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Vektor Amak
The Devil's Cartel
0
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Posted - 2015.03.10 21:06:00 -
[1] - Quote
I've been wanting to see all 4 racial tanks/ dropships or maybe a different type of vehicles all together. I know we've all seen the icon chart load screen since open beta that lists Med ground vehicles and light/ medium airships that have never been implemented. The hulls for HAV's, LAV's and Dropships are getting old guys, been looking at the same ones for over a year. Is CCP planning on implementing anything like that soon? I know I'd probably start playing again if they were, along with a few friends I've known. |
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2552
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Posted - 2015.03.10 21:07:00 -
[2] - Quote
No.
Home at Last <3
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5303
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Posted - 2015.03.10 21:09:00 -
[3] - Quote
Currently the plan is for HAVs (and eventually other vehicles) to reuse existing Caldari and Gallente models with a different paint job to simulate Minmatar and Amarr vehicles. Their stats/slots will be different from Caldari and Gallente so they will perform like a Minmatar/Amarr vehicle would. The only difference is of course that they do not have different 3D models.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Vektor Amak
The Devil's Cartel
0
|
Posted - 2015.03.10 21:18:00 -
[4] - Quote
Pokey Dravon wrote:Currently the plan is for HAVs (and eventually other vehicles) to reuse existing Caldari and Gallente models with a different paint job to simulate Minmatar and Amarr vehicles. Their stats/slots will be different from Caldari and Gallente so they will perform like a Minmatar/Amarr vehicle would. The only difference is of course that they do not have different 3D models.
I sound gullible for half believing that, that doesn't make much sense though... They would ideally have to add 2 new turret types at least as well. Which, in my head that allows for a complete system because it allows for roles if you diversify both the hulls and turrets. I still hate that they removed the turret variations a long while back. I see the Devs saying they don't like cookie cutter fits, but they keep removing possibilities... just doesn't make sense to me. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17549
|
Posted - 2015.03.10 21:22:00 -
[5] - Quote
Vektor Amak wrote:Pokey Dravon wrote:Currently the plan is for HAVs (and eventually other vehicles) to reuse existing Caldari and Gallente models with a different paint job to simulate Minmatar and Amarr vehicles. Their stats/slots will be different from Caldari and Gallente so they will perform like a Minmatar/Amarr vehicle would. The only difference is of course that they do not have different 3D models. I sound gullible for half believing that, that doesn't make much sense though... They would ideally have to add 2 new turret types at least as well. Which, in my head that allows for a complete system because it allows for roles if you diversify both the hulls and turrets. I still hate that they removed the turret variations a long while back. I see the Devs saying they don't like cookie cutter fits, but they keep removing possibilities... just doesn't make sense to me.
You would be right..... but CCP Logic doesn't function in that manner.
I've been waiting since 2013 for Amarr HAV to be released.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5303
|
Posted - 2015.03.10 21:27:00 -
[6] - Quote
Vektor Amak wrote:Pokey Dravon wrote:Currently the plan is for HAVs (and eventually other vehicles) to reuse existing Caldari and Gallente models with a different paint job to simulate Minmatar and Amarr vehicles. Their stats/slots will be different from Caldari and Gallente so they will perform like a Minmatar/Amarr vehicle would. The only difference is of course that they do not have different 3D models. I sound gullible for half believing that, that doesn't make much sense though... They would ideally have to add 2 new turret types at least as well. Which, in my head that allows for a complete system because it allows for roles if you diversify both the hulls and turrets. I still hate that they removed the turret variations a long while back. I see the Devs saying they don't like cookie cutter fits, but they keep removing possibilities... just doesn't make sense to me.
I'm just the messenger, but if you want it directly from the Rat's mouth: https://forums.dust514.com/default.aspx?g=posts&m=2583382#post2583382
See Phase 2.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
Vektor Amak
The Devil's Cartel
0
|
Posted - 2015.03.10 21:28:00 -
[7] - Quote
To elaborate... Minmatar tank, fast, weak to infantry AV but the turret is best at anti infantry. Easily popped by tanks. Amarr, very slow... able to tank out infantry AV better than the other three, but the laser turret has slow rotation speed, and is best used against tanks. With the existing Caldari and gallente tanks being middle childs on the scale. Give a fitting bonus or something of the like to encourage using corresponding hulls to their racial turrets. Of course these are just ideas, specifics I don't really care. It's just making the point.
