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Talos Vagheitan
Ancient Exiles.
863
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Posted - 2015.02.01 02:59:00 -
[1] - Quote
This is a repost from a reply in a different thread.
Here's the overall premise
An active module that once activated, begins increasing your damage, stamina, and movement/sprint speed. It slowly increases these stats over time, however you also start losing health.
When activated, your damage steadily increases, while your health decreases, to the point you deactivate the module, or die. When the module is deactivated you go into a sort of relapse, losing your stamina and health regen for a short period. The better the module, the shorter your relapse time would be.
If a Logi were to rep you while the module was active, it would simply negate the effects.
Who cares what some sniper has to say
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137H4RGIC
Pure Evil. Capital Punishment.
487
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Posted - 2015.02.01 03:09:00 -
[2] - Quote
What about snipers and pilots? What's to stop someone from activating it only when needed, and turning it off when heals are needed?
I want to help DUST become a better experience for everyone. Let's work together!
137H4RGIC - Running for CPM2 (SOONGäó)
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Talos Vagheitan
Ancient Exiles.
863
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Posted - 2015.02.01 04:17:00 -
[3] - Quote
137H4RGIC wrote:What about snipers and pilots? What's to stop someone from activating it only when needed, and turning it off when heals are needed?
Pilots wouldn't be effected. Rather, if they activated then hopped into a vehicle they would get no benefits, and then die unless they exited their vehicle and de-activated it.
Snipers could use it just fine, but they'd be left in a real vulnerable position when it's turned off. And if they have a logi waiting to heal them they'd probably blow their cover.
As for someone using it when they needed it and deactivating for heals.... that would pretty much be the point of it.
Who cares what some sniper has to say
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Talon Paetznick II
Gallente Federation Resistance
74
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Posted - 2015.02.01 05:24:00 -
[4] - Quote
what about a self use nanite injector with a cool down that heals your armor a certain amount
all proper murder is premeditated, that's what makes new Eden fun
acidental mansluaghter charges in FW however are not
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Archduke Ferd1nand
Nos Nothi
27
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Posted - 2015.02.01 05:32:00 -
[5] - Quote
Talos Vagheitan wrote:
If a Logi were to rep you while the module was active, it would simply negate the effects.
So basically "Lets make amarr assaults godly"?
Killed by Gavr1lo Pr1nc1p on June 28 1914.
Last words: "Nova Knives and a Flaylock Pistol? I might just die laughing!"
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Talos Vagheitan
Ancient Exiles.
863
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Posted - 2015.02.01 05:35:00 -
[6] - Quote
Archduke Ferd1nand wrote:Talos Vagheitan wrote:
If a Logi were to rep you while the module was active, it would simply negate the effects.
So basically "Lets make amarr assaults godly"?
If you were to be repped with this module activated it would be the same as not having the mod active at all. So the amarr assault would be less effective than they are now, seeing as they are using CP/CPU on this equipment and not something else
Who cares what some sniper has to say
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Terry Webber
Molon Labe. General Tso's Alliance
562
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Posted - 2015.02.01 06:56:00 -
[7] - Quote
Interesting idea, it has good risk-versus-reward aspect to it. What do you think about adding accuracy to the list of effects? |
CommanderBolt
KILL-EM-QUICK RISE of LEGION
3087
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Posted - 2015.02.01 07:09:00 -
[8] - Quote
Stim stim stim! "Still stuck in this chickenshit outfit"
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
MY LIFE FOR AIUR!
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duster 35000
Algintal Core Gallente Federation
163
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Posted - 2015.02.01 07:10:00 -
[9] - Quote
Talos Vagheitan wrote:This is a repost from a reply in a different thread.
Here's the overall premise
An active module that once activated, begins increasing your damage, stamina, and movement/sprint speed. It slowly increases these stats over time, however you also start losing health.
When activated, your damage steadily increases, while your health decreases, to the point you deactivate the module, or die. When the module is deactivated you go into a sort of relapse, losing your stamina and health regen for a short period. The better the module, the shorter your relapse time would be.
If a Logi were to rep you while the module was active, it would simply negate the effects.
Reminds me of another atimpack, without the hp boost.
Now i want to play as a infiltrater with a stim pack...
Choo Choo
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Major IMPACT
Dead Man's Game RUST415
80
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Posted - 2015.02.01 07:28:00 -
[10] - Quote
I would say it should be a built in module/equipment for the Commandos.
The matches I go in sometimes: my team playing Grand Turismo, random blue decides to play GTA....
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Talos Vagheitan
Ancient Exiles.
863
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Posted - 2015.02.01 16:54:00 -
[11] - Quote
Terry Webber wrote:Interesting idea, it has good risk-versus-reward aspect to it. What do you think about adding accuracy to the list of effects?
I like it!
Who cares what some sniper has to say
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
166
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Posted - 2015.02.01 19:06:00 -
[12] - Quote
Talon Paetznick II wrote:what about a self use nanite injector with a cool down that heals your armor a certain amount
I said this same exact thing!! I'm 100% for this
Director / Slayer / Emperor
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
166
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Posted - 2015.02.01 19:07:00 -
[13] - Quote
Major IMPACT wrote:I would say it should be a built in module/equipment for the Commandos. where are the built in modules/equipment for other suits? so I would say no.
Director / Slayer / Emperor
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