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Starlight Burner
ROGUE RELICS VP Gaming Alliance
96
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Posted - 2015.01.29 13:50:00 -
[1] - Quote
So, with this new WarBarge damage boost, this is lowering the Time to Kill.
Thought the ScR destroyed shields fast enough. I also thought the CR destroyed armor fast enough already.
Jeezus, is this on purpose? I hope TTK is not getting lowered...
Thank god for CCP Rattati!!
Rogue Relics is my home away from home.
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Ripley Riley
Incorruptibles
7179
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Posted - 2015.01.29 13:52:00 -
[2] - Quote
Starlight Burner wrote:I hope TTK is not getting lowered... TTK is going to go down. That's unavoidable with everyone boasting a 5% damage increase after Warlords 1.0.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Juno Tristan
Obscure Reference
312
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Posted - 2015.01.29 14:15:00 -
[3] - Quote
They should make it so it only applies in PC (and maybe FW)
ADS Ramming Revenge!
Should Have Stayed Inside (the Tank)
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Izlare Lenix
Pub Stars
1216
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Posted - 2015.01.29 14:24:00 -
[4] - Quote
An extra 5% damage will be almost unnoticeable most of the time especially with the weapons that already kill super fast.
It will probably shorten TTK by less than .1 seconds for most weapons and since average human reaction time is .25 - .3 seconds most people will not be able to tell the difference.
The only real truth in history is that it was bloody.
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Jack McReady
DUST University Ivy League
1994
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Posted - 2015.01.29 14:45:00 -
[5] - Quote
5% damage bonus which isnt affected by dminishing returns. SCR gets 6,9% more damage against shields out of it.
or in short, it gets more effective the more damage you can actually stack from damage mods, weapon skill or weapon profiles cause everything is calculated multiplicative. |
DeathwindRising
ROGUE RELICS VP Gaming Alliance
828
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Posted - 2015.01.29 14:48:00 -
[6] - Quote
its 5% boost with no stacking penalty, plus 3% more for anyone rocking the new experimental weapons.
you can start with 8% (or 18% if using a commando) then you add damage mods to that.
so yea... TTK can go to hell |
Adipem Nothi
Nos Nothi
6161
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Posted - 2015.01.29 15:12:00 -
[7] - Quote
Juno Tristan wrote:They should make it so it only applies in PC (and maybe FW) Come on ...
Here, newbro, have a warbarge. Invest your time and Isk, and see your home base grow! Oh the benefits, so glorious!
* Benefits only apply if you stick around long enough to catch up and compete with guys with 100M SP headstart on you. Good luck, sport. Have fun!
Shoot scout with yes.
- Ripley Riley
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Joel II X
Bacon with a bottle of Quafe
5831
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Posted - 2015.01.29 15:25:00 -
[8] - Quote
It's only 5%. How bad can it be? |
TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1587
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Posted - 2015.01.29 15:29:00 -
[9] - Quote
the solution to this is to nerf all the weps by %5 damage, get er done ccp....
AKA Zirzo Valcyn
AFKing since 2012
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1948
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Posted - 2015.01.29 15:51:00 -
[10] - Quote
Assuming this damage applies just like a damage mod this will be a buff for the weapons with 20/20 and 15/15 damage profiles.
inb4 another ScR nerf thanks to warbarges. |
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Maken Tosch
DUST University Ivy League
10916
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Posted - 2015.01.29 15:52:00 -
[11] - Quote
Izlare Lenix wrote:An extra 5% damage will be almost unnoticeable most of the time especially with the weapons that already kill super fast.
Like the Ishukone Nova Knives that can kill a heavy with a single charged attack.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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gustavo acosta
Capital Acquisitions LLC Bad Intention
814
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Posted - 2015.01.29 16:02:00 -
[12] - Quote
TTK will go to the crapper. Nerf all weapons again.
