Godin Thekiller wrote:True Adamance wrote:This is actually damn interesting. I have my issues with Factional Warfare because I believe the focus of it for us is on randomised regional control rather than specific planetary control. Regions should mean nothing to us Dusters.....that's way to big for us.
We as players should focus on individual districts and planets push our Feudal Groups (corporations like Tash Murkon and the Thukker Tribe) agenda with the intent to claim specific planets for them.
Nobody said that it specifically had to matter, but FW instead of focusing on several districts, should instead focus on one specific district per planet (possibly one per system if that's too big), and have several objectives running similar to that of EVE's FW.
Hmmmm I don't think I communicated that well. I agree that it doesn't really matter at all but it could very easily be used to remodel Dust's FW system.
However when it comes to the districts I do believe that we can have multiple available districts per planet. Not perhaps the possible six or more we have not but perhaps allocations from one to three which represents all of the terrain on a continent or something similar to that which might explain why the maps vary so often.
Rather than placing the emphasis for us as player to own a large number of districts across a random selection of worlds, in random regions, which contributes to an overall percentage value denoting regional control (usually what FW players use to determine who is wining) CCP put the focus on owning the districts themselves and the planets I feel FW (feudal or factional however you wish it to be) in the way the OP has described it.
Perhaps incentives could be put into play to keep players coming back for more.
Districts are worth X LP
Planets are worth Y LP
Winning Battles are worth Z LP.
Players fight their individual battles across the continents and earn Z LP for their efforts as well as perhaps some factional loot or from a factional drop table which you could redeem for LP or ISK (aka Republic Mongrel's Captain Dog Tag).
Players that fight on the District when it flips over the course of however long it takes to flip receive X LP distributed amongst the attacking players as an additional bonus when the over arcing planetary goal is complete.
Plater receive Y LP when the Planet itself flips denoted by the simultaneous control of all the districts present on the planet giving the Y LP value distributed amongst those contributing to the capture.
Owning a planet in its entirety and winning fights on it gifts a modifier of LP for BOTH factions incentivising for both factions winning fights on that planet. Defenders gain +15% LP for winning while attackers gain +20% LP for winning on an enemy district which extends until the first district flips in favour of the opposing force.
Howevr I digress. I'll take this to another thread.
However I do like the idea of Feudal conflict with somewhat aligns with another idea suggested last year where CCP sets up over the course of weeks specific contextual conflicts between two NPC corps like say Roden Shipyards and The Intaki Syndicate. Where players can choose sides as they play through public/feudal contracts with the out come determined by who wins what.