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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Banjo Robertson
 Random Gunz
 RISE of LEGION
 
 436
 
 
      | Posted - 2015.02.06 14:25:00 -
          [1] - Quote 
 This is simple, elegant, and should be considered, I'm lookin at you CCP Rattatai.
 
 #1, increase the profile dampening bonus on the cloaks, while changing the cloak scanning penalty, make them similar, the penalty at each tier should be twice as much as the bonus you get to your profile dampening
 
 
 if the cloak field is distorting the players own scanning abilities so much that they cant really see anything with it on, then it should also dampen the player almost as much that they are unable to be scanned.
 
 
 #2, make the standard, advanced, and proto cloaks give different bonus/penalty percentages, make the time each cloak is able to be active the same, make the time to recharge the same, balance the cpu/pg of all cloaks based on these new numbers.
 
 I would suggest a 40% penalty/ 20% bonus for standard cloaks
 a 60% penalty/ 30% bonus to advanced cloaks
 and 80% penalty/ 40% bonus for the prototype cloaks
 
 cloak duration 60 seconds with cloak recharge time of 30 seconds for all 3 tiers of cloaks
 
 I feel like this would make all tiers of cloaks useful to veteran players, being able to choose how much scanning they want to give up for the benefit of dampening, and it also helps out players who havent skills all the wan into cloaks yet.
 
 It also loosens up fittings a bit, you could use dampening mods to gain extra profile reduction and only use a standard cloak. You could not use damps and try to rely on the proto cloak, or maybe some mix with the advanced cloak.
 
 
 Standardizing the activation time, IMO, is like standardizing the ammo clip or max ammo on a weapon, I think it should be a statistic inherant to the cloak itself and not something that should change with tier, this way it doesnt feel like you're being penalized for using a level 1 cloak, it just means you are gaining less dampening, but now also losing less scanning.
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        |  Banjo Robertson
 Random Gunz
 RISE of LEGION
 
 436
 
 
      | Posted - 2015.02.06 14:31:00 -
          [2] - Quote 
 Idea #2 Make the scanning penalty equal to the cloak bonus
 
 Make it a 10% bonus/penalty at standard cloak
 20 % bonus/penalty for advanced
 30% bonus/penalty for prototype
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        |  Buwaro Draemon
 WarRavens
 Capital Punishment.
 
 956
 
 
      | Posted - 2015.02.06 14:36:00 -
          [3] - Quote 
 The STD Cloak takes too much PG/CPU for it to not have any dampening bonus, plus the penalty all cloaks get AND it has sh!t duration.
 
 Changes to Damage mods! | 
      
      
        |  Cody Sietz
 Random Gunz
 RISE of LEGION
 
 4380
 
 
      | Posted - 2015.02.06 20:18:00 -
          [4] - Quote 
 I think the reason they were nerfed so hard was just because there was no way to balance cloaks without patching the game and changing the overall mechanics of them.
 
 Now that it seems CCP(RatTitties) has more control over the actual game, I think these changes can make cloaks useful again without making them OP.
 
 you can really tell that the original cloaks were relics of the OLD CCP and didn't fit with the game at the time. they fell just as out of place now, but only because the hammer swung too far the other way(not to mention that passive scanning was changed a lot since then)
 
 "I do agree with you there though. shudders"
-Arkena Wyrnspire | 
      
      
        |  Ares 514
 D.A.R.K L.E.G.I.O.N
 D.E.F.I.A.N.C.E
 
 1106
 
 
      | Posted - 2015.02.06 20:26:00 -
          [5] - Quote 
 An interesting idea. I think there are other issues to resolve as well but your changes seem to make sense.
 
 Overlord of Broman | 
      
      
        |  Cody Sietz
 Random Gunz
 RISE of LEGION
 
 4381
 
 
      | Posted - 2015.02.09 16:11:00 -
          [6] - Quote 
 I hope this gets noticed.
 
 "I do agree with you there though. shudders"
-Arkena Wyrnspire | 
      
      
        |  Sinboto Simmons
 Dead Man's Game
 RUST415
 
 7676
 
 
      | Posted - 2015.02.09 16:32:00 -
          [7] - Quote 
 Not like we can use our passive scans right now anyway....
 
 Sinboto - The True Blood Minja Forum Warrior level 5 Prof 2 Born of the Brutor tribe | 
      
      
        |  7th Son 7
 BLITZKRIEG7
 
 490
 
 
      | Posted - 2015.02.09 16:39:00 -
          [8] - Quote 
 
 Banjo Robertson wrote:This is simple, elegant, and should be considered, I'm lookin at you CCP Rattatai.
 #1, increase the profile dampening bonus on the cloaks, while changing the cloak scanning penalty, make them similar, the penalty at each tier should be twice as much as the bonus you get to your profile dampening
 
 
 if the cloak field is distorting the players own scanning abilities so much that they cant really see anything with it on, then it should also dampen the player almost as much that they are unable to be scanned.
 
 
 #2, make the standard, advanced, and proto cloaks give different bonus/penalty percentages, make the time each cloak is able to be active the same, make the time to recharge the same, balance the cpu/pg of all cloaks based on these new numbers.
 
 I would suggest a 40% penalty/ 20% bonus for standard cloaks
 a 60% penalty/ 30% bonus to advanced cloaks
 and 80% penalty/ 40% bonus for the prototype cloaks
 
 cloak duration 60 seconds with cloak recharge time of 30 seconds for all 3 tiers of cloaks
 
 I feel like this would make all tiers of cloaks useful to veteran players, being able to choose how much scanning they want to give up for the benefit of dampening, and it also helps out players who havent skills all the wan into cloaks yet.
 
 It also loosens up fittings a bit, you could use dampening mods to gain extra profile reduction and only use a standard cloak. You could not use damps and try to rely on the proto cloak, or maybe some mix with the advanced cloak.
 
 
 Standardizing the activation time, IMO, is like standardizing the ammo clip or max ammo on a weapon, I think it should be a statistic inherant to the cloak itself and not something that should change with tier, this way it doesnt feel like you're being penalized for using a level 1 cloak, it just means you are gaining less dampening, but now also losing less scanning.
 
 
 How about NO, you little OP ******** don't need anymore help!
 
 Always mystify, mislead and surprise the enemy if possible........--- Stonewall Jackson | 
      
      
        |  Joel II X
 Bacon with a bottle of Quafe
 
 6096
 
 
      | Posted - 2015.02.09 17:44:00 -
          [9] - Quote 
 I could get behind the same charge times and the scan range penalty changes, but that's as far as I go. dB doesn't need to be buffed on cloaks. Cloaks are visual dampeners, while the modules are for the TacNet. There should be a strict line on what these two tools do.
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        |  Banjo Robertson
 Random Gunz
 RISE of LEGION
 
 449
 
 
      | Posted - 2015.02.09 20:43:00 -
          [10] - Quote 
 Well we at least half agree then. If the cloak field is blocking lightwaves of the visual frequency from escaping (invisivility effect), and blocking radiowaves of the enemies from going into it (scan penalty), then it would also block radiowaves from escaping as well (lowering profile)
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        |  The Eristic
 Dust 90210
 
 791
 
 
      | Posted - 2015.02.09 20:47:00 -
          [11] - Quote 
 
 Buwaro Draemon wrote:The STD Cloak takes too much PG/CPU for it to not have any dampening bonus, plus the penalty all cloaks get AND it has sh!t duration. 
 Costs too much isk for a basic piece of equipment, too.
 
 Reality is the original Rorschach. Verily! So much for all that. | 
      
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