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[Veteran_Memeotis]
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Posted - 2012.05.28 00:15:00 -
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If there is one thing that the Call of Duty series have taught us, it is that killstreaks suck. Another thing it has taught us is the big difference of having enemy red dots appear as dots, or as arrows (Black Ops: UAV vs. Blackbird). The difference is enormous, as the arrows will tell you exactly when to engage the enemy. This is only one of the list of things, which, since they are given to any player with little to no effort on the player's part, are features that break Dust's immersion and oversimplify the gameplay.
Information such as enemy player armor/shield, location and direction at which he is looking should not be given to both you and all your teammates, simply because you or a teammate is looking at him. This is an FPS; it's not a game like EVE, and having a feature like this makes the game too easy!
If I look at an enemy player, and I don't have any specific sensor-gear, it should show me absolutely no information about him. He should not appear on the minimap for anyone and I should not see his health. For this engagement to be interesting, all I should know is what suit he is wearing, possibly what weapon (if I can make out the silhouette of the weapon), and whether his shield is still up, simply from shooting him and him not lighting up blue.
Everything else will have to be earned. And here's how I think it should work:
Sensor Modules should reveal enemy players on the minimap as red dots in two ways. The first is acoustically, which has a very large radius, and shows enemy players who fire within that circle. The feature can be countered by silencers. The second is a motion sensor, which reveal sprinting players at a medium radius and running players at a small radius. This feature can be countered by ECM. Note that sensor modules, since they are personal, only reveal this information to you and does not broadcast it to your team.
UAV should reveal enemy soldiers as red dots within a large radius, who are not using ECM modules/attachments/equipment and who are outside (since it will be hovering). Called in by MCC or squad leader. The UAV will of course broadcast information, and should also use acoutics to reveal ECM-using soldiers who are shooting, unless they use a silencer too.
Sensor Equipment should be deployable, short-range, but very powerful equipment, which reveals every non-ECM using soldier's health, location and which direction he is facing. Can be deployed by anyone. It basically shows all the information that we are given in the current build and it even works through walls. This information is also broadcast, but could perhaps be limited to your squad?
The minimap should also indicate things like soldiers that are down and need medical attention.
The HUD should show a list of your squad mates (similar to BF3), as well as color-coding to indicate who is alive, incapacitated, or dead. A little icon should appear when someone is talking. |
[Veteran_Vallud Eadesso]
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Posted - 2012.05.28 00:53:00 -
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You know what... I can't argue with anything in this post at all!
All I would suggest is perhaps rolling the alterations of suggested modules into the Command Dropsuits when we get em!
I do think that we shouldn't have UI elements pointing out targets to us, minimap or HUD, unless done via your own, or another team-mate's actions.
Will make things much nicer! :D |
[Veteran_Grideris]
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Posted - 2012.05.28 10:52:00 -
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+1, would recommend again. Seriously, I could easily agree with all of the above.
(Though on a nit picking note, I have a feeling that what you're referring to as ECM would be better named as Sensor Dampeners as ECM is what will be used against vehicles to break their locks) |
[Veteran_Steven Azari]
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Posted - 2012.05.28 10:53:00 -
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I think the target painting should be a skill learned. Call it target painting/ sensor link
Sensor Link (Send) lvl 1: Shares your sensor information with team who also have sensor link. This will share target information to players near the target, shows position, health/shield.
Sensor Link (Receive) lvl 1: Receives information from the MCC on enemy players within the vicinity (10ft per lvl)
targets are painted by aiming gun at enemy player, information is fed to mcc only when the player is in the cross hair, this information is then fed to players nearest to the enemy player (within their range - obtained by skill level). |
[Veteran_Mavado V Noriega]
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Posted - 2012.05.28 11:09:00 -
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Sensor based equipment should do more than just show what we see now, thats kinda lame imo. Sensor based equipment like the UAV/MAV should show DETAILED info on the person/vehicle like dropsuit type, weapon, fitting, Remaining Shields and Armor, Total Shields and Armor dont limit it to basic stuff we gettin now
Still dont see a problem with the health bars showing up when u look at someone, this isnt like other games where ppl take a standard amount of shots, ppl take anywhere from 7-20+ , really dont see a problem with showing the health bar when u ADS at somone at a certain range tbh, ARs can have a certain optimal max range and snipers can have a much larger range.
