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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Tebu Gan
 Capital Acquisitions LLC
 Bad Intention
 
 1292
 
 
      | Posted - 2015.03.02 16:51:00 -
          [1] - Quote 
 I don't know that anyone has posted the various subsystems of yet. I was searching yesterday, as there are quite a few locks indicating quite a few.
 
 This isn't the case however. Those of you upgrading just the mobile factor to 5 should maybe unlock all the subsystems first. Most of my WBC came from salvage and such so the factory was more or less just a small bump. Mine is currently still at level 2.
 
 Level one warbarge - warbarge components
 
 Level two warbarge - Isk production
 
 Level three warbarge - Damage increase to handheld weapons
 
 Level four warbarge - SP production
 
 Level five warbarge - Experimental laboratory (juicy experimental weapons)
 
 At this point your WB will be maxed out with no more available subsystems.
 
 (Note: I have spent very little money maxing mine (just the WB itself), about 5 dollars and a month of time was all it took)
 
 
 
 Tanks - Balancing Turrets | 
      
      
        |  John Psi
 Vacuum Cleaner. LLC
 Steel Balls Alliance
 
 1342
 
 
      | Posted - 2015.03.02 16:54:00 -
          [2] - Quote 
 I need Taco Shop module.
 
 Please support fair play! | 
      
      
        |  DeadlyAztec11
 Fatal Absolution
 
 7749
 
 
      | Posted - 2015.03.02 16:58:00 -
          [3] - Quote 
 I'm surprised at the speediness of upgrading. I've gotten pretty far playing mostly on weekends only.
 
 Put your flags up in the sky.
And wave them side to side. 
Show the world where you're from. 
Show the world we are one. | 
      
      
        |  DeadlyAztec11
 Fatal Absolution
 
 7748
 
 
      | Posted - 2015.03.02 16:59:00 -
          [4] - Quote 
 
 John Psi wrote:I need Taco Shop module. GJR exclusive.
 
 Put your flags up in the sky.
And wave them side to side. 
Show the world where you're from. 
Show the world we are one. | 
      
      
        |  Edau Skir2
 Corrosive Synergy
 RISE of LEGION
 
 682
 
 
      | Posted - 2015.03.02 17:01:00 -
          [5] - Quote 
 Pretty much everyone knows this already. Been at WB L5 for a couple of weeks now.
 
 It's the next five subsystems that interest us now!
  
 Logistics mk.0 / Logibro's Modified Logistics mk.0 Scout gk.0/ Scotsman's Modified Scout gk.0 Commando gk.0 | 
      
      
        |  Tebu Gan
 Capital Acquisitions LLC
 Bad Intention
 
 1292
 
 
      | Posted - 2015.03.02 17:05:00 -
          [6] - Quote 
 
 Edau Skir2 wrote:Pretty much everyone knows this already. Been at WB L5 for a couple of weeks now. It's the next five subsystems that interest us now!   
 No doubt, yet I wasn't there yet and couldn't find any information on what was past level 4. Decided to take the plunge and see, and did not even expect to be capped out!
 
 Glad I didn't bother maxing my mobile factory first. Get to level 5 then start maxing relevant systems! I figure experimental weapons trumps more WB components a day.
 
 Tanks - Balancing Turrets | 
      
      
        |  Edau Skir2
 Corrosive Synergy
 RISE of LEGION
 
 682
 
 
      | Posted - 2015.03.02 17:12:00 -
          [7] - Quote 
 
 Tebu Gan wrote:Edau Skir2 wrote:Pretty much everyone knows this already. Been at WB L5 for a couple of weeks now. It's the next five subsystems that interest us now!   No doubt, yet I wasn't there yet and couldn't find any information on what was past level 4. Decided to take the plunge and see, and did not even expect to be capped out! Glad I didn't bother maxing my mobile factory first. Get to level 5 then start maxing relevant systems! I figure experimental weapons trumps more WB components a day. You'd assume so. But you need your Factory to Level 3 to break even with your Lab at level 1. Lab will cost you 396 components a day to claim your 2 weapons.
 
 Logistics mk.0 / Logibro's Modified Logistics mk.0 Scout gk.0/ Scotsman's Modified Scout gk.0 Commando gk.0 | 
      
      
        |  Xocoyol Zaraoul
 Superior Genetics
 
 3446
 
 
      | Posted - 2015.03.02 17:13:00 -
          [8] - Quote 
 EDIT: never mind, previous post mentions it.
 
