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Cat Merc
Fatal Absolution General Tso's Alliance
15144
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Posted - 2015.02.13 13:58:00 -
[1] - Quote
A low slot module that is intended to increase overall survivability of the suit.
Effects: +5hp/s on armor for 10 seconds after taking fire +35% hp/s on shields for 10 seconds once shield recharge starts +50% increased clone death timer +200% increased clone health (When you drop, your clone has a set amount of health before it expires) +30% armor and shields resistance after revive for 5 seconds
Intended to multiply the power of a Logi in a squad outfitted with these modules.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Atiim
Titans of Phoenix
15602
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Posted - 2015.02.13 14:09:00 -
[2] - Quote
Cat Merc wrote: Intended to multiply the power of a Logi in a squad outfitted with these modules.
Which is sad because almost none of the effects you proposed actually accomplish that. The only things effects 1,2, and 5 do is make Shields and Armor stronger and regenerate faster, which decreases the need for Triage.
Effect 3 could be useful but nobody calls for help anyways, and Effect 5 is partially decent.
The 1st Matari Commando
-HAND
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Cat Merc
Fatal Absolution General Tso's Alliance
15144
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Posted - 2015.02.13 14:11:00 -
[3] - Quote
Atiim wrote:Cat Merc wrote: Intended to multiply the power of a Logi in a squad outfitted with these modules.
Which is sad because almost none of the effects you proposed actually accomplish that. The only things effects 1,2, and 5 do is make Shields and Armor stronger and regenerate faster, which decreases the need for Triage. Effect 3 could be useful but nobody calls for help anyways, and Effect 5 is partially decent. Effects 3, 4, 5 all require you to be picked up to have any use. Assaults these days don't carry around needles all the time like they did in Chromo, and Sentinels don't have any equipment.
1, 2 are intended as an incentive to make people more likely to use them.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4955
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Posted - 2015.02.13 16:45:00 -
[4] - Quote
Cat Merc wrote:A low slot module that is intended to increase overall survivability of the suit.
Effects: +5hp/s on armor for 10 seconds after taking fire +35% hp/s on shields for 10 seconds once shield recharge starts +50% increased clone death timer +200% increased clone health (When you drop, your clone has a set amount of health before it expires) +30% armor and shields resistance after revive for 5 seconds
Intended to multiply the power of a Logi in a squad outfitted with these modules.
Interesting idea. Im a little unsure what the difference between the Death Timer and the Clone Health is though?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Cat Merc
Fatal Absolution General Tso's Alliance
15144
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Posted - 2015.02.13 16:49:00 -
[5] - Quote
Pokey Dravon wrote:Cat Merc wrote:A low slot module that is intended to increase overall survivability of the suit.
Effects: +5hp/s on armor for 10 seconds after taking fire +35% hp/s on shields for 10 seconds once shield recharge starts +50% increased clone death timer +200% increased clone health (When you drop, your clone has a set amount of health before it expires) +30% armor and shields resistance after revive for 5 seconds
Intended to multiply the power of a Logi in a squad outfitted with these modules. Interesting idea. Im a little unsure what the difference between the Death Timer and the Clone Health is though? Clone health basically means how much punishment it can take before the clone terminates. Clones have 200HP once downed IIRC, so it would take 200 damage to destroy a clone. With this module it would take 600 points of damage to terminate a clone.
Clone death timer is the timer, basically.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4955
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Posted - 2015.02.13 16:56:00 -
[6] - Quote
Cat Merc wrote:Pokey Dravon wrote:Cat Merc wrote:A low slot module that is intended to increase overall survivability of the suit.
Effects: +5hp/s on armor for 10 seconds after taking fire +35% hp/s on shields for 10 seconds once shield recharge starts +50% increased clone death timer +200% increased clone health (When you drop, your clone has a set amount of health before it expires) +30% armor and shields resistance after revive for 5 seconds
Intended to multiply the power of a Logi in a squad outfitted with these modules. Interesting idea. Im a little unsure what the difference between the Death Timer and the Clone Health is though? Clone health basically means how much punishment it can take before the clone terminates. Clones have 200HP once downed IIRC, so it would take 200 damage to destroy a clone. With this module it would take 600 points of damage to terminate a clone. Clone death timer is the timer, basically.
