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[Veteran_Commander Daniel Black]
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Posted - 2012.05.28 20:15:00 -
[1] - Quote
Some suggestions to make the market and skill training interface a little easier and more user-friendly:
1. When showing required skills for an item, include the SP multiplier (e.g. 'Caldari Dropship (5x)')
2. When you need one or more skills to use an item you're browsing through in the market, add the option in the prerequisites tab to actually buy those skillbooks directly, rather than having to go back to that market section later.
3. Next or under the Skillpoint readout in the Character sheet > Skills section, include a wallet readout, so that we can avoid trying to buy a skillbook only to be greeted by a "need more ISK" message. Also include a price next to the skillbooks we do not own (and possibly change their colour so that it's even more obvious that we don't own them yet)
That's it for now. Please discuss these and other ideas concerning the market and skill interfaces, keeping those user-friendly while complex in their nature is vital, in my opinion, to letting people get involved and keep playing after their first trial! (especially those who aren't familiar with Eve) |
[Veteran_SILENTSAM 69]
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Posted - 2012.05.29 01:58:00 -
[2] - Quote
I like that last idea best. It would be nice to know how much I have when it asks if I want to spend. Maybe if the amount just poped in the window that asked if I want to spend.
The first idea isnt bad at all.
The second one I am not sure of. |
[Veteran_MetalTurkZT]
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Posted - 2012.05.29 03:38:00 -
[3] - Quote
Actually I like number 2 cause Im lazy. The other 2 perhaps could be solved with 3rd party products as dustmon would perhaps be needed.
In the market place I would like to be able to triangle the variants list in an items info screen to see that variants info screen or better yet, have a compare tool similar to eve, only dusty.
peace |
[Veteran_Commander Daniel Black]
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Posted - 2012.05.29 18:57:00 -
[4] - Quote
MetalTurkZT wrote:The other 2 perhaps could be solved with 3rd party products as dustmon would perhaps be needed.
It's not like the information isn't available anyway, but it's useful to see it on the spot in case we forget the level of a skill, and also useful to have complete awareness of wallet/skillpoint status at all times - similarly to eve where we can just hover the cursor over the wallet or skill training bar to see the current status. |
Viliker Mortus
Freelance Economics Astrological resources Tactical Narcotics Team
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Posted - 2012.07.30 17:25:00 -
[5] - Quote
My 2 cents on the UI, can you have X button and right directional expand a menu selection, like in character sheet and market? Right now X expands and right directional either does nothing or pops you back to the top of the menu, like in market. I'm liking what I see, great work so far. |
Panda's Assistant
Tritan-Industries Legacy Rising
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Posted - 2012.07.30 19:35:00 -
[6] - Quote
I like Number 2 since your able to do it on EVE Online. You able to look at what skills you need and possibly select down in the Prerequisties and press info or want to buy.
This is also the same for the items such as an dropsuit. There are variations but you cant select down and compare such as EVE. I like to compare back and forth to see which is better for either way i like. In the info of the items itself should have the number of slots of each "grid" / " Highslot" Midslot" "Lowslot" "Equipment" "Grenade" "Weapons". It's alot better then going ahead and buying it then going to assest then comparing. and wasting ISK is a sad thing.
Sorry for kinda going off subject but i had to get it out. Has bothered me in the past beta.... :)
Panda Out |
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