proto we would have around 230 armor which just sucks that's a militia suit. 30 armor? Lol It adds 750d proto without the bonuses. Add that, and you can have decent amount of Arbor without being slow. I meant 50 and that still only equals 150+155 which is 305 and I mean come on a militia AR could tear through that Complex ferroscales add 72hp without skills. With skills, they add 79.2hp. If you aren't going to actually fact check your ****, you don't have any ground to stand on. Go away.
Triple Complex Jump fit with almost 900hp.
Home at Last <3
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JARREL THOMAS
Dead Man's Game RUST415
506
|
Posted - 2015.03.15 18:44:00 -
[14] - Quote
Fizzer XCIV wrote:JARREL THOMAS wrote:Joel II X wrote:JARREL THOMAS wrote:Shields get destroyed quite easily though which sucks and because the extreme hight we get a big backlash from fall damage. And feroscales I took into complete understanding and they suck they give you like 30 hp so at proto we would have around 230 armor which just sucks that's a militia suit. 30 armor? Lol It adds 750d proto without the bonuses. Add that, and you can have decent amount of Arbor without being slow. I meant 50 and that still only equals 150+155 which is 305 and I mean come on a militia AR could tear through that Complex ferroscales add 72hp without skills. With skills, they add 79.2hp. If you aren't going to actually fact check your ****, you don't have any ground to stand on. Go away. Yea chill the **** out I stop giving a **** about this thread awhile ago.
Caldari Loyalist. buff swarms...
D
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