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Alaika Arbosa
Minmatar Republic
2443
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Posted - 2015.01.27 17:27:00 -
[1] - Quote
I like the idea I had put forward a while back that would allow your Dropsuit mods to affect your vehicle and bolster them.
Fit Shield Regs to your Pilot suit and it reduces your Recharge Delay on your DS/HAV/LAV etc.
I also like the idea of replacing the Light Weapon Slot with a Vehicle slot.
It shouldn't be a requirement for Vehicle use, though it should provide tangible benefits outside of circumventing the vehicle queue.
We the pc players make up a huge majority of active players. --Roman837
^^ROFLMAO
OMG I need to catch my breath now..
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Alaika Arbosa
Minmatar Republic
2443
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Posted - 2015.01.27 17:58:00 -
[2] - Quote
Pokey Dravon wrote:Breakin Stuff wrote: Honestly I'd rather they YANKED the vehicle cap. I don't see a need for it. or 16 vehicle limit.
Sure, I can make a pyramid.
Not before the pilots get their stuff down
Hmmm well I think it does serve a purpose in pubs to avoid excessive number of tanks but FacWar and PC? Less of reason to restrict it. I still like the idea of increasing the limit and changing values for different vehicles.
Give each team 16 vehicle points and then make LAVs cost 2 VP, DS cost 4 VP and HAV cost 8 VP.
Allow the team to spawn as many vehicles as they want so long as they do not exceed the VP limit.
We the pc players make up a huge majority of active players. --Roman837
^^ROFLMAO
OMG I need to catch my breath now..
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Alaika Arbosa
Minmatar Republic
2443
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Posted - 2015.01.27 19:35:00 -
[3] - Quote
Breakin Stuff wrote:Alaika Arbosa wrote:Pokey Dravon wrote:Breakin Stuff wrote: Honestly I'd rather they YANKED the vehicle cap. I don't see a need for it. or 16 vehicle limit.
Sure, I can make a pyramid.
Not before the pilots get their stuff down
Hmmm well I think it does serve a purpose in pubs to avoid excessive number of tanks but FacWar and PC? Less of reason to restrict it. I still like the idea of increasing the limit and changing values for different vehicles. Give each team 16 vehicle points and then make LAVs cost 2 VP, DS cost 4 VP and HAV cost 8 VP. Allow the team to spawn as many vehicles as they want so long as they do not exceed the VP limit. so two HAVs completely eat up the vehicle allotment? Sounds like a bad one to me Similar to your OP, it is an idea.
Nothing set in stone stating that these NEED to be the exact numbers used.
We the pc players make up a huge majority of active players. --Roman837
^^ROFLMAO
OMG I need to catch my breath now..
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Alaika Arbosa
Minmatar Republic
2446
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Posted - 2015.01.28 13:33:00 -
[4] - Quote
True Adamance wrote:killian178 wrote:Kain Spero wrote:Pokey Dravon wrote:Breakin Stuff wrote:Wow, I make a thread and within 30 minutes both of you two post in it to say what bad ideas I have! It's almost like you're following me, my own little fan club trying to derail every thread I make.
This is rather pathetic, you know.
The bucket is over there. go cry into it. They kind of act like the jealous ex's. Scott Pilgrim anyone? Regardless I think there needs to be more to Pilots than just this, as that's a pretty hefty SP investment just to skip the queue, you know? I always imagined that pilot suits would have access to equipment to use in their own equipment slots that gives vehicles special abilities like flares, lock on warning, etc. rather than just straight buffing the hp or dps output of vehicles This has neen suggested numerous times and still seems to be the only way id like a pilot suit. And i reallllllllly want one. But how does a suit suddenly make a tank shoot flares out its arse? IDK, I think the idea of having the Dropsuit mods fitted to the Pilot suit affect the vehicle is more reasonable.
It wouldn't be anything new to code besides the connection between the Pilot suits mods and the Vehicles stats. Beyond that, most all of the items that would be available would have rather straightforward benefits instead of things like "Nanohives make me a mobile Supply Depot" "Remotes give me Chaff flares"
Biotics would be useless, EHP (extenders/plates) would be rather useless too.
Damage mods could be applied as a flat % bonus to Damage (stacking penalties like usual). Scan Mods would affect Active Scanners or make the vehicle "Stealth". Rechargers/Regs/Reps would all provide tangible (albeit minor in the case of Reps) benefits.
We the pc players make up a huge majority of active players. --Roman837
^^ROFLMAO
OMG I need to catch my breath now..
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