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Big miku
Nation of Miku
403
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Posted - 2015.02.19 00:59:00 -
[1] - Quote
Just got rolled in an Ambush by the usual suspects when I noticed that two of their members went 0/0 and had a ton of WP.
Do 6 man squads give too much benefit? It is clear that those two were the reason why I was getting "YOU HAVE BEEN SCANNED" every two seconds.
A SIX man squad gives to the option of having 4 Tanked out top of the line Assault Suits and 2 Top of the Line Logi suits that can give 24/7 battlefield in-tell as well as each assault carrying scanners or hives.
While 4 man squads would limit such VALID and FAIR tactics.
Your opinion?
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DeadlyAztec11
Ostrakon Agency
7538
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Posted - 2015.02.19 01:02:00 -
[2] - Quote
I don't think changing squad numbers would do anything.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Buwaro Draemon
WarRavens
1063
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Posted - 2015.02.19 01:02:00 -
[3] - Quote
4 man squads for pubs 8 man squads for FW 16 squad for PC
I dont care what anyone says. Ever since 6 man squads came in Uprising 1.0 pubstomping has gotten much more worse than it did in Chrome.
Changes to Damage mods!
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LUGMOS
Corrosive Synergy RISE of LEGION
2185
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Posted - 2015.02.19 01:07:00 -
[4] - Quote
It may help a little, but it won't solve it entirely...
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Darken-Soul
BIG BAD W0LVES
2124
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Posted - 2015.02.19 01:11:00 -
[5] - Quote
There will be alot more people quitting matches. Especially proto stompers.
Who wants some?
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Joseph Ridgeson
WarRavens
3252
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Posted - 2015.02.19 01:26:00 -
[6] - Quote
You are making statements that have no back up. What do you qualify as a "FAIR" or "VALID" tactic that works with a 4 man and what do you call an "UNFAIR" or "INVALID" tactic with a 6 man?
The only thing that a 6 man squad is doing more than a 4 man squad is calling in Warbarge Strikes. Unless you are going in with a group of total killers, you will often only see the top 3 or 4 people in the squad be in the top 6 or 7. If you are looking to stomp with a 4 man squad, you can VERY easily do this:
1 Prototype Gallente/Amarr Heavy 1 level 5 Minmatar Logistics with Repair Tool or Gallente with a Scanner + Repair Tool. 2 of anything else really.
I have been in a three man squad where two Prototype Sentinels waddled into a room full of enemies and had the room clear due to being able to repair them both with my Prototype Repair Tool. What would an extra 3 people have done that would have pushed that over the top? Even in your example, one Gallente Logistics with a Scanner is going to reveal a lot of the map and with 3 slayers is going to stomp just as much.
A lot of people are going to say that "Protostomping has gotten a lot worse with 4 man squads!" but the game has changed in so many ways. Aim Assist was included and the TTK was dropped considerably. Prototype Suits have become ubiquitous and those that play together compound their benefit. There are far, far too many variables to state that Protostomping is the result of 6 players.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Big miku
Nation of Miku
403
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Posted - 2015.02.19 01:45:00 -
[7] - Quote
Joseph Ridgeson wrote:You are making statements that have no back up. What do you qualify as a "FAIR" or "VALID" tactic that works with a 4 man and what do you call an "UNFAIR" or "INVALID" tactic with a 6 man?
Her NERD, I CAPPED "FAIR AND VALID" because they are FAIR AND VALID.
I'm posing a question. |
Adipem Nothi
Nos Nothi
6763
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Posted - 2015.02.19 01:54:00 -
[8] - Quote
All Active Scans (excluding Duvolle Focused) are shared teamwide. As for reducing squad size, yes, I believe it would solve a multitude of matchmaking/stomp problems (though perhaps not this particular one).
Shoot scout with yes.
- Ripley Riley
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Alex-ZX
Valor Coalition Red Whines.