Ahh I got ya. I guess I was thinking that clones had HP that just slowly depleted (that was the timer) and taking additional damage sped it up.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
413
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Posted - 2015.02.13 20:55:00 -
[7] - Quote
Nice one, Cat.
I am on-board for your idea, SO LONG AS it's an economically-priced module, and doesn't come in Complex versions.
Kind of like the Ferroscale and Reactive Plates used to be. This way they can be used as faithful modules to rely in when you are a New player who can't easily buy the rich-gear yet---and as we get better, we outgrow them and only fit one of these modules to "tweak" an already potent drop suit.
I remember when Damage-Control Units were available for our vehicles---they only game a puny 10% padding to your vehicle. But when you couldn't afford the "Heavy-Sheild Module Mark-IV", the D-C-U was the way to go,GǪ and that PUNY LITTLE GUY PULLED YOUR CHASIS OUT OF THE FIRE just, when you were about to be turned into one of those little black things stuck on the bottom of your oven at home. (You know the thing I mean, so hard and burnt it won't scrape off...)
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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Cat Merc
Fatal Absolution General Tso's Alliance
15159
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Posted - 2015.02.13 21:20:00 -
[8] - Quote
CELESTA AUNGM wrote:Nice one, Cat. I am on-board for your idea, SO LONG AS it's an economically-priced module, and doesn't come in Complex versions. Kind of like the Ferroscale and Reactive Plates used to be. This way they can be used as faithful modules to rely in when you are a New player who can't easily buy the rich-gear yet---and as we get better, we outgrow them and only fit one of these modules to "tweak" an already potent drop suit. I remember when Damage-Control Units were available for our vehicles---they only game a puny 10% padding to your vehicle. But when you couldn't afford the "Heavy-Sheild Module Mark-IV", the D-C-U was the way to go,GǪ and that PUNY LITTLE GUY PULLED YOUR CHASIS OUT OF THE FIRE just, when you were about to be turned into one of those little black things stuck on the bottom of your oven at home. (You know the thing I mean, so hard and burnt it won't scrape off... ) The strength of these modules is that they last a long time, recharge fast and are cheap as hell to fit.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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jordy mack
WarRavens Capital Punishment.
267
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Posted - 2015.02.14 17:41:00 -
[9] - Quote
not sure about them all being low slots. maybe shield based ones in lows and armour in the highs to stop ppl abusing them?
Less QQ more PewPew
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Cat Merc
Fatal Absolution General Tso's Alliance
15159
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Posted - 2015.02.14 20:17:00 -
[10] - Quote
jordy mack wrote:not sure about them all being low slots. maybe shield based ones in lows and armour in the highs to stop ppl abusing them? Forgot to mention, you can only fit one.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Aeon Amadi
Chimera Core
8718
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Posted - 2015.02.14 21:05:00 -
[11] - Quote
Does it also reduce the seize duration of the "pocket shotgun"?
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Cat Merc
Fatal Absolution General Tso's Alliance
15159
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Posted - 2015.02.14 21:05:00 -
[12] - Quote
Aeon Amadi wrote:Does it also reduce the seize duration of the "pocket shotgun"? Well, it would increase my survivability lol
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Aeon Amadi
Chimera Core
8718
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Posted - 2015.02.14 21:09:00 -
[13] - Quote
Cat Merc wrote:Aeon Amadi wrote:Does it also reduce the seize duration of the "pocket shotgun"? Well, it would increase my survivability lol
That wasn't the question.
The question was: Does it also reduce the seize duration of the "pocket shotgun"?
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Cat Merc
Fatal Absolution General Tso's Alliance
15159
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Posted - 2015.02.14 21:12:00 -
[14] - Quote
Aeon Amadi wrote:Cat Merc wrote:Aeon Amadi wrote:Does it also reduce the seize duration of the "pocket shotgun"? Well, it would increase my survivability lol That wasn't the question. The question was: Does it also reduce the seize duration of the " pocket shotgun"? lol Sure, 90% reduction to seize duration, but a 10000000% increase to charge time
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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