Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Genral69 death
GG DOUCH BAG
66
|
Posted - 2015.02.09 00:12:00 -
[1] - Quote
I run gal assault alot but I cant find the right set up any suggestions |
Joel II X
Bacon with a bottle of Quafe
6091
|
Posted - 2015.02.09 00:16:00 -
[2] - Quote
Depends on how you're planning to use it.
My most used is the STD one with a STD AR, MLT Ion, MLT Armor Plate, 2x MLT Repairs, and a MLT Light Damage Mod.
All BPOs, of course so this suit is totally free and isn't even THAT bad. Same setup as a Starter Fit, though, if I remember correctly.
EDIT:For the ADV, I use 4 CPX Reactives, and for the proto, I use 4 CPX Reactives, and 1 CPX Repairer. Better damage mods and weapons of course, but they're the same type. |
Warbot Titan X
State of Purgatory General Tso's Alliance
160
|
Posted - 2015.02.09 00:17:00 -
[3] - Quote
Adv Gal Assault
2x Complex Damage Mods
2x Complex Feroscale 1x Enhanced Feroscale 1x Complex Armor Rep
AR for shields SMG's for armor
Flux or Lotus
Whatever Nanohives you can fit in.
My Dust 514 Youtube Channel
|
Cat Merc
Fatal Absolution General Tso's Alliance
15036
|
Posted - 2015.02.09 00:17:00 -
[4] - Quote
Kin Cat, Armor Repairer and 3x Reactive plates.
Nothing is more Gallente than that.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
|
Reign Omega
T.H.I.R.D R.O.C.K General Tso's Alliance
1218
|
Posted - 2015.02.09 00:18:00 -
[5] - Quote
I rep tank mine, on my adv I run a plate and 2 reps, 2 damage in the highs, a gb9 breach (all the plasma rifles are good though) with a sub machine gun, m8 or core nades and a k17d rep hive. Hit hard, regen, hit again. The rep hive gives enough ammo to be useful or supplements you natural reps for speedy reengagement.
Mark a$$ tricks, and bags of dicks....
|
xavier zor
nos nothi
621
|
Posted - 2015.02.09 00:42:00 -
[6] - Quote
Always go for good reps on a gal assault.
Assault gk.0:
Duvolle AR/Boundless CR (just means if you use an AR you have to swap the enhanced shield for a basic) M512 SMG Core locus
K-2 nanohive
2 Complex armor reps 2 Complex reactive plates 1 Enhanced armour plate
2 Complex light damage mods 1 Enhanced shield extender
29+ reps/second @ 614 armour (i think? can't remember exactly)
it has strafing penalties, but 30 reps saves my life.
new home <3
|
TritusX
PH4NT0M5
248
|
Posted - 2015.02.09 00:50:00 -
[7] - Quote
xavier zor wrote:Always go for good reps on a gal assault.
Assault gk.0:
Duvolle AR/Boundless CR (just means if you use an AR you have to swap the enhanced shield for a basic) M512 SMG Core locus
K-2 nanohive
2 Complex armor reps 2 Complex reactive plates 1 Enhanced armour plate
2 Complex light damage mods 1 Enhanced shield extender
29+ reps/second @ 614 armour (i think? can't remember exactly)
it has strafing penalties, but 30 reps saves my life. Why use CR on a gk.0? Unless the bonus counts for all weapons or something, because I see Assault ak.0's running around with ARR and ACR
Forced Death
|
Funkmaster Whale
Whale Pod
2861
|
Posted - 2015.02.09 00:53:00 -
[8] - Quote
TritusX wrote:xavier zor wrote:Always go for good reps on a gal assault.
Assault gk.0:
Duvolle AR/Boundless CR (just means if you use an AR you have to swap the enhanced shield for a basic) M512 SMG Core locus
K-2 nanohive
2 Complex armor reps 2 Complex reactive plates 1 Enhanced armour plate
2 Complex light damage mods 1 Enhanced shield extender
29+ reps/second @ 614 armour (i think? can't remember exactly)
it has strafing penalties, but 30 reps saves my life. Why use CR on a gk.0? Unless the bonus counts for all weapons or something, because I see Assault ak.0's running around with ARR and ACR The Gal Assault bonus on the AR is arguably one of the worst, most useless bonuses ever conceived. You don't need dispersion reduction on a weapon that's already laser-accurate and already has a Sharpshooter skill that does the same thing. ARs are still weak when confronting heavies.
