|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Talos Vagheitan
Ancient Exiles.
961
|
Posted - 2015.02.16 05:39:00 -
[1] - Quote
And smooth out this entire game.
What is the first thing new players notice about Dust? It has a confusing fittings system...
What's the second thing? Dust is very choppy and clunky. This is the kind of thing that turns away new players immediately, long before they ever get to see the awesome depth, customization, community etc.
It's easy to overlook for the community, because everyone who sticks with this game eventually learns to deal with it. We eventually learn the exact perfect spot to run in order to make it up a hill, we learn where the invisible walls are, we learn which ramps will make our character have a seizure, we learn that we need to stop and wait a few seconds before we can jump over a sidewalk curb etc. etc. etc.
Learning this stuff really isn't fun (not to mention that new players have to learn it while being protostomped).
First impressions are everything, and as great as I feel this game is overall, it gives a bad one.
Off the top of my head, here's what you NEED to do.
- Fix how mercs interact with terrain. Make it much more visible where you can and cannot run. Particularly with hills. - Change/Remove the camera and gun shake when you start to fall. It's insanely annoying to be shooting at somebody while standing on a hill, and suddenly your camera is shaking and your gun is all over the screen because of a weird piece of terrain you're on. - Fix all invisible walls - Fix jumping. Raise minimum jump height and add hurdling to waist height obstacles - Literally smooth the maps. They are too bumpy. Even paved roads have bumps that will flip your LAV if you hit them full speed. These bumps are also what causes the nightmare of trying to walk up a hill. - Review existing maps and look for ways to streamline map design. Some maps have awkward choke points and places that are hard to get out of.
Fixing these things would make the player experienve (new and old) MUCH better.
Please make these things a high priority.
Who cares what some sniper has to say.
CCP, let's push for the license of Dust/Legion on both current Gen consoles!
|
Talos Vagheitan
Ancient Exiles.
974
|
Posted - 2015.02.16 18:55:00 -
[2] - Quote
Cyzad4 wrote:I'm not quite sure what you mean about the "awkward choke points" but other than that YES to all of them. These are by far the most aggravating things about the game, I was going to pick an example of which one is worst but can't...
wait yes I can, ALL the terrain glitches on Ashland near 'C'
Being an experienced player, you probably got stuck in them when you were new, and haven't gone there since.
I don't know socket names, but there are a handful of places you can fall, where there is a single ladder to get out. Rooftops can be annoying when the building is covered in railings which can't be jumped over etc. Railings are hugely annoying when we can't hurtle over them. Particularly for heavy frames.
A rule of thumb, a player should be able to turn no more than 180 degrees and be able to get out of the area they're in. Way too much obstruction in general.
Who cares what some sniper has to say.
CCP, let's push for the license of Dust/Legion on both current Gen consoles!
|
Talos Vagheitan
Ancient Exiles.
976
|
Posted - 2015.02.18 19:39:00 -
[3] - Quote
I climbed a ladder today, got stuck at the top, and fell off the building, twice.
Had to climb to the top and then jump over an invisible boundary.
Fix please
Who cares what some sniper has to say.
CCP, let's push for the license of Dust/Legion on both current Gen consoles!
|
|
|
|