Something like that would make the game more interesting for everyone because you would have to adjust tactics as a dedicated AV OR tanker depending on what you're facing. It would make the battlefield more varied, more interesting, and changing more often throughout the fight. |
Vektor Amak
The Devil's Cartel
0
|
Posted - 2015.03.10 21:29:00 -
[8] - Quote
Pokey Dravon wrote:Vektor Amak wrote:Pokey Dravon wrote:Currently the plan is for HAVs (and eventually other vehicles) to reuse existing Caldari and Gallente models with a different paint job to simulate Minmatar and Amarr vehicles. Their stats/slots will be different from Caldari and Gallente so they will perform like a Minmatar/Amarr vehicle would. The only difference is of course that they do not have different 3D models. I sound gullible for half believing that, that doesn't make much sense though... They would ideally have to add 2 new turret types at least as well. Which, in my head that allows for a complete system because it allows for roles if you diversify both the hulls and turrets. I still hate that they removed the turret variations a long while back. I see the Devs saying they don't like cookie cutter fits, but they keep removing possibilities... just doesn't make sense to me. I'm just the messenger, but if you want it directly from the Rat's mouth: https://forums.dust514.com/default.aspx?g=posts&m=2583382#post2583382See Phase 2.
Thank you... Haha how lame... |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17549
|
Posted - 2015.03.10 21:33:00 -
[9] - Quote
Vektor Amak wrote:To elaborate... Minmatar tank, fast, weak to infantry AV but the turret is best at anti infantry. Easily popped by tanks. Amarr, very slow... able to tank out infantry AV better than the other three, but the laser turret has slow rotation speed, and is best used against tanks. With the existing Caldari and gallente tanks being middle childs on the scale. Give a fitting bonus or something of the like to encourage using corresponding hulls to their racial turrets. Of course these are just ideas, specifics I don't really care. It's just making the point.
Something like that would make the game more interesting for everyone because you would have to adjust tactics as a dedicated AV OR tanker depending on what you're facing. It would make the battlefield more varied, more interesting, and changing more often throughout the fight.
Not necessarily.
Minmatar HAV do not necessarily have to come with the Autocannon archetype for their turret, they could function perfectly well with Mid Range Highest Alpha Artillery Turrets that function in a manner reminiscent of conventional 120mm main battle cannon. That's actually my ideal design for the Minmatar HAV.
Amarr HAV as you said is big, slow, and hard to kill. As for the Laser Turret.... well that's a tricky one depending on which kind of Laser is used or if Lasers are even used at all in favour of Arc Cannon.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
5305
|
Posted - 2015.03.10 21:45:00 -
[10] - Quote
Vektor Amak wrote:Pokey Dravon wrote:Vektor Amak wrote:Pokey Dravon wrote:Currently the plan is for HAVs (and eventually other vehicles) to reuse existing Caldari and Gallente models with a different paint job to simulate Minmatar and Amarr vehicles. Their stats/slots will be different from Caldari and Gallente so they will perform like a Minmatar/Amarr vehicle would. The only difference is of course that they do not have different 3D models. I sound gullible for half believing that, that doesn't make much sense though... They would ideally have to add 2 new turret types at least as well. Which, in my head that allows for a complete system because it allows for roles if you diversify both the hulls and turrets. I still hate that they removed the turret variations a long while back. I see the Devs saying they don't like cookie cutter fits, but they keep removing possibilities... just doesn't make sense to me. I'm just the messenger, but if you want it directly from the Rat's mouth: https://forums.dust514.com/default.aspx?g=posts&m=2583382#post2583382See Phase 2. Thank you... Haha how lame...
I guess its better than nothing?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
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Vektor Amak
The Devil's Cartel
0
|
Posted - 2015.03.10 21:47:00 -
[11] - Quote
True Adamance wrote:Vektor Amak wrote:To elaborate... Minmatar tank, fast, weak to infantry AV but the turret is best at anti infantry. Easily popped by tanks. Amarr, very slow... able to tank out infantry AV better than the other three, but the laser turret has slow rotation speed, and is best used against tanks. With the existing Caldari and gallente tanks being middle childs on the scale. Give a fitting bonus or something of the like to encourage using corresponding hulls to their racial turrets. Of course these are just ideas, specifics I don't really care. It's just making the point.
Something like that would make the game more interesting for everyone because you would have to adjust tactics as a dedicated AV OR tanker depending on what you're facing. It would make the battlefield more varied, more interesting, and changing more often throughout the fight. Not necessarily. Minmatar HAV do not necessarily have to come with the Autocannon archetype for their turret, they could function perfectly well with Mid Range Highest Alpha Artillery Turrets that function in a manner reminiscent of conventional 120mm main battle cannon. That's actually my ideal design for the Minmatar HAV. Amarr HAV as you said is big, slow, and hard to kill. As for the Laser Turret.... well that's a tricky one depending on which kind of Laser is used or if Lasers are even used at all in favour of Arc Cannon.
All true, It's not like they couldn't add both auto/ artie cannons and pulse/ beam type turrets. Just mentioned those because it proved a point. lol The more variety the better if you ask me. But like I said, that hasn't been the trend before. They really oversimplified vehicles last time they made any significant changes. Now I feel that they are too lazy or stubborn to change from what they did last time.... So, instead of a dune buggy with a jet engine tapped to it like I hoped, we get a thoroughly rusted out maddie for the great minmatar people. lol |
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