CR is king of the jungle.
Follow me on Twitch.tv!
|
punksnowmash
The Hundred Acre Hood RISE of LEGION
85
|
Posted - 2015.02.09 00:54:00 -
[9] - Quote
Warbot Titan X wrote:Adv Gal Assault
2x Complex Damage Mods
2x Complex Feroscale 1x Enhanced Feroscale 1x Complex Armor Rep
AR for shields SMG's for armor
Flux or Lotus
Whatever Nanohives you can fit in.
This ^ but with reactive plates for those reps.
|
Buwaro Draemon
WarRavens Capital Punishment.
973
|
Posted - 2015.02.09 00:54:00 -
[10] - Quote
On my advance I run 2 Enhanced Ferros, 1 Enhanced Armor Repair, and one enhanced Kinkat.
On my proto, 3 Complex Reactive Plates, 1 Complex Repair anf one complex kinkat.
That's how you Gallente.
Changes to Damage mods!
|
|
xavier zor
nos nothi
621
|
Posted - 2015.02.09 00:55:00 -
[11] - Quote
Funkmaster Whale wrote:TritusX wrote: The Gal Assault bonus on the AR is arguably one of the worst, most useless bonuses ever conceived. You don't need dispersion reduction on a weapon that's already laser-accurate and already has a Sharpshooter skill that does the same thing. ARs are still weak when confronting heavies.
CR is king of the jungle.
^
what he said...I use my assault a k.0 when i am getting wrecked by shield suits and scouts i use my assault gk.0 when i am getting wrecked by armour-suits and heavies
but about that AR, i don't use it because i think it sucks, though i did go 43/0 (my new personal best) a day ago
:D
new home <3
|
Buwaro Draemon
WarRavens Capital Punishment.
973
|
Posted - 2015.02.09 00:57:00 -
[12] - Quote
Funkmaster Whale wrote:TritusX wrote:xavier zor wrote:Always go for good reps on a gal assault.
Assault gk.0:
Duvolle AR/Boundless CR (just means if you use an AR you have to swap the enhanced shield for a basic) M512 SMG Core locus
K-2 nanohive
2 Complex armor reps 2 Complex reactive plates 1 Enhanced armour plate
2 Complex light damage mods 1 Enhanced shield extender
29+ reps/second @ 614 armour (i think? can't remember exactly)
it has strafing penalties, but 30 reps saves my life. Why use CR on a gk.0? Unless the bonus counts for all weapons or something, because I see Assault ak.0's running around with ARR and ACR The Gal Assault bonus on the AR is arguably one of the worst, most useless bonuses ever conceived. You don't need dispersion reduction on a weapon that's already laser-accurate and already has a Sharpshooter skill that does the same thing. ARs are still weak when confronting heavies. CR is king of the jungle. And having that weapon be Laser Accurate without having to aim down the sights, yeah. It works great! Fits the Gallente fightig style perfectly.
Changes to Damage mods!
|
shaman oga
Dead Man's Game
3992
|
Posted - 2015.02.09 01:10:00 -
[13] - Quote
lows 1x kitkat 2x complex rep 1x adv plate 1x complex ferro
high 2x complex precision enhacers 1x complex damage mod
Duvolle AR Core Flaylock Core Locus
Proto hive (the one with rep too)
Good if you have a past as a scout and you can survive with relatively low HP pool. I prefer precision mods, i already have proficiency in AR, with prec mods you will detect almost all medium suit at mid range and a lot of scout at short range, if they miss the first shot, you can turn around and melt them, if they don't and you survive the first blast, you know exactly where they are and have a chance to fight back.
Of course you can't charge straight with it, unless you lag like saxon, then every fit is valid to charge straight.
Some have luck, some have money, trading is not a crime.
Minmatar omni-merc
|
TritusX
PH4NT0M5
248
|
Posted - 2015.02.09 01:18:00 -
[14] - Quote
Buwaro Draemon wrote:Funkmaster Whale wrote:TritusX wrote:xavier zor wrote:Always go for good reps on a gal assault.
