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[Veteran_Kushmir]
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Posted - 2012.05.30 00:07:00 -
[31] - Quote
I too hope that the economy creates a balance where it isnt to the tryhards advantage to prey on noobs, sadly its possible to go into some matches, totally ignore the objective and focus only on not dying and KDR (as a sniper, for example--though many snipers are objective-based players) as long as there are even small rewards.
we can never forget that these tryhards are motivated by EGO and stats they're obsessed with crafting despite the fact that they'd have you believe their stats are a result of their play and not the other way around. they'll also be the ones that will quit out of matches that are going badly if there arent consequences.
i think this is the reason the contracts need to be as unforgiving as the learning cliff. while you should gain SP in a losing match--the ISK reward should be zero IMO.
and quitting? oh my....quitting should have the worst consequences in the history of FPS. I've got my fingers crossed for a DCUO style constantly synching server that will drop you right back the last place you left and remember exactly how many times you died despite your shenanigans. |
[Veteran_Enervating]
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Posted - 2012.05.30 00:16:00 -
[32] - Quote
Not sure if it's actually correct but the load in room designates the system as UBX-CC, a null sec system in Geminate. The restriction system you've outlined may well be on the boards allready. Either way, I do like your thoughts on the matter. I too see the militia suits as a tad underpowered, but agree that as long as their free, then it's the challenge more than anything else. also they are great to hop into when you know you're getting into a vehicle and intend to remain in it untill you're destroyed.
Edit: High sec allready restricts equipment in EVE, so it's not all that out of the realm of possibility to do it in Dust as well. Not to mention the restrictions on pod killing, boosters... Bubbles.. Supers.... need I go on? |
[Veteran_Cantus]
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Posted - 2012.05.30 00:43:00 -
[33] - Quote
Not to downplay the OP or anything, but in a way the steep learning curve can help filter out those kinds of players that are too lazy to learn how to use their brains. We have this setup with Eve Online as well. Considering that you have a year of experience in Eve, you would know this as capsuleers have a very strong "adapt or die" attitude because we don't want WoW players with entitlement issues playing Eve Online we don't ever want to see brainless FPS lone wolves trying to run things around here.
Excuse my attitude on this as I have been playing Eve Online since the Empyrean Age expansion back in 2008. I have been heavily exposed to a brutal, cut-throat culture that is New Eden. I have seen tears and propaganda, political drama and hate. I have seen it all. The only ones that have seen more than I have are those who played Eve longer than me. I'm just use to living in that culture. No different than Wallstreet, really. |
[Veteran_Mavado V Noriega]
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Posted - 2012.05.30 03:20:00 -
[34] - Quote
Kushmir wrote:I too hope that the economy creates a balance where it isnt to the tryhards advantage to prey on noobs, sadly its possible to go into some matches, totally ignore the objective and focus only on not dying and KDR (as a sniper, for example--though many snipers are objective-based players) as long as there are even small rewards.
we can never forget that these tryhards are motivated by EGO and stats they're obsessed with crafting despite the fact that they'd have you believe their stats are a result of their play and not the other way around. they'll also be the ones that will quit out of matches that are going badly if there arent consequences.
i think this is the reason the contracts need to be as unforgiving as the learning cliff. while you should gain SP in a losing match--the ISK reward should be zero IMO.
and quitting? oh my....quitting should have the worst consequences in the history of FPS. I've got my fingers crossed for a DCUO style constantly synching server that will drop you right back the last place you left and remember exactly how many times you died despite your shenanigans.
Agree with u on the quitting thing, never liked it and either way seeing as the game has cost involved rage quitters are still gonna be losing ISK since they wont even get the reward at the end. I always tell ppl stats only important as a guideline for tryouts, once that person is in your clan stats should not matter 1 bit.
PS: why do u keep callin ppl tryhards? just wanna know your definition of a tryhard. Is it seasoned players who preys on noobs? MAG wasnt a competitive game, nor did it have any real clan support so its not like ppl had much options to farm noobs or not on MAG which is the game u keep judging these "tryhards" off |
[Veteran_Jaiden Longshot]
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Posted - 2012.05.30 03:57:00 -
[35] - Quote
Cantus wrote:Not to downplay the OP or anything, but in a way the steep learning curve can help filter out those kinds of players that are too lazy to learn how to use their brains. We have this setup with Eve Online as well. Considering that you have a year of experience in Eve, you would know this as capsuleers have a very strong "adapt or die" attitude because we don't want WoW players with entitlement issues playing Eve Online we don't ever want to see brainless FPS lone wolves trying to run things around here.
Appreciate the feedback, Cantus.