 "You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire | 
      
      
        |  Sgt Kirk
 Fatal Absolution
 Negative-Feedback
 
 9718
 
 
      | Posted - 2015.03.02 17:17:00 -
          [9] - Quote 
 unless you use Minmatar or Caldari items the Experimental Laboratory won't do you any good.
 
 
 All it produces are Caldari tech and Minmatar.
 
 
 If you use Amarr or Gallente stuff this lab will **** you off.
 
 As long as 4/5 (80%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP | 
      
      
        |  Xocoyol Zaraoul
 Superior Genetics
 
 3446
 
 
      | Posted - 2015.03.02 17:23:00 -
          [10] - Quote 
 Well, every blue moon it releases something else, yesterday I was mowed down by some fellow using an experimental tac AR, surprised the hell out of me and hit like a truck.
 
 "You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire | 
      
      
        |  Edau Skir2
 Corrosive Synergy
 RISE of LEGION
 
 683
 
 
      | Posted - 2015.03.02 17:30:00 -
          [11] - Quote 
 
 Sgt Kirk wrote:unless you use Minmatar or Caldari items the Experimental Laboratory won't do you any good. 
 
 All it produces are Caldari tech and Minmatar.
 
 
 If you use Amarr or Gallente stuff this lab will **** you off.
 Actually I've gotten more Amarr/Gal stuff from it than I have Min/Cal. So far I've gotten 5 Rattati Assault gk.0's, 6 Kalente's, 8 Krin's, 6 Balac's, 2 Exp AR, 2 Storm Raider commando ak.0's, and then a bit of Cal/Min tech
 
 Only Cal stuff I got was a Nanaki's Magsec, and two Roden Snipers.
 
 Logistics mk.0 / Logibro's Modified Logistics mk.0 Scout gk.0/ Scotsman's Modified Scout gk.0 Commando gk.0 | 
      
      
        |  Tebu Gan
 Capital Acquisitions LLC
 Bad Intention
 
 1292
 
 
      | Posted - 2015.03.02 17:42:00 -
          [12] - Quote 
 
 Edau Skir2 wrote:Tebu Gan wrote:Edau Skir2 wrote:Pretty much everyone knows this already. Been at WB L5 for a couple of weeks now. It's the next five subsystems that interest us now!   No doubt, yet I wasn't there yet and couldn't find any information on what was past level 4. Decided to take the plunge and see, and did not even expect to be capped out! Glad I didn't bother maxing my mobile factory first. Get to level 5 then start maxing relevant systems! I figure experimental weapons trumps more WB components a day. You'd assume so. But you need your Factory to Level 3 to break even with your Lab at level 1. Lab will cost you 396 components a day to claim your 2 weapons. 
 Word, honestly I don't even know how it works just yet apparently. So after waiting a day I drop components in it to get weapons out?
 
 And components aren't generally too much an issue. 200 plus whatever I get from salvage. Usually get at least one bunch from salvage a day. But It will be the first thing I get to 5 no doubt.
 
 Tanks - Balancing Turrets | 
      
      
        |  Green Living
 Gallente Gay Swag Club
 
 1371
 
 
      | Posted - 2015.03.02 17:51:00 -
          [13] - Quote 
 Will officer weapons have any value when player trading is introduced?
 | 
      
      
        |  Soldner VonKuechle
 SAM-MIK
 General Tso's Alliance
 
 1579
 
 
      | Posted - 2015.03.02 18:04:00 -
          [14] - Quote 
 
 Sgt Kirk wrote:unless you use Minmatar or Caldari items the Experimental Laboratory won't do you any good. 
 
 All it produces are Caldari tech and Minmatar.
 
 
 If you use Amarr or Gallente stuff this lab will **** you off.
 
 Kirk ill cut you a deal on my experimental burst/breach/tactical gallente rifles.
 
 In favor of removing vehicles only so Spkr quits everything. | 
      
      
        |  TIGER SHARK1501
 Savage Bullet
 
 165
 
 
      | Posted - 2015.03.02 22:11:00 -
          [15] - Quote 
 
 John Psi wrote:I need Taco Shop module. Quafe soda machine in the Warbarge break room! Gimme!
 | 
      
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