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7 Djin
The Hundred Acre Hood RISE of LEGION
37
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Posted - 2015.02.03 19:59:00 -
[1] - Quote
I just got 4x damaged coil components in a pub match salvage drop, anyone want to explain this one? |
Ripley Riley
Incorruptibles
7461
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Posted - 2015.02.03 20:00:00 -
[2] - Quote
They are probably precursors to the 'simple crafting' system to be deployed in Warlords 1.1 (maybe, probably, we hope).
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Travis Stanush
Y.A.M.A.H
354
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Posted - 2015.02.03 20:00:00 -
[3] - Quote
7 Djin wrote:I just got 4x damaged coil components in a pub match salvage drop, anyone want to explain this one?
simple crafting?
No I will not show you where they touched me!!!
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Buwaro Draemon
WarRavens Capital Punishment.
941
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Posted - 2015.02.03 20:03:00 -
[4] - Quote
Ripley Riley wrote:They are probably precursors to the 'simple crafting' system to be deployed in Warlords 1.1 (maybe, probably, we hope). I hope. I was thinking on selling these to the NPC market.
Changes to Damage mods!
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Onesimus Tarsus
is-a-Corporation
2920
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Posted - 2015.02.03 20:10:00 -
[5] - Quote
Travis Stanush wrote:7 Djin wrote:I just got 4x damaged coil components in a pub match salvage drop, anyone want to explain this one? simple crafting? Remember that scene in "Ghost" where Demi Moore makes a pottery jar with Patrick Swayze's "help"?
That's simple crafting, baby.
KDR matchmaking would patch all the patches into pure patchitudity.
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DIX RFOR CHICKS
Forty-Nine Fedayeen Minmatar Republic
12
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Posted - 2015.02.03 20:13:00 -
[6] - Quote
Onesimus Tarsus wrote:Travis Stanush wrote:7 Djin wrote:I just got 4x damaged coil components in a pub match salvage drop, anyone want to explain this one? simple crafting? Remember that scene in "Ghost" where Demi Moore makes a pottery jar with Patrick Swayze's "help"? That's simple crafting, baby.
Oh,,,that so sexy baby. https://www.youtube.com/watch?v=xvTfKg9sRR8 |
Joseph Ridgeson
WarRavens Capital Punishment.
3198
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Posted - 2015.02.03 20:41:00 -
[7] - Quote
CCP Rattati wrote:Dear Players,
we have heard your pleas for more ISK per battle, and here is one simple way, as proposed by the CPM. There is also a more radical idea from SirManBoy, that has you claiming the items you kill. That is considerably more difficult, so consider this Phase 1.
we will be adding more Salvage and increasing the chances of drops, considerably. We feel that this is a different, more entertaining way of getting ISK and items, rather than just plain old ISK. Eventually, it may pave the way for crafting components, MMO style. For us to be able to dynamically change loot tables without patching the client, we had do some foundation development work which is well under way.? So my guess is that this is the vendor trash that we get rather than getting ISK.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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