GimmeDatSuhWeet isk
#We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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Izlare Lenix
Pub Stars
1217
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Posted - 2015.01.29 16:04:00 -
[13] - Quote
Maken Tosch wrote:Izlare Lenix wrote:An extra 5% damage will be almost unnoticeable most of the time especially with the weapons that already kill super fast. Like the Ishukone Nova Knives that can kill a heavy with a single charged attack.
To be fair that hmg heavy can kill a scout faster than the scout can charge his knives. Not to mention the time it takes too close the distance to attack the heavy.
The only real truth in history is that it was bloody.
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Booby Tuesdays
Ahrendee Mercenaries
1264
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Posted - 2015.01.29 16:24:00 -
[14] - Quote
Lowering the TTK even more is a terrible idea, on par with Wolfman's vehicle rework and subsequent HAV 514. The more this game heads towards the CoD in Space route, the less and less I want to play. During 1.4, 1.5, and the better part of 1.6 I had no desire to play the instablap game and didn't even bother to log in for months.
Since most of these warbarge components are for newer players, why not make the damage bonus only affect players with under 20 million SP? Give them a slight boost to be able to compete with Protostompers with prof V neck beards. Or at the very least, code it as a damage mod, and give every damage mod you add a stacking penalty.
We got rid of the Weaponry skill for a reason, and now it's back. Albeit slightly less, the newer damage profiles make it similar.
Half-Assed Forum Warrior / Half-Decent Commando / Damn Good Logi / Matari Loyalty 7
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Thumb Green
Raymond James Corp
2032
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Posted - 2015.01.29 18:00:00 -
[15] - Quote
Izlare Lenix wrote:An extra 5% damage will be almost unnoticeable most of the time especially with the weapons that already kill super fast.
It will probably shorten TTK by less than .1 seconds for most weapons and since average human reaction time is .25 - .3 seconds most people will not be able to tell the difference.
Except throw a 5% damage mod on it and you're at 10% and then use one of the experimental weapons and you're at 13% (20% for FG, MD, PLC, & SL) and then put on a commando suit and and you're at 23% (30% for MD, PLC, & SL). There's going to be mass drivers all over the fcking place cause the experimental will be able to reach +10% S / +65% A. That's a splash damage of 175.45 against shields and 263.17 against armor; direct hit damage of 363 against shields and 544.5 against armor.
Why does everyone ignore the point?
[RYJC]
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Maken Tosch
DUST University Ivy League
10919
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Posted - 2015.01.29 18:03:00 -
[16] - Quote
Izlare Lenix wrote:Maken Tosch wrote:Izlare Lenix wrote:An extra 5% damage will be almost unnoticeable most of the time especially with the weapons that already kill super fast. Like the Ishukone Nova Knives that can kill a heavy with a single charged attack. To be fair that hmg heavy can kill a scout faster than the scout can charge his knives. Not to mention the time it takes too close the distance to attack the heavy.
Um... assuming the scout is dumb enough to be spotted by the HMG user and his pals. Although, to be honest, I do occasionally see lonely heavies roaming in the open fields.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Cat Merc
Fatal Absolution General Tso's Alliance
14758
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Posted - 2015.01.29 18:05:00 -
[17] - Quote
Izlare Lenix wrote:An extra 5% damage will be almost unnoticeable most of the time especially with the weapons that already kill super fast.
It will probably shorten TTK by less than .1 seconds for most weapons and since average human reaction time is .25 - .3 seconds most people will not be able to tell the difference.
...You have no idea.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Bethhy
Ancient Exiles.
3294
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Posted - 2015.01.29 18:22:00 -
[18] - Quote
Joel II X wrote:It's only 5%. How bad can it be?
Heheh....
You guys have been playing a CCP game to long to think that 5% means nothing... Specially a 5 % without diminishing returns..