Assault gk.0:
Duvolle AR/Boundless CR (just means if you use an AR you have to swap the enhanced shield for a basic) M512 SMG Core locus
K-2 nanohive
2 Complex armor reps 2 Complex reactive plates 1 Enhanced armour plate
2 Complex light damage mods 1 Enhanced shield extender
29+ reps/second @ 614 armour (i think? can't remember exactly)
it has strafing penalties, but 30 reps saves my life. Why use CR on a gk.0? Unless the bonus counts for all weapons or something, because I see Assault ak.0's running around with ARR and ACR The Gal Assault bonus on the AR is arguably one of the worst, most useless bonuses ever conceived. You don't need dispersion reduction on a weapon that's already laser-accurate and already has a Sharpshooter skill that does the same thing. ARs are still weak when confronting heavies. CR is king of the jungle. And having that weapon be Laser Accurate without having to aim down the sights, yeah. It works great! Fits the Gallente fightig style perfectly. So it's basically EHP style of tanking or reps, and using whatever weapon you like. Ok. I just thought on those Ak.0's you might as well use the ScR
Forced Death
|
Everything Dies
Counting Bodies Like Sheep
1247
|
Posted - 2015.02.09 01:55:00 -
[15] - Quote
My two suits: Advanced suit with 4 complex reactive plates (used to have plates, but the mobility and repping feels so much better) and enhanced shield extenders, along with an advanced AR (currently using the Gek AR) and a standard SMG. Suit runs about 50k ISK, so I use it until I die three times.
My standard suit has standard shield extenders and armor plates, along with a standard breach AR and SMG. Suit costs less than 15k ISK and is much, much more profitable than the other one.
The important thing, though, is to throw on a repair tool (standard for my cheap suit, advanced with the more expensive one) to score easy points and keep your teammates alive.
Mike Patton is the greatest singer in music. Proof
|
Genral69 death
GG DOUCH BAG
66
|
Posted - 2015.02.09 09:12:00 -
[16] - Quote
Thanks alot guys. Gonna try a couple out and see how it works |
Darken-Soul
BIG BAD W0LVES
1934
|
Posted - 2015.02.09 10:36:00 -
[17] - Quote
I remember a time you could slip two damps on and walk around killing on the frontline In a mlt medium frame.
Who wants some?
|
SoTa PoP
Heaven's Lost Property
6048
|
Posted - 2015.02.09 10:42:00 -
[18] - Quote
Gal assault?
Simple.
Go to the market and buy a respec and get the Amarr or Minamatard.
Done.
Enjoy being competitive. o/
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
|
al nize mk2
No Skillz inc.
316
|
Posted - 2015.02.09 13:15:00 -
[19] - Quote
Genral69 death wrote:I run gal assault alot but I cant find the right set up any suggestions
gallente assault since day one.
depends what kind of player you are and be honest with yourself about what you need. are you dying too much? then armour tank until you get better. do you want to destroy the frontlines? spend more isk - use a duvolle if you can afford it.
I find RE's are very useful on a gal assault - makes heavies cry all the time. plus grenades. plus damage mods as many as you can fit.
it's a great suit and doesn't need much in the way of out there gear.
GÇ£All that I know most surely about morality and obligations I owe to football.GÇ¥
|
Roy Ventus
Axis of Chaos
1865
|
Posted - 2015.02.09 15:13:00 -
[20] - Quote
A lot of people are just telling you their fittings, not how to "work" the Gallente suit.
Gallente warfare mantra, EVE side and Dust side, has always been about speed, reps, and CQC (close quarters combat).
In the great void of space, ships dance around the enemy with great speed making the enemy's turret have difficulties in tracking and landing shots. On the ground, speed will help you out extremely in CQC as you close the gap, escape, or simply out maneuver your opponent. In the past, that was my thing. Able to quickly get across the field in a Assault suit and take down enemies while my squad slightly lagged behind. I was the spearhead, if you will. While you could throw on a Kin-Catz, it's probably much more preferable if you just keep your armor penalty low. The reps are a major player because again you should be harder to hit than the rest and if you're harder to hit, you should be much quicker to "heal." Also reps help fill the space where armor could be, making you a faster healer and a faster merc in general.
The Gallente are an armor tanking people, but they also don't do it so religiously as the Amarr. A bit of shields and a little more armor should take you a long way. Note, if you're an assault you'll probably want to be on the tankier side but really it all depends on the environment. You'd want to be faster in an open environment where snipers, marksman, and sharpshooters are gunning for you, as well as enemies who could be on foot, hunting you. In closed environments, such as an industrial facility, you might want to pack on more armor, thus making you slower, because you're more than likely to run into enemies in tight quarters.
