Alaika Arbosa
Minmatar Republic
2477
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Posted - 2015.02.09 15:24:00 -
[1] - Quote
Dropship roughly equals a helicopter right?
Just be glad you can't be brought down with small arms fire (which AFAIK, real helicopters can be).
Another thing to be glad about?
You can actually flee after getting hit with a single Swarm volley, I don't think many real helicopters would survive 2 missiles let alone 6.
We the pc players make up a huge majority of active players. --Roman837
^^ROFLMAO
OMG I need to catch my breath now..
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Alaika Arbosa
Minmatar Republic
2479
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Posted - 2015.02.09 16:21:00 -
[2] - Quote
MINA Longstrike wrote:Alaika Arbosa wrote:Dropship roughly equals a helicopter right?
Just be glad you can't be brought down with small arms fire (which AFAIK, real helicopters can be).
Another thing to be glad about?
You can actually flee after getting hit with a single Swarm volley, I don't think many real helicopters would survive 2 missiles let alone 6. Many infantry in real life cannot survive getting shot with bullets several hundred / several thousand times in the periods of fifteen minutes, but hey as long as it take all ten of your clones HP, you're fine. You're fine even if someone has a needle. Real life helicopters are not part of a science fiction setting, nor are they provided with 'shields'. Using 'real life' is poor argumentation. Yeah, well, OP asking to be an Aerial HAV is just as bad form.
I was simply attempting to illustrate that it could be much, much worse.
We the pc players make up a huge majority of active players. --Roman837
^^ROFLMAO
OMG I need to catch my breath now..
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Alaika Arbosa
Minmatar Republic
2480
|
Posted - 2015.02.09 20:14:00 -
[3] - Quote
Operative 1174 Uuali wrote:Alaika Arbosa wrote:Dropship roughly equals a helicopter right?
Just be glad you can't be brought down with small arms fire (which AFAIK, real helicopters can be).
Another thing to be glad about?
You can actually flee after getting hit with a single Swarm volley, I don't think many real helicopters would survive 2 missiles let alone 6. This just in: An infantryman can not survive multiple shots from an assault rifle or 50 cal machine gun. Nor can they jump ten feet in the air let alone shoot while hopping left and right and back and forth. Also, uplinks do not exist. Complete denial of a playstyle or use of an in game element is not acceptable no matter how much you want to get your kills or hate on vehicles. lol
srsbznss
Oh, yeah, Aerial HAVs don't exist either.
I love how you people fixate on what I typed completely overlooking the ridiculousness that is a Dropship needing 2-3 coordinated forgers or 3-4 coordinated swarmers (for clarification thats 18-24 missiles) to take it from the sky which is exactly what the OP said it should be to take one down.
Foxhound Elite wrote:It's simply ridiculous that one AV user with a forge gun or a swarm launcher can single handedly force (or even destroy) an MAV out of action. The dropship is a vehicle for troop transport and close-aerial support, yet one commando with a swarm as a back-up weapon can fire one volley and do a staggering amount of damage, enough to force the pilot to run. AV should be a co-ordinated effort, taking maybe 2-3 forge gunners or 3-4 swarm launchers to effectively take down a dropship. There are a number of key issues that make the need for an urgent change in the Vehicle v Anti-Vehicle game, such as;
1. The visual impairment of a pilot vs smaller targets that sometimes do not render on the ground. It's difficult to see your enemy when they are unmarked, while a dropship is a pretty bigger target, that of course can be locked on to.
2. Rendering issues. A pilot can be flying his/her ship, completely unaware that dead ahead is a volley of swarms incoming, moments away from slamming into the craft. Why is the pilot unaware? There are no warning systems, no alarm, no heads-up red text, and most of all, a lot of the time the missiles simply do not render. They're completely invisible. So, how are we meant to kill the attacker before he kills our ship when we cannot even see the his ship-seeking-swarm from hell? The forge gun rounds are visible, but the HUD still doesn't give you a direction from where the blast came from if it slams you from an unseen angle.