CCP's entire games as in DUST and EVE are based off 5% increases... It will make a difference. the math gets out of hand quick. |
Sgt Kirk
Fatal Absolution
9368
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Posted - 2015.01.29 19:09:00 -
[19] - Quote
Joel II X wrote:It's only 5%. How bad can it be? Tell that to the Jove
Vote 'Keshava' for the new Gallente HAV name!
~Democracy will win!
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bolsh lee
Ahrendee Mercenaries
1339
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Posted - 2015.01.29 19:48:00 -
[20] - Quote
Warlords opens up a whole ******* mess of balancing issues.... |
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Freccia di Lybra
Maphia Clan Corporation
439
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Posted - 2015.01.29 20:07:00 -
[21] - Quote
Why, according to you guys, a lower TTK is bad?
Ei fu,
xxwhitedevilxx former Co-CEO Maphia Clan Corporation / Unit Unicorn
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Hawkings Greenback
Royal Uhlans Amarr Empire
283
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Posted - 2015.01.29 23:29:00 -
[22] - Quote
Freccia di Lybra wrote:Why, according to you guys, a lower TTK is bad?
Tell you what, roll a fresh toon when Warlords drops and tell me how that goes for you!!!
But every night I burn.
Screaming the animal scream.
Every night I burn.
Dreaming the crow-black dream
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TritusX
PH4NT0M5
170
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Posted - 2015.01.29 23:35:00 -
[23] - Quote
Freccia di Lybra wrote:Why, according to you guys, a lower TTK is bad? Ever play COD? Ever see those OP SMG's everyone uses that go BRR dead BRR dead BRR dead BRR dead? Imagine DUST with twice or triple the map size and everyone had guns going BRR dead and whoever sees the enemy first wins? And you have to spawn and run all the way across the map just to do that again?
Believe in RUST
Don't hate the DUST
lol
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Sequal's Back
Intara Direct Action Caldari State
212
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Posted - 2015.01.29 23:42:00 -
[24] - Quote
Hawkings Greenback wrote:Freccia di Lybra wrote:Why, according to you guys, a lower TTK is bad? Tell you what, roll a fresh toon when Warlords drops and tell me how that goes for you!!! Things are not meant to go good when you start a fresh toon and that's why grinding SP is a necessity you idiot. No one would still play that game if it wasn't that way.
On subject: I dont think that a 5% damage increase will change much. As some said before, it'll be almost unnoticeable. You can try it right now, just put a 5% damage mod on your weapon an tell me if you honestly feel the difference.
Now, why people complains about ScR? ALL weapons will deal 5% more damages on your shield AND armor. Why all this ScR QQ?
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
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Sequal's Back
Intara Direct Action Caldari State
212
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Posted - 2015.01.29 23:44:00 -
[25] - Quote
TritusX wrote:Freccia di Lybra wrote:Why, according to you guys, a lower TTK is bad? Ever play COD? Ever see those OP SMG's everyone uses that go BRR dead BRR dead BRR dead BRR dead? Imagine DUST with twice or triple the map size and everyone had guns going BRR dead and whoever sees the enemy first wins? And you have to spawn and run all the way across the map just to do that again? This is battlefield you're talking about ^^
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
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Starlight Burner
ROGUE RELICS VP Gaming Alliance
100
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Posted - 2015.01.29 23:48:00 -
[26] - Quote
Sequal's Back wrote:Hawkings Greenback wrote:Freccia di Lybra wrote:Why, according to you guys, a lower TTK is bad? Tell you what, roll a fresh toon when Warlords drops and tell me how that goes for you!!! Things are not meant to go good when you start a fresh toon and that's why grinding SP is a necessity you idiot. No one would still play that game if it wasn't that way. On subject: I dont think that a 5% damage increase will change much. As some said before, it'll be almost unnoticeable. You can try it right now, just put a 5% damage mod on your weapon an tell me if you honestly feel the difference. Now, why people complains about ScR? ALL weapons will deal 5% more damages on your shield AND armor. Why all this ScR QQ? I personally do not know where the ScR QQ is coming from. I am a ScR user, been using the ScR since 1.4; however, my concern is the 5% damage boost.