What they need to do is tweak what we currently got so that once u dont ADS u see no bar and the moment u dip behind cover its gone.
Also auto spotting needs to go. Also CCP needs to explain how the Fog of War system is gonna work as im sure it will clear up alot of the map problems ppl bringing up.
EDIT: also the shield/armor bar does not show exact numbers of what the person has left. Many times ive had ppl rush me because im half armor not knowing that half my armor is probably = their entire armor. They dont know exactly what i have on and my exact HP totals so only thing they seeing is that i have half of whatever my total value is its up to them based on the dmg and how fast it dropped on the bars to decide whether to be aggressive or fall back. Which is where sensor based equipment comes in to provide that detailed info instead of basic info |
[Veteran_Memeotis]
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Posted - 2012.05.28 11:21:00 -
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Steven Azari wrote:I think the target painting should be a skill learned. Call it target painting/ sensor link
Sensor Link: Shares your sensor information with team who also have sensor link. This will share target information to players near the target (10ft per lvl), shows position, health/shield.
Interesting, there is definitely room for something like this to encourage more teamwork and just team-oriented gameplay. I think that for "self-less" skills like these, other players should not be required to have a receiver-skill/module. (Read the added description to sensor equipment) Instead, if someone uses the Sensor link module he should broadcast the information he has to the entire team. So if his squad has placed sensor equipment somewhere and only his squad can see the health and location of enemies near the equipment, if one squad-member has a Sensor link module (or equipment, I guess?), then the entire team would receive that information.
Also, about target painting. What if that could be an attachment? Basically a laser painter that would only work when aiming down the sight, and when players would aim at an enemy, that enemy would show up on the minimap, perhaps as an arrow, rather than a dot and would be broadcasted to the entire team? This way snipers could feel more a part of their squad, even though they are laying on a mountain several kilometers away. :P |
[Veteran_Xndr 78th]
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Posted - 2012.05.28 11:54:00 -
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guys it's not CoD of BF or anything else like all this "modern combat" shooters, it's a sci-fi FPS, it should have some high-tech stuff implemented, including improved UI, target painting, etc. Though it maybe must be balanced, yes
Steven Azari wrote:Sensor Link (Receive) lvl 1: Receives information from the MCC on enemy players within the vicinity (10ft per lvl)
targets are painted by aiming gun at enemy player, information is fed to mcc only when the player is in the cross hair, this information is then fed to players nearest to the enemy player (within their range - obtained by skill level).
this is ridiculous. you cant waste important module slots on a dropsuit just to have information who to shoot, every module counts, like in EVE. Maybe passive spotting should be cut so you cant spot entire squad by just waving around, but anyway spotting information should be broadcasted to entire team. Cmon, its a distant future, it should have its advantages, I dont want to play CoD with lasers |
[Veteran_Memeotis]
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Posted - 2012.05.28 11:54:00 -
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Mavado V Noriega wrote:Sensor based equipment should do more than just show what we see now, thats kinda lame imo. Sensor based equipment like the UAV/MAV should show DETAILED info on the person/vehicle like dropsuit type, weapon, fitting, Remaining Shields and Armor, Total Shields and Armor dont limit it to basic stuff we gettin now
Still dont see a problem with the health bars showing up when u look at someone, this isnt like other games where ppl take a standard amount of shots, ppl take anywhere from 7-20+ , really dont see a problem with showing the health bar when u ADS at somone at a certain range tbh, ARs can have a certain optimal max range and snipers can have a much larger range.
What they need to do is tweak what we currently got so that once u dont ADS u see no bar and the moment u dip behind cover its gone.
Also auto spotting needs to go. Also CCP needs to explain how the Fog of War system is gonna work as im sure it will clear up alot of the map problems ppl bringing up.
How is it lame? With the extra stuff that you are suggesting, exactly how big of an advantage does a player gain from that? The information we are getting now is MANY times more relevant than having actual numbers and information of dropsuit types.
Consider for a second that you are going up against me. Which scenario would you prefer?
1. I can see your armor/shield, your location and I can see which direction you are facing. You can see the same thing, but you can also see the exact number of HP I have, what weapon I am using, my fitting and all that stuff.