I'm not asking for anything more than what currently exists in EvE.
It's not like you can drop a Titan on a Care Bear mining fleet, right? So, why should someone or some entity be able to drop a Protype/Faction fitted Marauder on a bunch of Militia fitted guys in a High Sec match?
Honestly, I wouldn't expect every long time EvE player to agree. You want players to go through the same process you had to endure. I get it. You didn't have tutorial missions, you had learning skills, but you just undocked and figured it out. Admirable.
The thing that concerns me is the constant combat in an FPS. In EvE, you have more options. It's not like you just fired up your EvE toon and you were thrown into Alarm Clock CTA's. Even the most experienced pilots get burned out in that environment. That's exactly how a militia noob would feel after several matches against a bunch of protoype fitted players/corps. Now repeat that process for a few days. |
[Veteran_Commander Daniel Black]
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Posted - 2012.05.30 11:51:00 -
[36] - Quote
Jaiden Longshot wrote:Background:
*Hitboxes WTF!!! Numerous hit markers and no damage being dealt happens way too often. I've also had enemies running directly at me while I have the reticle on their chest/head and I get 0 hit markers but they drop as they would if they were taking damage the whole time. Hitbox of structures/gun emplacements/rocks all seem to encompass player hitboxes from time to time.
That. At some point I wondered if my new damage amplifiers actually dampened down my sniper rifle to something equivalent to a water pistol... |
[Veteran_Druk Spyker]
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Posted - 2012.05.31 07:27:00 -
[37] - Quote
I think the biggest risk for people leaving the game in droves is ignorance. If a noob joins a game and gets slaughtered and then goes WTF just happened and this goes on for a few matches. I am sure he will just quit and tell all his friends how bad the game is.
My solution to this would be an after battle report with suggestions. It could say:
You were killed by these guys using these weapons. - Try training these skills and using these weapons to counter them. Also your aim sucked. - It can be improved by training this skill. Your HP was way below average. - It can be improved with these modules or these suits.
You also managed to kill these guys and did a total of 1 000 000 Isk damage.
This would give the guy some hope that maybe he didn't suck so bad and that there are stuff he could do to get better. |
[Veteran_Jaiden Longshot]
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Posted - 2012.05.31 23:29:00 -
[38] - Quote
Druk Spyker wrote:I think the biggest risk for people leaving the game in droves is ignorance. If a noob joins a game and gets slaughtered and then goes WTF just happened and this goes on for a few matches. I am sure he will just quit and tell all his friends how bad the game is.
My solution to this would be an after battle report with suggestions. It could say:
You were killed by these guys using these weapons. - Try training these skills and using these weapons to counter them. Also your aim sucked. - It can be improved by training this skill. Your HP was way below average. - It can be improved with these modules or these suits.
You also managed to kill these guys and did a total of 1 000 000 Isk damage.
This would give the guy some hope that maybe he didn't suck so bad and that there are stuff he could do to get better.
Things like this would definitely help. The more post match information, the better.
One caveat: Post battle data, feedback, and all stat layers should be available in the game and not require players to log on to a website.
CCP would probably boost Vita sales with a solid management tool before the typical console user would fire up a PC or laptop for Dust 514 bells and whistles |
[Veteran_Darkz azurr]
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Posted - 2012.06.14 09:27:00 -
[39] - Quote
some very good points...i agree with all you said..im sure ccp will put other ways in the game to earn sp and isk..it is a fps at heart...but still a mmo |
[Veteran_Noc Tempre]
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Posted - 2012.06.14 11:17:00 -
[40] - Quote
They could just lift the mission system from EVE. Level 1 missions tend to be restricted to frigs and destroyers, level 2 require higher standings (so new players can't accidentally get in them) and allow cruisers and sometimes battle-cruisers, and by level 3 they are almost all anything goes. A similar system in DUST would look like:
Police Action, hi-sec vs high-sec, Level 1 - Everything is strictly watched by CONCORD under the premise these are for peacekeeping purposes. General purpose (militia) gear helps maintain the illusion.
Pirate Raid, high-sec vs low-sec, Level 2 - Pirates are attacking hi-sec facilities. Advanced gear is approved for fighting non-CONCORD entities (and advanced is the best the pirates can smuggle through customs)
Incursion, high-sec vs null-sec, Level 3 - Entities on par with the 4 empires are attacking, total war is approved, so prototype gear is allowed for defense
Black Ops, non-Concord, Level 4 - Experimental (tier above prototype, assuming that is still coming) gear is deployed for hush mission that are against CONCORD protocol
Like EVE, vets shouldn't be restricted on what they can do, just what they can use in high-sec. |
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