1 damage mod does make a difference when you know how to aim or judge damage correctly. I would rather this 5% damage buff apply to damage mods to promote the greater use of them. As someone already did the math up above, this damage boost can be abused very easily if done correctly.
Thank god for CCP Rattati!!
Rogue Relics is my home away from home.
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Sequal's Back
Intara Direct Action Caldari State
212
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Posted - 2015.01.30 00:02:00 -
[27] - Quote
Starlight Burner wrote:I personally do not know where the ScR QQ is coming from. I am a ScR user, been using the ScR since 1.4; however, my concern is the 5% damage boost.
1 damage mod does make a difference when you know how to aim or judge damage correctly. I would rather this 5% damage buff apply to damage mods to promote the greater use of them. As someone already did the math up above, this damage boost can be abused very easily if done correctly. The way he described it is a very extreme and rare one. He wrote something like 175 splash damage for the experimental MD on a proto minMando. Now take out 5% and you have something like 167. Does that really make a difference? I dont think so. It CAN make a difference don't get me wrong, but not a very noticeable one compare to what we have now.
Let's wait and see, I'm not really scared about this honestly.
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
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Thumb Green
Raymond James Corp
2033
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Posted - 2015.01.30 00:30:00 -
[28] - Quote
Sequal's Back wrote:Starlight Burner wrote:I personally do not know where the ScR QQ is coming from. I am a ScR user, been using the ScR since 1.4; however, my concern is the 5% damage boost.
1 damage mod does make a difference when you know how to aim or judge damage correctly. I would rather this 5% damage buff apply to damage mods to promote the greater use of them. As someone already did the math up above, this damage boost can be abused very easily if done correctly. The way he described it is a very extreme and rare one. He wrote something like 175 splash damage for the experimental MD on a proto minMando. Now take out 5% and you have something like 167. Does that really make a difference? I dont think so. It CAN make a difference don't get me wrong, but not a very noticeable one compare to what we have now. Let's wait and see, I'm not really scared about this honestly. I also factored in prof 5 for the armor damage. The point however was it all adds up, that's New Eden's schtick. All these little percentages pile up and eventually become quite big (which to be fair I always forget the way CCP deals with combining percentages so my math is likely a little off).
Why does everyone ignore the point?
[RYJC]
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Juno Tristan
Obscure Reference
316
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Posted - 2015.01.30 00:38:00 -
[29] - Quote
Adipem Nothi wrote:Juno Tristan wrote:They should make it so it only applies in PC (and maybe FW) Come on ... Here, newbro, have a warbarge. Invest your time and Isk, and see your home base grow! Oh the benefits, so glorious!* Benefits only apply if you can catch up to the vets. They have a 100M SP headstart. Good luck, sport. Have fun!
Who's more likely to have the 5% bonus in a pub a vet or a newbro?
ADS Ramming Revenge!
Should Have Stayed Inside (the Tank)
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1071
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Posted - 2015.01.30 01:28:00 -
[30] - Quote
Freccia di Lybra wrote:Why, according to you guys, a lower TTK is bad?
Because there are about 80 other games out there (literally) with near-instant kills, and very little actual combat.
Have you ever had a game where you can use the terrain, to not only get around a target, but use it to your advantage and win a fight? No. I thought not. One does not use their mind when combat is incredibly short. You just run in, point, and whoever points first is the winner. Rock paper scissors... without the paper... or the scissors. Just whoever pulls out rock first wins.
As opposed to a long engagement, where the equipment you bring in actually means something, and your ability to hold accuracy, as well as use your environment starts to climb dramatically per engagement. Suddenly intelligence, instead of twitchy fingers wins fights.
People complain about longer fights because they don't like being outwitted. I on the other hand, tend to enjoy a fight of logic and preparation.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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