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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Alena Ventrallis
Intara Direct Action Caldari State
2551
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Posted - 2015.02.18 16:37:00 -
[1] - Quote
Just reduce HMG dispersion. I don't see why this is hard to realize.
HMG kills because a lot of weak bullets hit you really fast. Cutting the range is pointless because you can still apply a metric f*ckton of bullets into a target. Just increase dispersion so that less bullets actually make contact.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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Alena Ventrallis
Intara Direct Action Caldari State
2551
|
Posted - 2015.02.21 14:49:00 -
[2] - Quote
The ScR should absolutely without a doubt be just as effective at 5m as it is as 70m. ALL RIFLES should be just as effective as 5m as they are at the edge of their optimals. What should separate CQC from long range rifles is how quickly and how easily they can apply their damage. Nothing more, nothing less. DPS should be what separates them, not some funky mechanic.
And all SCR arguments seem to ignore the fact that you can only get out around 1000 damage before seizing up a ScR unless you use AmAssault, assuming no damage mods. That assumes you land all 16 shots on target. A PR can get out 2380 damage with absolutely no overheat, barely any kick, and you can reset the kick by stopping your fire for a split second. That is over double the damage. The ScR is not even one of the top 10 rifles in market purchases. You know why? Because it is a ***** to learn how to use. Yes, it is very very good if your opponent has low health or is shield based and you can land every single shot. Miss some and that damage is lowered drastically, and then you either have to seize up and wait for it to cool down, or switch to your sidearm to finish the job.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
|
Alena Ventrallis
Intara Direct Action Caldari State
2551
|
Posted - 2015.02.21 15:19:00 -
[3] - Quote
Adipem Nothi wrote:Alena Ventrallis wrote:The ScR should absolutely without a doubt be just as effective at 5m as it is as 70m. ALL RIFLES should be just as effective as 5m as they are at the edge of their optimals. What should separate CQC from long range rifles is how quickly and how easily they can apply their damage. Nothing more, nothing less. DPS should be what separates them, not some funky mechanic. There's no point to a short-range rifle if a long-range rifle is just as good from the hip in short range. I disagree with you completely, but I'll play ball. Is it hard or easy pull a trigger really fast while not aiming? You missed a paragraph.
Alena Ventrallis wrote:And all SCR arguments seem to ignore the fact that you can only get out around 1000 damage before seizing up a ScR unless you use AmAssault, assuming no damage mods. That assumes you land all 16 shots on target. A PR can get out 2380 damage with absolutely no overheat, barely any kick, and you can reset the kick by stopping your fire for a split second. That is over double the damage. The ScR is not even one of the top 10 rifles in market purchases. You know why? Because it is a ***** to learn how to use. Yes, it is very very good if your opponent has low health or is shield based and you can land every single shot. Miss some and that damage is lowered drastically, and then you either have to seize up and wait for it to cool down, or switch to your sidearm to finish the job.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
|
Alena Ventrallis
Intara Direct Action Caldari State
2551
|
Posted - 2015.02.21 19:17:00 -
[4] - Quote
Adipem Nothi wrote: The longer range rifles I've used in other shooters were consistently unwieldy when fired from the hip. They still hit hard and could kill in CQC, but not without significant effort on the part of the shooter. The long-range ScR requires no such effort in close quarters. Orient oneself toward a target and spam. That's it. Heat management is not difficult to learn, nor is switching to a sidearm to finish the job.
Anecdotal evidence at best, but let's look at this. What kind of ranges were these weapons? Were they measured in 10s of meters, or 100s? 70m for a weapon is not long range at all. Let's exclude real life weaponry, which can easily reach 300m for a similar style rifle on the low end. Even in video games, 70m is a solid mid-range weapon. As such, classifying the ScR as "long range" is fallicious. The Laser rifle even would be considered mid ranged by other shooter's standards. Of course, this is anecdotal as well, so both our arguments are moot.
