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KEROSIINI-TERO
The Rainbow Effect
1843
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Posted - 2015.03.12 10:57:00 -
[1] - Quote
Posting this suggestion originally hidden and unseen on GD thread by Night 5talker 514 and posting it visible on proper forum section.
THIS THREAD IS ABOUT THESE SUGGESTIONS. COMMENT YES OR NO AND REASONS. No normal OP/UP discussion. No one-case examples. Let's ignore all the other things and focus on "Can we make swarms to require more skill?"
[IDEA 1: DUMBFIRED BUT HOMING IN] * Missile(s) leave dumb fired and fly straight line, maybe slowish. * When targeting box is used to 'paint' target, all missiles in air wake up and home in on target. Maybe getting a big speed buff. * Missile flight times would be adjusted respectively a lot up. * Whether initial lock-on would be required has to be thought over, and the process of box-painting targets * Whether terrain blocks box-painting or not has to be thought over. Probably yes BUT as long as you get to see red vehicle marker, thru scans of squadmate spotting, probabaly that would be enough. "+" for teamwork.
Results: Swarms no longer fire-and-forget. would be possible to fire several rounds up on sky at different angles, and try to make swarms hit the target both from up ignoring cover and maybe, maybe, even get your own swarms to do a volley of near simultaneous hits! A lot of three-dimensional thinking would be required.
[IDEA 2: SIMPLE TARGETING BOX CHANGE] * Make the targeting box smaller Results: The firing process would need steadier hand. Not much would change.
[IDEA 3: ALTERNATIVE AMMO TYPES] * Right click to swap swarm type or setting. * Shield and armor missiles fired, maybe some others such as dumb or all-purpose
Results: would add management to choose the right time to swap ammo, that would mean surveying the target in order for optimal change time.
I'd say the idea 1 would be cool, I imagine myself setting swarm babies up or flanking obstacles and then painting the target for added fun and fireworks!
Looking at both sides of the coin.
Even Aurum one.
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Takahiro Kashuken
Red Star.
4126
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Posted - 2015.03.12 13:48:00 -
[2] - Quote
Idea 4 - Laser guided
Box has to be locked on target to fire Missiles are guided by user with the lock on box If lock on is lost they can either idea 1 explode or idea 2 carry on in a straight line or idea 3 have a 5 seconds window to relock If 1 set of missiles are in the air another cannot be fired They cannot be fired while jumping If you switch weapons the missiles in the air will automatically blow up
Disclaimer:
The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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MINA Longstrike
Kirjuun Heiian
2314
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Posted - 2015.03.12 15:02:00 -
[3] - Quote
The dumbfired but homing shouldn't actually require 'painting / lockon', it should function like AV grenades where if they get close enough to the target they just auto-home.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Terry Webber
Molon Labe. General Tso's Alliance
598
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Posted - 2015.03.12 19:59:00 -
[4] - Quote
Maybe the swarm launcher can be similar to the plasma cannon and in the trailer linked below.
http://www.youtube.com/watch?v=45mlVuLs_Nw&list=PLF614A7A6461E61E1&index=18
You can see it at 1:12. |
KEROSIINI-TERO
The Rainbow Effect
1848
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Posted - 2015.03.12 20:46:00 -
[5] - Quote
MINA Longstrike wrote:The dumbfired but homing shouldn't actually require 'painting / lockon', it should function like AV grenades where if they get close enough to the target they just auto-home.
Hmm. That would not add considerably more game skill requirements. Sounds like that they would be 'easy mode plasma pellets'.
Of course the initial process you suggest would be way different from current, the user would have to choose a path to send the missiles.
Looking at both sides of the coin.
Even Aurum one.
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