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Talos Vagheitan
Ancient Exiles.
831
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Posted - 2015.01.28 23:08:00 -
[1] - Quote
Just brainstorming here.
Injectors are pretty much working great right now. As a logi, it can be annoying standing over someone waiting for them to call for help, especially when you run away, and they call for help as soon as you leave. But I suppose that's better than instant picking people up in terrible positions causing them to die again instantly.
I propose ability to toggle ON/OFF auto call-for-help for squad mates only. This would allow you to quickly pick-up squad mates, and not really allow trolling of picking up in inappropriate places.
Thoughts?
Who cares what some sniper has to say
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Chimichanga66605
Capital Acquisitions LLC Bad Intention
309
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Posted - 2015.01.28 23:16:00 -
[2] - Quote
Seems legit. +1
Mk.0 Specialist, Republic Loyalist
"Badassery is not born, but often thrust upon you." -Franklin Delano Roosevelt
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Bethhy
Ancient Exiles.
3282
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Posted - 2015.01.28 23:23:00 -
[3] - Quote
Clones don't belong to the individual...
They Belong to the team as a whole.
The Whole idea of only being able to save a clone if a player decides that he/she wants to press a button, if the circumstances are just right.... IS CRAZY.
When a clone isn't terminated YOU didn't die..... When someone picks you up with a Nanite injector.. Your clone is saved and you Didn't die. -1 death... Like done in a hundred different FPS with a res mechanic.
People should have no choice whether they are picked up or not... The clone isn't theirs.... It is the teams...
And you Sure as hell should not receive a death mark when the entire Premise of the game's concept around loosing a clone each time you die is not even being met under the death circumstances..
Then Explained away by CCP Rattati because he believes if you get beat you should have a death marker... Regardless of how little sense it makes in the actual game he is applying it to.
If you get picked up by a Needle? -1 death... Everyone would fight for their life and ISK investment. A clone doesn't belong to the individual, it belongs to the entire teams outcome of the match.
So Many matches and clutch matches made a waste because the lack of a competitive performing needle mechanic, highlighting the main concept to the game.. Clones.
The whole situation is just sad. |
Henrietta Unknown
Band O' Commandos
772
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Posted - 2015.01.28 23:24:00 -
[4] - Quote
Injectors working great? lel
Many forget they're Caldari tech...
Please buff my Magsex. It doesn't hit hard enough...
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Sinboto Simmons
Dead Man's Game RUST415
7453
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Posted - 2015.01.28 23:30:00 -
[5] - Quote
Henrietta Unknown wrote:Injectors working great? lel
Many forget they're Caldari tech... I thought it was gallente for two years.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 2
Born of the Brutor tribe
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Sgt Kirk
Fatal Absolution
9364
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Posted - 2015.01.28 23:40:00 -
[6] - Quote
Sinboto Simmons wrote:Henrietta Unknown wrote:Injectors working great? lel
Many forget they're Caldari tech... I thought it was gallente for two years. Even CCP hinted that they were Gallente in the beginning, giving the first premade suits nanite injectors besides just giving it their allies item (REs) like they usually would have.
It's colored with Gallente colors It's shape is Gallente themed It's mechanic of reducing loss of life on the field as much as possible is Gallente
Damn, the nanites are freackin universal for gods sake.
Arghhhhh. At least make racial variants for the LP store, its so damn ridiculous.
While we are at it do the same for nanohives. Faction Nanohives grants a bounus amount of ammo and resupply rate for that factions weapons.
Vote 'Keshava' for the new Gallente HAV name!
~Democracy will win!
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Chimichanga66605
Capital Acquisitions LLC Bad Intention
312
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Posted - 2015.01.29 00:01:00 -
[7] - Quote
Bethhy wrote:Clones don't belong to the individual...
They Belong to the team as a whole.
The Whole idea of only being able to save a clone if a player decides that he/she wants to press a button, if the circumstances are just right.... IS CRAZY.
When a clone isn't terminated YOU didn't die..... When someone picks you up with a Nanite injector.. Your clone is saved and you Didn't die. -1 death... Like done in a hundred different FPS with a res mechanic.
People should have no choice whether they are picked up or not... The clone isn't theirs.... It is the teams...
And you Sure as hell should not receive a death mark when the entire Premise of the game's concept around loosing a clone each time you die is not even being met under the death circumstances..
Then Explained away by CCP Rattati because he believes if you get beat you should have a death marker... Regardless of how little sense it makes in the actual game he is applying it to.
If you get picked up by a Needle? -1 death... Everyone would fight for their life and ISK investment. A clone doesn't belong to the individual, it belongs to the entire teams outcome of the match.
So Many matches and clutch matches made a waste because the lack of a competitive performing needle mechanic, highlighting the main concept to the game.. Clones.
The whole situation is just sad.
Seems legit. +1
But seriously, couldn't agree more. The only reason anyone bitched in the first place was cuz it hurt their precious KDR. Nevermind the win., they just didn't want the extra death score. I miss the screaming of "WHY THE **** ARE YOU REVING ME?!" "CUZ IM TRYING TO KEEP AS MANY CLONES ON THE POINT AS POSSIBLE!"
edit: except the kill/revive punishments to team-killers in FW....now that I mention that I realize that I may or may not have had something to do with the needle changes. My bad.
Mk.0 Specialist, Republic Loyalist
"Badassery is not born, but often thrust upon you." -Franklin Delano Roosevelt
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LUGMOS
Quafe Premium
1728
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Posted - 2015.01.29 00:03:00 -
[8] - Quote
I think they should get rid of the option to call for help. I don't really get it... I'll be standing over someone with no enemies nearby and they'll just terminate...
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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