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![ResistanceGTA ResistanceGTA](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1728
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Posted - 2015.02.03 15:09:00 -
[1] - Quote
I cried when I saw it in the load out screen...thank you
If you find an issue and I stumble upon your thread, I will do my darnedest to get the issue known.
Also, Raptors...
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![Ripley Riley Ripley Riley](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Ripley Riley
Incorruptibles
7426
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Posted - 2015.02.03 15:10:00 -
[2] - Quote
So wait, that's not just the modifier from the augmented ammo facility? That's for all weapon damage mods?
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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![ResistanceGTA ResistanceGTA](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1728
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Posted - 2015.02.03 15:21:00 -
[3] - Quote
Ripley Riley wrote:So wait, that's not just the modifier from the augmented ammo facility? That's for all weapon damage mods?
I don't have that unlocked, but my Thale suit has a 1.14 modifier listed with 2 mods. But, it doesn't seem to account stacking penalties.
If you find an issue and I stumble upon your thread, I will do my darnedest to get the issue known.
Also, Raptors...
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![Flint Beastgood III Flint Beastgood III](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Flint Beastgood III
Dead Man's Game RUST415
1360
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Posted - 2015.02.03 16:20:00 -
[4] - Quote
Yep, I just noticed it after 4 hours of playing, lol.
Skills - https://www.facebook.com/notes/flint-beastgood-iii/list-of-trained-skills/416505058477164
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![Flint Beastgood III Flint Beastgood III](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Flint Beastgood III
Dead Man's Game RUST415
1361
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Posted - 2015.02.03 17:23:00 -
[5] - Quote
ResistanceGTA wrote:Ripley Riley wrote:So wait, that's not just the modifier from the augmented ammo facility? That's for all weapon damage mods? I don't have that unlocked, but my Thale suit has a 1.14 modifier listed with 2 mods. But, it doesn't seem to account stacking penalties.
It also doesnt take into account passive damage bonus on commandos.
Skills - https://www.facebook.com/notes/flint-beastgood-iii/list-of-trained-skills/416505058477164
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![ResistanceGTA ResistanceGTA](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1735
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Posted - 2015.02.03 19:09:00 -
[6] - Quote
Flint Beastgood III wrote:ResistanceGTA wrote:Ripley Riley wrote:So wait, that's not just the modifier from the augmented ammo facility? That's for all weapon damage mods? I don't have that unlocked, but my Thale suit has a 1.14 modifier listed with 2 mods. But, it doesn't seem to account stacking penalties. It also doesnt take into account passive damage bonus on commandos.
Noted that, but since it is for just Light Weapons, it technically shouldn't (I'd rather a separate screen for weapons that takes into account mods, prof, and commando skill and breaks it down by shield/armor damage), since Commandos are damage type specific.
If you find an issue and I stumble upon your thread, I will do my darnedest to get the issue known.
Also, Raptors...
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