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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  DeathwindRising
 ROGUE RELICS
 
 883
 
 
      | Posted - 2015.02.28 03:30:00 -
          [1] - Quote 
 What if they didnt go away when you destroyed them? like if we could only disable them?
 
 then they could be repaired and be used again.
 
 everything about them would stay the same, except destroying an installation would only put it into a disabled state. no one can use it until its repaired again.
 
 would that make vehicles useful?
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        |  True Adamance
 Praetoriani Classiarii Templares
 Praetoria Imperialis Excubitoris
 
 17346
 
 
      | Posted - 2015.02.28 03:42:00 -
          [2] - Quote 
 
 DeathwindRising wrote:What if they didnt go away when you destroyed them? like if we could only disable them?
 then they could be repaired and be used again.
 
 everything about them would stay the same, except destroying an installation would only put it into a disabled state. no one can use it until its repaired again.
 
 would that make vehicles useful?
 
 Suggested this before. Good to know you had the same thought!
 
 "This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty." | 
      
      
        |  Vulpes Dolosus
 Molon Labe.
 General Tso's Alliance
 
 3050
 
 
      | Posted - 2015.02.28 05:10:00 -
          [3] - Quote 
 That would make using vehicles a pain in the bum.
 
 Dust is there! I was real! Dear diary, Rattati senpai noticed me today~ | 
      
      
        |  LOOKMOM NOHANDS
 Warpoint Sharx
 
 45
 
 
      | Posted - 2015.02.28 06:21:00 -
          [4] - Quote 
 I can see the WP farming already.....
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        |  Heimdallr69
 Negative-Feedback.
 Negative-Feedback
 
 4728
 
 
      | Posted - 2015.02.28 07:06:00 -
          [5] - Quote 
 Free installations that take 10 years to disable by the already underperforming vehicles would suck.. Now if they cost ISK and weren't free or were a lot quicker to disable than they currently are then hell yeah.
 
 Removed inappropriate content - CCP Logibro | 
      
      
        |  Breakin Stuff
 Goonfeet
 Special Planetary Emergency Response Group
 
 7403
 
 
      | Posted - 2015.02.28 08:53:00 -
          [6] - Quote 
 
 Vulpes Dolosus wrote:That would make using vehicles a pain in the bum. The HP of installations could be returned to previous levels were this the case.
 
 Net gain for vehicles and ground forces.
 
 AV | 
      
      
        |  CommanderBolt
 KILL-EM-QUICK
 RISE of LEGION
 
 3159
 
 
      | Posted - 2015.02.28 10:01:00 -
          [7] - Quote 
 I am all for this idea..... on ONE CONDITION - CCP brings back the 200+ hp/sec installation repair tool. (Its in the game somewhere) otherwise repairing installations would be a lengthy and unrewarding experience.
 
 Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa? MY LIFE FOR AIUR! | 
      
      
        |  Breakin Stuff
 Goonfeet
 Special Planetary Emergency Response Group
 
 7403
 
 
      | Posted - 2015.02.28 10:44:00 -
          [8] - Quote 
 
 CommanderBolt wrote:I am all for this idea..... on ONE CONDITION - CCP brings back the 200+ hp/sec installation repair tool. (Its in the game somewhere) otherwise repairing installations would be a lengthy and unrewarding experience. Just give the installations a 2x rep bonus from remote reps received along with current regen values.
 
 This could make installation capture more involved thanwhat we have. Disable turret, then hack. Then repair. Giving manned installations an active repair "module" that disables the gun while the installation recovers could be neat.
 
 AV | 
      
      
        |  True Adamance
 Praetoriani Classiarii Templares
 Praetoria Imperialis Excubitoris
 
 17355
 
 
      | Posted - 2015.02.28 11:07:00 -
          [9] - Quote 
 
 Breakin Stuff wrote:CommanderBolt wrote:I am all for this idea..... on ONE CONDITION - CCP brings back the 200+ hp/sec installation repair tool. (Its in the game somewhere) otherwise repairing installations would be a lengthy and unrewarding experience. Just give the installations a 2x rep bonus from remote reps received along with current regen values. This could make installation capture more involved thanwhat we have. Disable turret, then hack. Then repair. Giving manned installations an active repair "module" that disables the gun while the installation recovers could be neat. 
 
 I've always thought one way of doing it was to allow vehicles and infantry to put them into a "reinforced mode" once in that mode they are returned to neutral status and do nothing but repair slowly over time. Infantry and Vehicles can attempt to help them repair past a 50% threshold at which point they can be used again.
 
 To prevent WP farming simply reduce the WP pay out for disabling them.
 
 Result being turrets that do not completely hold up and stop the function of vehicle play, also turrets that infantry are required to defend and maintain if they want the benefits of. At the same time these turrets cannot be removed from play entirely meaning infantry can repair and maintain them as they see fit to be used in an anti vehicle role from angles vehicle pilots might not expect.
 
 "This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty." | 
      
      
        |  Stefan Stahl
 Seituoda Taskforce Command
 
 1004
 
 
      | Posted - 2015.02.28 11:36:00 -
          [10] - Quote 
 
 Breakin Stuff wrote:This is the way forward.Vulpes Dolosus wrote:That would make using vehicles a pain in the bum. The HP of installations could be returned to previous levels were this the case. Net gain for vehicles and ground forces. | 
      
      
        |  Takahiro Kashuken
 Red Star.
 
 4038
 
 
      | Posted - 2015.02.28 13:29:00 -
          [11] - Quote 
 No
 
 I hate installations because the blaster and missiles are automatic and they have more HP than my HAV and blue dots don't defend them and red dots just hack them and i have to destroy them just so i can get out of the redline without being shot.
 
 Now with this change it means i have to make sure that installations are down and out before i can even hunt any enemy vehicles but sods law the installation goes red at the wrong time and does more damage to me than the enemy does and i die all because blue dots do not look after anything and that i cannot cause enough damage to kill the installation either.
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        |  DeathwindRising
 ROGUE RELICS
 
 889
 
 
      | Posted - 2015.02.28 14:43:00 -
          [12] - Quote 
 
 True Adamance wrote:Breakin Stuff wrote:CommanderBolt wrote:I am all for this idea..... on ONE CONDITION - CCP brings back the 200+ hp/sec installation repair tool. (Its in the game somewhere) otherwise repairing installations would be a lengthy and unrewarding experience. Just give the installations a 2x rep bonus from remote reps received along with current regen values. This could make installation capture more involved thanwhat we have. Disable turret, then hack. Then repair. Giving manned installations an active repair "module" that disables the gun while the installation recovers could be neat. I've always thought one way of doing it was to allow vehicles and infantry to put them into a "reinforced mode" once in that mode they are returned to neutral status and do nothing but repair slowly over time. Infantry and Vehicles can attempt to help them repair past a 50% threshold at which point they can be used again. To prevent WP farming simply reduce the WP pay out for disabling them. Result being turrets that do not completely hold up and stop the function of vehicle play, also turrets that infantry are required to defend and maintain if they want the benefits of. At the same time these turrets cannot be removed from play entirely meaning infantry can repair and maintain them as they see fit to be used in an anti vehicle role from angles vehicle pilots might not expect. 
 Being able to have the option of repairing disabled installations opens up an engineering role, comparable to logistics. Current rep tools could have their installation and vehicle reps buffed.
 
 
 ive had other ideas as well. such as the ability to change the turret, or even upgrade the turret using wp. i also want a radar installation lol.
 
 its been how long since the game's been out and literally zero work has been done to installations. i think they would be a great way to give vehicles a role on the battle field
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        |  Stefan Stahl
 Seituoda Taskforce Command
 
 1004
 
 
      | Posted - 2015.02.28 15:02:00 -
          [13] - Quote 
 
 DeathwindRising wrote:I feel that this is PC territory. Conquer district, choose installation types, upgrade installation defenses, fortify null cannons (hacks take longer) etc. or raid a hostile district to reduce its defenses.ive had other ideas as well. such as the ability to change the turret, or even upgrade the turret using wp. i also want a radar installation lol. 
 I like the radar installation though. Great idea.
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        |  Derpty Derp
 Dead Man's Game
 
 865
 
 
      | Posted - 2015.02.28 17:58:00 -
          [14] - Quote 
 I'd rather people payed 50k - 200k isk to call in new turrets if they wanted them.
 
 As someone who has several times defended a (somewhat overpowered) installation, I can say with some certainty, bringing it back from the dead would make them stupidly over the top.
 
 
 If you want a turret, keep it alive...
 
 If you want your tanker to keep it alive, keep it blue...
 
 If you want it to be useful, use it.
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