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        |  Jack the Rlpper
 MONSTER SYNERGY
 
 25
 
 
      | Posted - 2015.01.22 10:40:00 -
          [1] - Quote 
 Is it truely the best suits in the game if played properly I wanna Skill Cal Assault,Sentinel,Commando maybe scout one day and Never logi cause I love my min Logi sorta the hole triage cap stopping gurdians also for a full minute seems bs plus my friend got gurdians off repping a tank yesterday so I may skill out of logi completely or go Cal or Amarr logi not sure yet but again Thought opinions and comments on the Cal Assault,Sentinel,Commando please and no trolls please constructive posts please and thank you
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        |  pegasis prime
 BIG BAD W0LVES
 
 1967
 
 
      | Posted - 2015.01.22 10:51:00 -
          [2] - Quote 
 Cal assaults are great when combined with a Rail rifle as it allows you to keep at range. When fitting a cal assault suit your best off with nothing but regulators in the low slots and a mix of extenders and enegisers/recharger in the highs . The trick to running any cal suit is keeping range and cover between you and your target as it will allow your shields to do their job
 
 Proud Caldari purist . Rank 10 colonel omiwarrior.  I fought and bled for the State on Caldari prime. | 
      
      
        |  Middas Betancore
 Mantodea MC
 
 406
 
 
      | Posted - 2015.01.22 10:53:00 -
          [3] - Quote 
 The shield regen style if played correctly is good, but
 
 In a traditional one v one, both ppl just unload into each other, most of the time you will lose
 
 Playing "True Caldari" styles means a lot of attention to movement and range, not just running at objectives
 
 It's all in the timing
 
 Lets say u have 4 secs till your shields recharge begin, at 50hp/sec, armour rep of 1/sec
 The armor player has shield delay of 7 secs, 15 shield recharge, 10 armour rep
 
 They are both wounded by 400hp, then stop taking damage
 
 3 secs in
 Caldari has 3hp regend
 Armour has 30hp back
 
 7sexs
 Caldari has 157hp regend
 Armour has 70hp back
 
 10 secs
 Caldari has 310 hp regend
 Armour has 145 hp
 
 
 So as u can see, if the Caldari gets the opportunity to recover he will be ready to fight much quicker than an armour player, BUT if either player gets hit AT ALL the shield delay timer resets, so it can be tricky
 
 However the armour player will likely have more hp to begin, and can be repped by a logi, but caldari can use armour rep tool also
 
 The choice is up to you, hope this helped
 
 "Deploy the gas, we'll burn what's left"- Redacted | 
      
      
        |  Jack the Rlpper
 MONSTER SYNERGY
 
 26
 
 
      | Posted - 2015.01.22 11:03:00 -
          [4] - Quote 
 
 pegasis prime wrote:Cal assaults are great when combined with a Rail rifle as it allows you to keep at range. When fitting a cal assault suit your best off with nothing but regulators in the low slots and a mix of extenders and enegisers/recharger in the highs . The trick to running any cal suit is keeping range and cover between you and your target as it will allow your shields to do their job  What if i choose the arr?
 
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        |  Jack the Rlpper
 MONSTER SYNERGY
 
 26
 
 
      | Posted - 2015.01.22 11:05:00 -
          [5] - Quote 
 
 Middas Betancore wrote:The shield regen style if played correctly is good, but
 In a traditional one v one, both ppl just unload into each other, most of the time you will lose
 
 Playing "True Caldari" styles means a lot of attention to movement and range, not just running at objectives
 
 It's all in the timing
 
 Lets say u have 4 secs till your shields recharge begin, at 50hp/sec, armour rep of 1/sec
 The armor player has shield delay of 7 secs, 15 shield recharge, 10 armour rep
 
 They are both wounded by 400hp, then stop taking damage
 
 3 secs in
 Caldari has 3hp regend
 Armour has 30hp back
 
 7sexs
 Caldari has 157hp regend
 Armour has 70hp back
 
 10 secs
 Caldari has 310 hp regend
 Armour has 145 hp
 
 
 So as u can see, if the Caldari gets the opportunity to recover he will be ready to fight much quicker than an armour player, BUT if either player gets hit AT ALL the shield delay timer resets, so it can be tricky
 
 However the armour player will likely have more hp to begin, and can be repped by a logi, but caldari can use armour rep tool also
 