269
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Posted - 2015.02.19 02:19:00 -
[9] - Quote
In my opinion if ccp wants to keep the game play smooth in subject of squads, they have 2 options or reduce sqds or increase the amount of players, I want to put as example MAG in domination it was 128 players in both sides and sometimes to make an impact in the battlefield u needed at least 20 players in your side, but by seeing the relation 20/128 is insignificant, sometimes one side was able to advance because those 20 guys attacking. In dust with sqds u are filling 6/16 if we compare both examples we can see where is going to be a bigger impact, in other words a 32 vs 32 would be way better "if noobs do not sync of course" cause we are talking of 6/32.
Right now if ccp wants to keep 16vs16 I believe 4 is good enough. Or sometimes 2, after all if u want to have fun and showing whom rules there are fws and PCs. Not a public match.
*Alex's modified ZX-030 HMG
Luis' modified VC-107 CR
Alex's modified VC-107 SMG* Owner of this beasts
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m621 zma
297
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Posted - 2015.02.19 02:56:00 -
[10] - Quote
Joseph Ridgeson wrote:You are making statements that have no back up. What do you qualify as a "FAIR" or "VALID" tactic that works with a 4 man and what do you call an "UNFAIR" or "INVALID" tactic with a 6 man?
The only thing that a 6 man squad is doing more than a 4 man squad is calling in Warbarge Strikes. Unless you are going in with a group of total killers, you will often only see the top 3 or 4 people in the squad be in the top 6 or 7. If you are looking to stomp with a 4 man squad, you can VERY easily do this:
1 Prototype Gallente/Amarr Heavy 1 level 5 Minmatar Logistics with Repair Tool or Gallente with a Scanner + Repair Tool. 2 of anything else really.
I have been in a three man squad where two Prototype Sentinels waddled into a room full of enemies and had the room clear due to being able to repair them both with my Prototype Repair Tool. What would an extra 3 people have done that would have pushed that over the top? Even in your example, one Gallente Logistics with a Scanner is going to reveal a lot of the map and with 3 slayers is going to stomp just as much.
A lot of people are going to say that "Protostomping has gotten a lot worse with 4 man squads!" but the game has changed in so many ways. Aim Assist was included and the TTK was dropped considerably. Prototype Suits have become ubiquitous and those that play together compound their benefit. There are far, far too many variables to state that Protostomping is the result of 6 players.
The extra 3 people get to kill them all over again as soon as they respawn. |
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Heimdallr69
Negative-Feedback. Negative-Feedback
4659
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Posted - 2015.02.19 03:57:00 -
[11] - Quote
I wouldn't mind seing 32v32 But yes 6 man squads is a problem for pubs, would reduce to 4 Team deploy for FW and PC
Removed inappropriate content - CCP Logibro
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Atiim
Heaven's Lost Property Negative-Feedback
15678
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Posted - 2015.02.19 04:01:00 -
[12] - Quote
Atiim wrote:I've got a bridge, and a lake to sale to anyone who believes that removing two players from a squad will stop said squad from stomping the crap out of you.
The 1st Matari Commando
-HAND
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Dengru
Fatal Absolution
499
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Posted - 2015.02.19 04:02:00 -
[13] - Quote
The amount of players in a squad shouldn't have been expanded for pubs, just pc and fw. I remember th day it was expanded and it was an immediate difference in the force of the pubstomping
(>^_^)><(^.^<)
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Vell0cet
OSG Planetary Operations Covert Intervention
2773
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Posted - 2015.02.19 04:16:00 -
[14] - Quote
I have mixed feelings about dropping down to 4 man squads. On the negative, it will reduce variety of squad comps and some of the inherently fun tactics that result from that: like a pilot dropping off his squad to secure an objective, and then evaccing out to the next objective. On the positive side I'm hoping 4 man squads will be easier for the matchmaker algorithm to create really fun and balanced fights.
Best PvE idea ever!
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Lorhak Gannarsein
Nos Nothi
4302
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Posted - 2015.02.19 04:33:00 -
[15] - Quote
DeadlyAztec11 wrote:I don't think changing squad numbers would do anything. What it would do is break down the MU calcs into smaller chunks; 32 guys breaks down into four full squads and eight solo players; with 4 man squads the MU changes, there'll likely be more full squads around (considering there are plenty of six-man squads around I think this is a reasonable assumption) so those full squads are more easily matched against other full squads - and they can't cover as many roles simultaneously, so they're easier to counter.
Well, here goes nothing!!!
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