3. Speed difference. Swarm missiles, forge gun rounds, large rail rounds and missiles travel faster than the max speed of all dropships, even with an afterburner equipped. Is this an issue in itself? No, it's absolutely fine. However, the speed advantage of these anti-vehicle weapons combined with their high damage output, makes a single AV user in close proximity of the craft highly-capable of single handedly destroying a ship on their own, especially combined with the two other points above. This should not be the case.
4. SP and ISK difference is huge. It doesn't take all that much SP to skill into swarm launchers, let alone proto-level, ... the same goes for forge guns. A dedicated pilot will roughly spend 20 million in total for a maxed-out, effective Assault-variant, as well as an expensively fitted standard dropship. The price tags for vehicles are quite fair, because the fact that they are vehicles. Not items. Of course they'll be more expensive. But right now, the risk vs. reward is way out of balance.
The answer? I don't know, my best idea I can come up with is allow a PG/ CPU Increase on all MAV's (Dropships) to allow for larger defensive modules to cope in the unbalanced envionment, or maybe a simple base HP increase. A well-fit Python will have a total HP of around 3600 HP. That, in my opinion, to counter the issues above / high-damage levels, should be doubled. It would give the pilot time to decided "should I run away before this gets worse, or can I take on those two swarm launchers?" Instead of getting hit by one volley , frantically turning on all modules and going "****,**** NONONO" and flying as far away as possible.
TL:DR Small HP increase for dropships desperatley needed for bugged AV.
As always, thanks for reading and hope you see my points.
highlighted to ease your observation.
white knighting ridiculousness like that is just unconscionable and should instantly bar you from any balance discussion.
It has nothing to do with "hate on vehicles" or attempting to "deny an entire playstyle" and everything to do with sensible balance considerations.
We the pc players make up a huge majority of active players. --Roman837
^^ROFLMAO
OMG I need to catch my breath now..
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Alaika Arbosa
Minmatar Republic
2480
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Posted - 2015.02.09 23:33:00 -
[4] - Quote
True Adamance wrote:Alaika Arbosa wrote:
It has nothing to do with "hate on vehicles" or attempting to "deny an entire playstyle" and everything to do with sensible balance considerations.
Gotta admit that for the most part it really shouldn't required a huge number of players to deal with vehicles...... however there are certain considerations AVers need to take into account. Vehicles still lack clearly defined roles. Vehicles do not have realistic weapons systems. Skill Tree is not great. Where are the counter measures? True, when have you and I ever disagreed on any of these points?
We haven't, I agree with all four of your points.
However, I still cannot believe that there are people who just want to act like everything is perfectly fine with such a ridiculous assertion as the one found in the OP. It gets totally overlooked and anyone who tries to put it into perspective gets demonized.
It is the main reason that vehicles are ******.
True Adamance wrote: As for camping? Bro I'm done with that bullshit. Call it camping and scrubby if you will I'll call it taking the intelligent and profitable approach to denying the enemy a spawn point. Why give them the chance to redeploy and come at you from another angle with clones we could have destroyed?
+1
We the pc players make up a huge majority of active players. --Roman837
^^ROFLMAO
OMG I need to catch my breath now..
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Alaika Arbosa
Minmatar Republic
2488
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Posted - 2015.02.10 19:39:00 -
[5] - Quote
Spkr4theDead wrote:Joel II X wrote:It shouldn't take one player to control an MAV, either. Then logis should have to take out each others' equipment. See, I actually have equipment slots on my dropsuit that allow me to use the equipment I fit all by myself; I don't need an RDV to deliver my nanohives or my reps leash to me.
Where do you fit your vehicle to your dropsuit that allows you to use it all by your lonesome?
We the pc players make up a huge majority of active players. --Roman837
^^ROFLMAO
OMG I need to catch my breath now..
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