2. I can see nothing on my minimap and I cannot see your health when I look at you. All the information I have on you will have to come from me peeking around corners, playing cautiously and trying to predict your next move. You, on the other hand, can see my armor/shield, location and which direction I am facing.
In which scenario will you have the bigger advantage? Any sane man would say the second, in fact the advantage is so big that would be able to COMPLETELY obliterate me. In the first scenario the advantage you would have would be so marginal that it's almost irrelevant. I would even argue that all the extra information might end up distracting you.
You think it's lame because to you all this information being shown has become normality. But if it is removed from everyone, the skills/abilities/equipment that can bring it back will be extremely valuable. The game could gain a whole new dimension of information-warfare. |
[Veteran_Rhapsodyy]
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Posted - 2012.05.28 12:02:00 -
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Mavado V Noriega wrote:
Still dont see a problem with the health bars showing up when u look at someone, this isnt like other games where ppl take a standard amount of shots, ppl take anywhere from 7-20+ , really dont see a problem with showing the health bar when u ADS at somone at a certain range tbh, ARs can have a certain optimal max range and snipers can have a much larger range.
What they need to do is tweak what we currently got so that once u dont ADS u see no bar and the moment u dip behind cover its gone.
Also auto spotting needs to go. Also CCP needs to explain how the Fog of War system is gonna work as im sure it will clear up alot of the map problems ppl bringing up.
Thinking about it have to agree with this point, i see no problem with being able to see targets health/armor when you are aiming at them. Its not like you get an exact figure of HP. And with the variety in health between suits and skills, just because 2 people are both in half armor wont mean they have the same HP left, one could be a proto one could be a standard.
Also im not to sure about ECM mods that would then cause basically everyone to run them all the time so everyone can stay hidden on the map.
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[Veteran_Rhapsodyy]
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Posted - 2012.05.28 12:16:00 -
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Oh and also,
I dont in any way want to see exact figures for poeple's health. At most a % figure, though i think with just the bars atm is fine.
In regards to seeing peoples fits etc and stuff. Now being an eve player i just start to think, why would i wanna put a scanner mod on my dropsuit in place of a tank/dmg mod, so i can scan the enemy dropsuit and see what they have fit during a fight.
In the heat of battle fighting away checking the enemies loadout is the last thing on my mind. Thats what killboards are for. (Once we get them in dust) |
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[Veteran_Rhapsodyy]
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Posted - 2012.05.28 12:25:00 -
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My thinking is just, ok so u scanned some guy and u told me what he has fit. Hows that really going to change what im goin to do I can already tell what suit type he is in visually, which gives me a rough guide to how fast/tough they are goin to be And unless theres a supply depot somewhere right next to me im not goin to be able to change fit
Doesnt matter what sort of info you feed me on their mods, its not particularly going to change my plan of attack |
[Veteran_Steven Azari]
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Posted - 2012.05.28 12:53:00 -
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Xndr 78th wrote:guys it's not CoD of BF or anything else like all this "modern combat" shooters, it's a sci-fi FPS, it should have some high-tech stuff implemented, including improved UI, target painting, etc. Though it maybe must be balanced, yes Steven Azari wrote:Sensor Link (Receive) lvl 1: Receives information from the MCC on enemy players within the vicinity (10ft per lvl)
targets are painted by aiming gun at enemy player, information is fed to mcc only when the player is in the cross hair, this information is then fed to players nearest to the enemy player (within their range - obtained by skill level). this is ridiculous. you cant waste important module slots on a dropsuit just to have information who to shoot, every module counts, like in EVE. Maybe passive spotting should be cut so you cant spot entire squad by just waving around, but anyway spotting information should be broadcasted to entire team. Cmon, its a distant future, it should have its advantages, I dont want to play CoD with lasers
I never said it would be a slot item, I wouldn't want that, I said a skill and something requiring research. The game already shows you on the map and your hp/ap when near by. It's unjustified. At least with this system there's a reason and presented in a more logical light. |
Avenger 245
Crux Special Tasks Group Gallente Federation
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Posted - 2012.07.11 23:45:00 -
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more uses for the hud/sensors/minimap would be great. +1 |
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