Adipem Nothi wrote:There are units in the game without 1000HP. Weapon Balance must take into account their existence. It is an expressed Design Goal that all playstyles should be viable, and to the best of my knowledge SG/NK Scouts are still considered to be a legitimate playstyle. To these units ScR spin-and-win is a serious balance problem. Spin. Spam. Win. There is no skill, effort or planning involved. By your logic, the PR is massively OP because all suits have less than 2380 hp. SG/NK scouts are a legitimate playstyle, and have been, right alongside this "OP" ScR for months. As a matter of fact, scouts have long been considered more OP than ScR, if forum rants have been evidence of anything. The reason these low HP suits can survive is a reason you seem to be forgetting: human error. If I miss 5 shots with the ScR, thats about 33% of the total damage you can put out before overheat wasted because of inaccuracy. Missing 5 shots with the PR accounts for about 7.5% of the total damage it can do before reload. ScR punishes misses far more than any other rifle. This is part of the balance of the rifle; either you win or you die.
This goes to my argument of ease of use. The ScR has extremely high DPS for a very limited window. If you do not down your opponent inside that window, you either have to switch to a sidearm, stop firing and back off to cool down, or seize up. That's how it's balanced. As well, SG/NK scouts shouldn't be getting shot at at all by the ScR. They should be ambushing from the sides or the rear; a head on charge into an enemy's face should lead to their death no matter what weapon their opponent uses, ScR or otherwise.
Adipem Nothi wrote:You say, "What should separate CQC from long range rifles is how quickly and how easily they can apply their damage."
I'll ask you again, is it hard or easy pull a trigger really fast while not aiming? Do you fins it hard to hold down the trigger while not aiming with the ACR? Should we nerf it too? How about the PR? It is just as easy as the ACR. Perhaps we should nerf it as well?
The ScR is powerful, I will not disagree there. But I know, and have proven here, that the power comes at a price, a price you seem to ignore.
Saying all the rifles should be just as useful at 0m as their optimals doesn't mean they should all have the same DPS. The reason the RR should be beaten by the PR in CQC only because the PR has a greater DPS than the RR. While the 1.7 RR had lower DPS than the PR, the reason the RR was considered OP was because the difference in DPS was not great enough to justify the much greater range over the PR, but I digress. The reason the SCR needs CQC ability is because the rifle's should be the generalist weapon. They should adequately cover CQC and the edge of their optimals. The ScR does this, and has a punishing overheat to balance it's greater potential DPS. The problem we have is people want the rifles to be only good at one or the other, and that's not how it should be. Whereas the SG/NK are pure CQC, and the SR/LR are strictly mid-long range, the rifles should be the bridge between the two; decent at both, but not as good as the specialized weapons.
Now as to your argument that they are too effective against shields, I actually agree with you; I proposed about a month ago a fix for that. But as far as its performance in general, the ScR is fine.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
|
Alena Ventrallis
Intara Direct Action Caldari State
2553
|
Posted - 2015.02.22 17:27:00 -
[5] - Quote
Adipem Nothi wrote:Fizzer XCIV wrote:Adipem Nothi wrote:Fizzer XCIV wrote: The ScR hipfire is balanced as it is for the type of game Dust is.
I was under the impression that the ScR's efficiency (kills/spawn) was higher than any other Fine Rifle. Yeah. So? So, that's a metric by which to measure balance. You and other players say it is "fine"; this metric disagrees. So do other players. What I find least "fine" is ScR's capacity for spin-and-win against low-tank units. I believe its range profile is more like an RR's than the AR's, and I believe it should perform from the hip more like an RR than an AR. Fizzer XCIV wrote: Although, you seem to be a Shotgunner, and I'd guess the Shotgun has a higher efficiency than any of the rifles. So... three fingers pointing back?
The title of this thread reads "Rifle Balance". You and I can discuss Fine Rifle vs Shotgun performance in the next Shotgun Balance thread. I Shotgun often, but I've also run every Fine Rifle in the game at Proficiency V. The ScR is currently one of them. Edit: Is there any truth to this thread? Does the ScR really out-range the RR? Sniper rifle kill/spawn is even higher, this does not mean its unbalanced.
If it truly was that OP, why aren't more people using it? Wouldn't it top the market in sales? Yet it does not. Chalk that up to its overheat. The power it has is very high for a very limited window. That's why people don't use it. Because people want something powerful and easy, and the ScR is not easy.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
|
Alena Ventrallis
Intara Direct Action Caldari State
2579
|
Posted - 2015.03.03 18:25:00 -
[6] - Quote
Fizzer XCIV wrote:
It would be better to cut 'Lasers' into two damage types though. Lasers and Scramblers, then make Scramblers +15/-15. In this way, they would mirror Projectiles and Explosives.
Been saying this for awhile now.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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