Mad Syringe
ReDust Inc.
496
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Posted - 2015.03.02 18:36:00 -
[1] - Quote
Piercing Serenity wrote:EDIT: List of proposed changes
1) Proto mCRU: 5 < X < 10s (Teamwork should be promoted whenever possible) 2) Null cannon Spawn timer: 10s (Most static position) 3) CRU: 15s (Variable position) 4) Uplinks: 20s as a lower limit (Most variable position) 5) mCRU offers some shield bonus 6) Changes must accompany vehicle rework
Hey all,
Personally, I think that drop uplinks need a big nerf. The motivation for this thread is to increase the tactical nature of DUST through positioning, fortification, and vehicle transportation.
Drop uplinks are too ubiquitous - to the detriment of other play styles - as well as much too tactically powerful for how many we can carry (In my opinion). This issue is aggravated by the many other spawn options that players have: Namely Null Cannons, and CRUs.
Here are my initial, proposed changes:
Of all of the spawn points, Drop uplinks have the most versatility. As a result, they should have the longest spawn in time. I suggest that Null Cannons should have a 10s spawn (fixed), CRUs should have a 15s spawn (More variable), and ISK Drop uplinks should have a minimum spawn timers of 20s, and a maximum spawn timer of 30s (Most variable). LP uplinks should have a minimum spawn time of 10-15s.
I will iterate on this idea over time, more so with Feedback. I believe that some changes to drop uplinks should be made, and that these changes can be the catalyst for more tactical game play - higher reliance on needles, vehicles, and higher tactical value of CRUs.
Thoughts?
Absolutely NOT
Public games already suffer greatly from the absence of links. Balance is often destroyed, because there are not enough linkers on one side.
To be dependent on a vehicle player that is not on comms with me... forget about it. I don't want to spawn in the CR'U of a pilot, who has no idea what my fitting is and where I'm useful in the map. Spawning in the mobile CRU of a squad member who is on comms, might help in certain situations, but it has one big flaw, you can't go in sneaky, and the vehicle will go down fast if any AV is involved.
This is a terrible Idea. The only thing that has merits, is the decreased spawn timer for mobile CRUs with higher tiers... (not only skills, but higher tier CRU's with higher fitting costs)!
To be honest, exept if I'm jerking around, I'll not spawn in a mobile CRU without comms to the pilot, It just doesn't make sense, you'll be dropped somewhere completely else than you want to go, it's just stupid.
Also please make it impossible to spawn in a vehicle, that has no available seat. It's ********, that you can spawn in a tank that has no gunner seat!
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