Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1151
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Posted - 2015.03.15 08:21:00 -
[1] - Quote
Myrofibril Stimulant anyone?
Many of you are panicking over this, not because it impacts your game, but because you are now forced to think about the entire environment a second time. People stuck in mental ruts don't like new things. It scares them.
Quite frankly, anything that stands out in this game get beaten on by a paranoia squad of choice. Just look at tanks. Because they stick out, people pay them more attention ingame and complain about how they are "game breaking" etc etc etc. Anyone who follows the Tank debates can already see that Myrofibril are following the EXACT same discussion trails. No real explanation of the how or why, just that "I have impulse to say this, so I'm going to impulsively say that". Top that off with the fact that this mechanic is NEW, and you have a whole bunch of paranoid people coming out of the woodwork.
I'm not saying that Myro's are fine with their strange stacking, that's going to have to be fixed later, but they are opening new doorways for this game to develop around.
Some people are complaining, as if the jump is a universal trait added to the base of all dropsuits *coughripleycough*
I went back and looked at the setup again. In order to Jump you have to exchange health or damage for the ability to clear a box? That seems like a pretty balanced exchange, not to mention, that if you know someone has stacked Jumps, it's quite easy to kill them mid-leap. Plus... when you land, you still take falling damage if the floor isn't the same height. Max leaps can be quite lethal.
Such a clear, unchangeable path, is quite deadly in a shooter like Dust, but people like to overlook such things in order to appear as some kind of "visionary" with a "strongly backed viewpoint". In discussions that can be termed "Tunnel Vision".
People are so used to Horizontal gameplay that the addition of vertical just scares them. More or less, it REALLY scares the people who rely entirely on muscle memory to play a game. These people don't actually react to their environment, they instead use a 1,2,3 method to get their kills. Suddenly, when 2 is missing, (say the target jumps over their head) they still try to use 3 and instead of victory, find death. After such an encounter happens enough, they try to claim that the new mechanic that ruined their 1 2 3 is clearly "infantile" or some other insult, then link it over to some other game where jumps are universal and free to use. Only, the jumps here come at a cost... and only those who make the exchange can use them.\
Their muscle memory only allows them to cope with Horizontal movement of their target, using strafing in combination with aiming. Now that their "twitch patterns" are disrupted, and they have to learn a new way to play, they just want to vent.
Nothing is broken, new ways of thinking are needed... IF you are capable of thinking that is.
It's not going to be long before people start realizing that group movements in staged waves are effective combat tools. Someone jumps to engage the first line, the second line has a free shot at them in the air. People who play heavies outside, now have to think about the very boxes they're hiding behind, and get a bit of angle for both directions.
Then there are the people who claim that Dust should be a mirror of EVE. Such a delusion is simply not possible. EvE isn't even Real-Time. (Time Dilation to reduce server load) Nor does EvE have to deal with actual targeting. (Click something like in WoW, then activate weapon systems for real Automatic Assistance)
Stack that upon the fact that many things, that work on the small scale, don't work at all on a large scale. For example a Human body that was 50x taller than normal would have to have bones that are approximately 12x+ the current ratio in width just to maintain under stress. More than likely the structure would just shatter because the materials at that size cannot support themselves internally. Likewise on the smaller scale, a piece of fabric softener can cling to you with only static electricity, but a cloth the size of a banner will fall away every time because the weight to force ratio cannot be maintained.
People claim they want "realistic" and "true to EvE", then they have to accept the fact that systems for human use and starship use CAN be radically different.
Now we look at these large Spaceships and compare them to Dropsuits? There is no way that a technology for one would work perfectly for the other. Dropsuits have a lot less electrical power for one thing, and a lot less space for additional components. Also factor in that the dropsuits don't have the internal disruptions from things like an engine, and a whole list of alternative possibilities can be created. ----------------- ------- ------- --------
I do agree, as I stated before, that there will have to be changes to the module. As-Is people can get 3 jumps in a row with a Mass driver, and just bounce through an enemy line with little fear of immediate death, however we can remedy this without the need of making another "active module" which people seem to obsess about.
How? Impulse. You can set up an impulse bar that charges over time, to adjust the freqency of these powered jumps. If the Impulse charge is <= 30%, the jump is normal. If <=80% the jump gives Half of the Myrofibril bonus, and above 80, it gives the full jump height.
People seem to forget that items can have sub-functions or cooldowns all of their own, especially people who are in the EvE universe, as they typically only see things in terms of active module cooldowns.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Vell0cet
OSG Planetary Operations Covert Intervention
2780
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Posted - 2015.03.15 09:07:00 -
[3] - Quote
I don't have a problem with blue pills adding SOME jump height. It's the floaty, Destinyesque aesthetic that I dislike. These drop suits weigh hundreds of pounds, and they have a sense of weight to them when you activate your inertial dampened. I'd love to see some more vertical gameplay in DUST/Legion with jet pack equipment added, and even a grappling pin/magnetic boot equipment (so you could literally winch yourself up to a ceiling and hang down from it like a bat and shoot at people--also handy for 0G fighting). I'd be cool with CCP changing the level of gravity based on the size of the planets in EVE too.
I just dislike seeing people bounding around like kangaroos on crack. It feels out-of-place in a universe that is supposed to be gritty, dark and more-or-less believable. We need a mass stat. Run speed, sprint speed, strafing inertia, jump height, stamina, etc. would all be derived from mass. Blue pills would increase the force your legs can produce, but it would be limited by the mass of your suit in a reasonable approximation of how it would behave with real life physics.
Best PvE idea ever!
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1153
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Posted - 2015.03.15 09:28:00 -
[4] - Quote
EvE does not make a lot of sense.
Gravity Drives are not very believable. If you had 4 ships in an area, the gravity drives would pull them all to one spot. The drives would pull at one another.
The excessive size of some ships does not translate into Health, in fact if you look at it, the larger the ship, the less health to square meter it gets... You'd think that a whole bunch of useless bullwarks would improve the overall defense of the ship, but no. They build their ship structures progressively weaker as they increase in size.
On the other hand, all our clones are custom built in a factory. What's to say they aren't just complex piles of Graphene with a charge set to them that allows them to mobilize? That would make them very light for their size, and would also make sense for the inertial dampeners.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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