Edgar Reinhart
Resheph Interstellar Strategy Gallente Federation
36
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Posted - 2015.03.10 11:22:00 -
[1] - Quote
Proto Annihilator wrote:xavier zor wrote:Proto Annihilator wrote:It wasn't that bad when TTK was low. MAR could perforate proto. Forum warriors however have terrible gungame and constantly beg for high TTK. They dont realize the skill gap it created. Not SP, skill. A proto stomper can live thru surprise attacks now. Forum warriors still get destroyed but feel like they put up a fight. Newbs get slaughtered without a chance. CCP remains clueless. Proto-stompers who don't have a ridiculous amount of ISK are the real high-end players. Just think about what they would have to do each game to go ISK positive Use affordable gear.
Exactly, and this is the main issue really. I really like the fact that a battle in Dust has such a variety of, not just dropsuits, but tiers of dropsuits too.
Is it annoying when I manage to surprise a proto assault only to run out of ammo before they turn around and one shot me? yes, yes it really is. Does it lead to swearing and sometimes giving up for the rest of the match? Yes, yes it does. It's part of the game though. Win the physical and psychological battle with better gear. (I guess I've only ever run the starter suits so I can not truly appreciate the power of the darkside)
The problem is the economy. There is too much ISK in too few hands these days meaning that for some there is absolutely no need to not nor downside to running proto all the time. They know they can afford it and they know that most other people can't so there is minimal risk to them running a full proto suit with full proto modules and weapons. The suits/guns aren't particualrly OP across the tiers I don't think but it's the stacking of modules and SP gains that make people virtually unkillable.
I think this is kind of OK though. It is what gives Dust it's USP and character. Ideally, however, Dust would be a self levelling playing field, no one should be able to afford to run proto all the time. Yes people will have earned the SP 'right' to use the best gear but you gotta pay the bills too. Therefore everyone would be seesawing back and forth between proto and non proto good week to bad week with it being possible to lose everything very quickly if you have a bad week, bad run in PC etc etc.
Unfortunately a lot of vets can die over and over in proto with no consequences whereas for many of the people chasing them losing one good adv fit wipes them out for the week. The vets in proto therefore don't die over and over and can thefore stomp and run more and more proto in a horrible cycle. Especially when the big proto running corps/players refuse to actually fight each other in Public matches and leave the battle when it happens.
I know that they're talking about bringing in meta based matchmaking, and as it currently stands the game probably needs it, but I do think it's a bit of a shame really as it detracts from the overall setting of the game and just further compartmentalises and splits an already, ummmm compact, playerbase. This means there isn't a constant supply of new players coming through. If that was the case then there would always be enough random red dots in a match for new players to be competitive against each other whilst being overseen by the comparatively rarer big stompy scary vets. This is currently skewed the wrong way too.
Wow sorry essay. Slow day at the office and all that.
Ummm T/L D/R I think ISK imbalance and lack of new players is a bigger problem than proto per se.
1/2. A noob (such as myself) should be able to beat an SP rich vet in the same dropsuit as him through better tactics/surprise etc. A high SP vet in a well fitted standard suit should be able to take on a noob in an averagely fitted proto suit. A noob in a starter suit would be crazy to take on a vet in a proto suit........ but the proto suit shouldn't be able to take on a whole noob squad.
3. Difficult as, despite what I said above, the answer is probably yes. It doesn't have to be 'fair' for everybody but fun definitely. I think I enjoy this game because I don't try and slay all the time, charging into objectives etc.... but I've had to learn not to do that so much as it's counter intuitive to an FPS game. But the matches where you find yourself in a meat grinder stomp where it doesn't matter where you are or what you do the same 3 or 4 players instagib you....... Hmmmmm.
I've also learned to scan the team rosters at the start of the match and if certain combinations of players are on the opposite team/ your team then you already know how things are going to go, which is a shame........ It does make the matches where it doesn't play out like that all the more satisfying though.
Hmmmm two part essay there. Sorry again thanks for reading, if you did and I'll be there flinging my nooby self infront of the proliferation of GEK-38s, SB-39s, BK-42s and MH-82s for the evening. |