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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
190
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Posted - 2015.03.05 19:04:00 -
[1] - Quote
"Myofibril Stimulants simply increase strength and thereby melee damage. All right, said the community, why wouldnGÇÖt it make your legs stronger as well? So we just added that functionality to them and now you can jump higher by adding them to your loadouts, opening up a whole new tactical gameplay plus allowing sentinels to jump a few of those hamster height curbs they canGÇÖt cross now."- CCP Rattati
This is good, but let me add something.
If they make your arms and legs stronger, then
1. Can you make them so that they also increase the range of thrown grenades and equipment? (Con- flying REs)
2. Increase reload time (it's like drinking monster- you are hyped and quick)
3. Improve stability/aiming (example- decrease sniper sway)
3. (PLEASE READ RATTATI and CCP)
The talk of hmg heavies is very popular. I have read that one idea is to reduse movement/turn speed.
My idea is to reduse it by x% and useing myofibril stimulants bring back up the speed.
Now you have the option to deal more damage at the cost of movement/turn speed or vice versa. Pretty much only proto Sentinals will have both advantages.
Pros- caldari and minmatar heavies will be used more as they have more high slots to fit damage and myofibril mods. - forge gun movement increased. Especially effective with breach forge gun.
Cons- Heavy pov- I can move better or do more damage , not fair, before we could do both ALL others pov- heavies will be less op. Only PROTO would act like they are now.
48th Special Operations Force.
Twitter- @48SOF
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TooMany Names AlreadyTaken
Going for the gold
860
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Posted - 2015.03.05 19:27:00 -
[2] - Quote
I think all those features would make them OP.
Found my favorite DJ - ATB
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
191
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Posted - 2015.03.05 19:32:00 -
[3] - Quote
They are just ideas. The most important one is #4
48th Special Operations Force.
Twitter- @48SOF
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2496
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Posted - 2015.03.05 19:56:00 -
[4] - Quote
It doesn't make sense for them to bonus reload speed. Myofibrils(basically groups of muscle cells) are responsible for muscular strength, so stimulating them wouldn't increase dexterity at all, so an increase to reload speed would be nonsensical.
Stability would be slightly impacted at best. Again, weapon stability is something that is more affected by dexterity than raw strength in most cases. At best, they would reduce recoil, but they would have no noticeable effect on sway or dispersion. So while they would affect stability, this is something a new mod would be better for anyway, really. Weapon stabilizers...
And making them throw grenades further, while sensible in terms of science/lore, would probably make them OP. Having a module that gives increases to 3 different synergetic stats would be overboard. We really don't need people with AV grenades and Myofibrils supplanting the already limited AV functionality of Plasma Cannons.
I think the added jump night they will be getting will put them on a nice level of strength. Let's just go with that and see what happens, alright?
Home at Last <3
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Kain Spero
Negative-Feedback.
4664
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Posted - 2015.03.05 20:08:00 -
[5] - Quote
Yeah this much to the blue pills and they will be super OP.
Might as well make it where if you have enough blue bottles you can carry a heavy weapon on a medium suit.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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TooMany Names AlreadyTaken
Going for the gold
861
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Posted - 2015.03.05 20:14:00 -
[6] - Quote
Kain Spero wrote:Yeah this much to the blue pills and they will be super OP. Might as well make it where if you have enough blue bottles you can carry a heavy weapon on a medium suit. Or even a scout.
Found my favorite DJ - ATB
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Sgt Kirk
Fatal Absolution Negative-Feedback
9738
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Posted - 2015.03.05 22:38:00 -
[7] - Quote
I just want HMGs as a small turret on vehicles....
As long as 4/5 (80%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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