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MINA Longstrike
Kirjuun Heiian
2318
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Posted - 2015.03.12 18:12:00 -
[1] - Quote
Complex myo's should only be applying a 25% (37.5%) bonus to jump height, which with four of them should only be giving a ~145% bonus to jump height. Instead they are applying a 50 (75%) bonus to jump height, which with four of them gives a 400% bonus to jump height.
Someone forgot to enter different values for myo's jumping enhancements and punching enhancements.
75.00%, 65.18%, 42.79%, 21.22%, Total bonus: 400.37% (1.75 * 1.6518 * 1.4279 * 1.2122 = 5.003)
vs
37.50%, 32.59%, 21.40%, 10.61%, Total bonus: 144.81% (1.375 * 1.3259 * 1.214 * 1.1061 = 2.448)
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Leovarian L Lavitz
We Forgotten Few
1429
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Posted - 2015.03.12 18:43:00 -
[2] - Quote
Majority is in favor of the current numbers. Let it be.
Youtube: Dust 514 - You should Have Worn Proto
Dueling is my specialty
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MINA Longstrike
Kirjuun Heiian
2324
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Posted - 2015.03.12 18:52:00 -
[3] - Quote
Leovarian L Lavitz wrote:Majority is in favor of the current numbers. Let it be.
I can create silent majorities out of thin air too. I don't care how many people you claim like it, the fact is, these numbers are not the intended ones. Go away.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Kuruld Sengar
Demonite's Legion
256
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Posted - 2015.03.12 19:40:00 -
[4] - Quote
I enjoy the current numbers thuroughly. |
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Megaman Trigger
Ready to Play
244
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Posted - 2015.03.12 19:53:00 -
[5] - Quote
Enjoyment aside, this needs to be sorted for balance
Purifier. First Class.
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DozersMouse XIII
Molon Labe. General Tso's Alliance
1001
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Posted - 2015.03.12 20:48:00 -
[6] - Quote
I am not in favor of the current jump heights
as stated above the fibs are not where they are supposed to be
the jump height needs to be toned down or your gonna have nerf threads popping up
nerf the plc
nerf the flaylock
nerf the md
see where its gonna go
Shotgun me once, shame on me
Shotgun me twice, scans on you
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Megaman Trigger
Ready to Play
245
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Posted - 2015.03.12 21:14:00 -
[7] - Quote
Am I reading that right? 5x jump height with myrofibrals?
I didn't even notice first time...
Purifier. First Class.
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abdullah muzaffar
G0DS AM0NG MEN General Tso's Alliance
456
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Posted - 2015.03.12 21:26:00 -
[8] - Quote
Leovarian L Lavitz wrote:Majority is in favor of the current numbers. Let it be. Agreed. Itll be over soon enough. Ascr qq threads incoming/ |
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Megaman Trigger
Ready to Play
245
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Posted - 2015.03.12 21:52:00 -
[9] - Quote
abdullah muzaffar wrote:Leovarian L Lavitz wrote:Majority is in favor of the current numbers. Let it be. Agreed. Itll be over soon enough. Ascr qq threads incoming/ It'll be over once the right bonus values are applied.
Purifier. First Class.
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Megaman Trigger
Ready to Play
248
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Posted - 2015.03.14 00:32:00 -
[10] - Quote
Just saw a Proto Min Assault jumping about Installation turret height while sprinting and then raining Plasma Cannon shots. This needs fixing.
Purifier. First Class.
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THUNDERGROOVE
Fatal Absolution Negative-Feedback
1617
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Posted - 2015.03.15 11:08:00 -
[11] - Quote
The module doesn't increase JUMP HEIGHT it increases JUMP SPEED
The total amount of time of upward momentum remains the same. What is happening is that because the speed is much higher on myofib fits that means you also get more time decelerating. Even though there are stacking penalties, the other factors of character movement aren't taken into account.
Here's some numbers for you.
Light frames jump at a speed of 572 Medium frames jump at a speed of 520 Heavy frames jump at a speed of 364
The odd one out is Commandos at 450
tl;dr; the number is correct. I just checked.
e: Here's some data for you. JSON formatted. Pulled from the CatmaDB rip I made when echo came out. Link
My invasion of thoughts is your caviar
AIV member.
21 day EVE trial.
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MINA Longstrike
Kirjuun Heiian
2382
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Posted - 2015.03.15 11:19:00 -
[12] - Quote
It is nice to get that info, could you drop it in one of aeons myo math threads too thunder?
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Stefan Stahl
Seituoda Taskforce Command
1039
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Posted - 2015.03.15 12:29:00 -
[13] - Quote
THUNDERGROOVE wrote:The module doesn't increase JUMP HEIGHT it increases JUMP SPEED That would fit the quadratic increase in jump height (minus stacking penalty) nicely. Very likely the case. |
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MINA Longstrike
Kirjuun Heiian
2385
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Posted - 2015.03.15 18:50:00 -
[14] - Quote
So basically what I'm seeing with numbers is, unless it were hardcapped at two, people would still be getting extreme jump values and even then jumping would be something that's practically mandatory.
Hardcapping it at one module that does 30-35% at complex would work considerably better I think and still leave it in a territory where it's optional and situationally good.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Medical Crash
RED 0MEN. Ashtar Federation
364
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Posted - 2015.03.16 05:56:00 -
[15] - Quote
MINA Longstrike wrote:Complex myo's should only be applying a 25% (37.5%) bonus to jump height, which with four of them should only be giving a ~145% bonus to jump height. Instead they are applying a 50 (75%) bonus to jump height, which with four of them gives a 400% bonus to jump height.
Someone forgot to enter different values for myo's jumping enhancements and punching enhancements.
75.00%, 65.18%, 42.79%, 21.22%, Total bonus: 400.37% (1.75 * 1.6518 * 1.4279 * 1.2122 = 5.003)
vs
37.50%, 32.59%, 21.40%, 10.61%, Total bonus: 144.81% (1.375 * 1.3259 * 1.214 * 1.1061 = 2.448) Waiting for this to be corrected, this aint the 80s too many faux "Jordans" jumping around. |
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