And while one could argue every suit needs damage modifiers, I would argue strictly that Gallente suits need them the most, well next to snipers. Why? Because the majority of ARs, and most of the Gallente's weaponry, are short-ranged weapons that offer up rapid fire but disperse VERY quickly. What does that last part mean? DO NOT USE IN MID-RANGE CONTESTS. You need to get up close and pack as much damage as possible into those few seconds that your enemy has to react. AR is decent at best without damage mods, but with them, they're much better.
Also, while it's not an agreed upon belief, the SMG, of Minmatar design, is arguably one of the Gallente's assault best used sidearms. Using both an AR and SMG will keep you strictly in CQC situations, but you'll be a CQC monster only competing against a Minmatar with a CQC fit. Btw, your worst enemy IS a Minmatar with a cqc fit. Their CR is meant to penetrate armor but luckily for Gallente they have two things working for them, the fact that Gallente can stack on some shields, and the fact that the CR doesn't allow for the same swift pinpoint precision as the AR, with the burst feature only allowing burst of fire with intervals in between and the ACR's rapid fire being very hard to control.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
http://royventus.tumblr.com
|
|
Feldt-Grace
Anaheim Electronics Manufacture Company
75
|
Posted - 2015.02.09 15:39:00 -
[21] - Quote
Warbot Titan X wrote:Adv Gal Assault
2x Complex Damage Mods
2x Complex Feroscale 1x Enhanced Feroscale 1x Complex Armor Rep
AR for shields SMG's for armor
Flux or Lotus
Whatever Nanohives you can fit in. Tac or Breach AR! :3
TRANS-AM!
Gundam, DUST and more Gameplays
|
John ShepardIII
Capital Acquisitions LLC Bad Intention
1269
|
Posted - 2015.02.09 15:52:00 -
[22] - Quote
Adv Gal assault
1 enhanced shield extender 1 comp damage mod
2 comp feroscale plates 2 comp reactive plates
Proto setup
2 comp damage mods 1 enh shield extender
3 comp feroscale plates 2 comp reactive plates
Run wyrkomi hives with this setup
The True Shepard
No longer a corp hopper
Have No Fear. John Shepard Is Here!
|
Jakkal Shoobah
Leeroy Jenkins Worshippers
77
|
Posted - 2015.02.09 19:06:00 -
[23] - Quote
Don't be afraid to experiment with dampeners. Just found a nice fit last night for basic suit that is quite deadly on the right map
G/1
Cr ( its your downtrodden brothers favorite. Give it a try) Ion pistol. For cqc shield tanks and rough spots 1 com dampener 1 com reactive 1complex armor repair 1 complex dmg mod Needle or hive ( hives good for solo, needle for point whoring)
Makes a alpha damage flanker suit with reasonable reps that is damped. Can be a major pain on squads who are open for a flank. The Cr gives you that armor eating ability , and the ion keeps your shield mauling abilities as well. Don't ever go on frontal assaults with a suit like this. It can take a few hits but generally anything can instagank you if your not in cover.
Experiment with the galls lows. Lots of good fits to be made. A solid assault setup is having and enhanced armor plate, complex reactive , and the two reps. Should put you at 530ish armor with 20ish reps. Been playing gal assault since day 1. Real rewarding once you know how to abuse the strengths of the suit. You can survive some crazy **** if you play your cards right. Finished many battles with less than 50armor and I only won those because of the 25reps per seconds. Each second makes such a huge different for gal assaults in battle. Experiment and you shall learn.
While slow to anger and occasionally indecisive, they are also capable of harnessing enormous resolve when truly tested.
|
PLAYSTTION
Corrosive Synergy
488
|
Posted - 2015.02.09 23:39:00 -
[24] - Quote
Ive used this since uprising 1.0
Gal assault advanced
2x enhanced shield exterders or dmg mods (your choice)
2 enhanced plates 2 enhanced reps
any guns
k2 hives
this is a very good and flexible fitting. You can swap out weapons for proto basic or advanced and they all fit. if needed modules can be swapped for complex modules.
Ive have had my best games in this suit.
Gassault Calogi and more.
- Open Beta Vet - 35mil sp -
- Director of Corrosive Synergy -
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |