Godin Thekiller
The Corporate Raiders
2739
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Posted - 2015.01.27 21:43:00 -
[1] - Quote
Let's see:
- You say that some things ingame can't do all of its functions alone. That is false. Your example, DS's is made as a transport vehicle; it's purpose is not to slay everything it sees. The small turrets are for protection, most noteably infantry when you're dropping people off, not for just shooting people. You can do that, but that's not optimally using the vehicle. Yes, you do need gunners to get a solid amount of WP's, but that's due to DS's not being balanced to give it enough WP's.
- Remote reps on vehicles were fine, I used them all the time. The ones that sucked were infantry reps, and after speaking to people, I've concluded that a great solution would be to have a bubble rep, or some sort of fire and forget auto lock.
- I laugh when you suggest that LDS's as a repping platform, when that is just silly. Those videos that had them? Yea, don't look at that as a good idea. Remember, this is coming from CCP. Good fits and especially good tactics does not come out of them. Also, That breaks the concept of the Logistics triangle, which basically means if all logistics vehicles can do all logistic functions equally, the one that preforms all the best will be used, and for the most part will be only used. That is not balanced.
- Having a ADS as a repping platform makes even less sense as a DS or LDS being a repping platform.
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Godin Thekiller
The Corporate Raiders
2741
|
Posted - 2015.01.28 01:51:00 -
[2] - Quote
Foundation Seldon wrote:Godin Thekiller wrote:Let's see:
- You say that some things ingame can't do all of its functions alone. That is false. Your example, DS's is made as a transport vehicle; it's purpose is not to slay everything it sees. The small turrets are for protection, most noteably infantry when you're dropping people off, not for just shooting people. You can do that, but that's not optimally using the vehicle. Yes, you do need gunners to get a solid amount of WP's, but that's due to DS's not being balanced to give it enough WP's.
- Remote reps on vehicles were fine, I used them all the time. The ones that sucked were infantry reps, and after speaking to people, I've concluded that a great solution would be to have a bubble rep, or some sort of fire and forget auto lock.
- I laugh when you suggest that LDS's as a repping platform, when that is just silly. Those videos that had them? Yea, don't look at that as a good idea. Remember, this is coming from CCP. Good fits and especially good tactics does not come out of them. Also, That breaks the concept of the Logistics triangle, which basically means if all logistics vehicles can do all logistic functions equally, the one that preforms all the best will be used, and for the most part will be only used. That is not balanced.
- Having a ADS as a repping platform makes even less sense as a DS or LDS being a repping platform.
Hey, thanks for the feedback! 1. Maybe. As you said though in their current form the mechanics in place do not support dedicated transport vehicles on the field so in their current state they're a bit role-less. I fondly remember the days in which having a good Dropship/gunner combination out on the field was the equivalent of calling down the hammer of thor on the enemy team though. Small turrets are there for kills, afterburners are there for protection. No one sticks around when the Forge starts charging. 2. Remote reps on vehicles were NOT fine. Literally the definition of a clunky mechanic channeling its EVE-isms vs. finding a way to make it work in a FPS environment. The delay needed for a target to lock was unncessary, the means of locking on to a target was unwieldy in a moving vehicle, and the moment you lost your lock you had to shut down the module, wait for the thing to cooldown, and then re-lock whenever they became available again. They were manageable under very specific conditions and with a lot of communication but were far from an intuitive or elegant solution. 3. Im not looking at any videos to form my ideas. I use my experience as an ADS pilot that can easily hover above enemy vehicles in order to take them out, there's no reason I couldn't also use this system in order to instatarget a friendly vehicle using the same mechanics. If given enough range they could be fine logistics platforms. 4. It's not about what makes the most amount of sense in any situation, its about giving players the OPTION to play the game in the way they see fit. If a repair/tool esque type turret was added to the game then the ADS could be a fast flying combined logistics and attack platform. It's a new remix to an old song.
1: You misunderstand what I meant by protection. DS's don't simply hang around in one single place, rather they keep on moving. For accurate drops, they would need to slow down, and when they do, they would have small turrets to at least give the pilot enough time to cleanly drop off the squad it's transporting. AB's are meant for speed and a quick getaway, yes. Both however are protection. Also, it does have a role, it's just not rewarded for it, nor is it encouraged as much seeing the map size.
2: The delay was slightly annoying, but didn't break it, and moving in a LAV (as I said, making a DS doesn't make sense to do it in the first place) doesn't make any sense in the first place, as LAV's as you should know move very quickly, and a gunner trying to lock a vehicle would have a very hard time doing so. There's quite literraly no better way of doing it for the LLV, unless it's redesigned to function similar to that of a HAV (but the vehicle itself would be very hard to control unless there was a new slot layout made), having a "turret" to control. But even then, that takes away the fact that you could only rep one single vehicle, and on top of that, only one type of tank vs. doing both before.
3: I'm shocked that you can't realize why that is a bad idea. Why would you need to rep a HAV? I want you to think about that.
4: Putting a remote module on a ADS would be equally stupid. Can I not have a opinion?
I don't care that people can do it, it's still ******* stupid to do it. Not only does it not preform it's actual role (which SHOULD be transporting a smaller assault team quickly and to give them covering fire as they hit the ground), it tries to do another role (the LLV's role), and by nature it won't be able to anywhere near as good.
As a sidenote, you didn't cover logistics triangle, and the fact that as you pointed out, this would make LLV's the only role requiring two people, and as I already pointed out, DS's aren't such a thing, so you simply can't use that. It does have a role, as I pointed out.
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Blup Blub Bloop. Translation: Die -_-
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