 The choice is up to you, hope this helped
 I was hoping for something along the lines of that but more so when using it if i need to go to the point i have a arr as example i come into another assault would i be able to strafe enough to tke less damage if my aims good ans kill him in a sense jus base 1v1 type info but thank you tho
 
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        |  demonkiller 12
 The Rainbow Effect
 Negative-Feedback
 
 474
 
 
      | Posted - 2015.01.22 11:56:00 -
          [6] - Quote 
 
 pegasis prime wrote:Cal assaults are great when combined with a Rail rifle as it allows you to keep at range. When fitting a cal assault suit your best off with nothing but regulators in the low slots and a mix of extenders and enegisers/recharger in the highs . The trick to running any cal suit is keeping range and cover between you and your target as it will allow your shields to do their job  Pre much
 4 extenders
 1 energizer
 1/2 regulators
 1 kincat so you can always keep range between you and your targets
 0/1 reactive plate
 still get around 55 shield regen a second with either 3.1 or 2.1(?) recharge delay from 1 or 2 regulators
 
 can also run
 3 dmg mod
 1 extender
 1 energizer
 same lows
 but if you run ^ fit a militia sniper rifle (excluding skills) can 1 hit headshot you
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        |  pegasis prime
 BIG BAD W0LVES
 
 1968
 
 
      | Posted - 2015.01.22 11:57:00 -
          [7] - Quote 
 
 Jack the Rlpper wrote:pegasis prime wrote:Cal assaults are great when combined with a Rail rifle as it allows you to keep at range. When fitting a cal assault suit your best off with nothing but regulators in the low slots and a mix of extenders and enegisers/recharger in the highs . The trick to running any cal suit is keeping range and cover between you and your target as it will allow your shields to do their job  What if i choose the arr? 
 Personally I'd say go gallente then as cal suits arnt design to take sustained fire up close. Shields in dust are designed around ranged combat and the rr imo is the best rife for ranged combat. the true strengh in shielding is its ability to recharge verry quickly my cko assault has aprox 450 shields with a recharge dely of 1.69 seconds and a depleated dely of aprox 2 sec and a recharge rate of about 90 shields per second .
 
 Proud Caldari purist . Rank 10 colonel omiwarrior.  I fought and bled for the State on Caldari prime. | 
      
      
        |  Jack the Rlpper
 MONSTER SYNERGY
 
 26
 
 
      | Posted - 2015.01.22 11:59:00 -
          [8] - Quote 
 
 pegasis prime wrote:Jack the Rlpper wrote:pegasis prime wrote:Cal assaults are great when combined with a Rail rifle as it allows you to keep at range. When fitting a cal assault suit your best off with nothing but regulators in the low slots and a mix of extenders and enegisers/recharger in the highs . The trick to running any cal suit is keeping range and cover between you and your target as it will allow your shields to do their job  What if i choose the arr? Personally I'd say go gallente then as cal suits arnt design to take sustained fire up close. Shields in dust are designed around ranged combat and the rr imo is the best rife for ranged combat. the true strengh in shielding is its ability to recharge verry quickly my cko assault has aprox 450 shields with a recharge dely of 1.69 seconds and a depleated dely of aprox 2 sec and a recharge rate of about 90 shields per second . Im talking about using an assault rail rifle ive fallen in love with it generally speaking my second choice is gal tho but i really wanted to go cal but if you think gal would benefit me more then ill take that in high consideration. also i was thinking bout calmando and cal sentinel
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        |  Jack the Rlpper
 MONSTER SYNERGY
 
 26
 
 
      | Posted - 2015.01.22 12:00:00 -
          [9] - Quote 
 
 demonkiller 12 wrote:pegasis prime wrote:Cal assaults are great when combined with a Rail rifle as it allows you to keep at range. When fitting a cal assault suit your best off with nothing but regulators in the low slots and a mix of extenders and enegisers/recharger in the highs . The trick to running any cal suit is keeping range and cover between you and your target as it will allow your shields to do their job  Pre much 4 extenders 1 energizer 1/2 regulators 1 kincat so you can always keep range between you and your targets 0/1 reactive plate still get around 55 shield regen a second with either 3.1 or 2.1(?) recharge delay from 1 or 2 regulators can also run  3 dmg mod 1 extender 1 energizer same lows but if you run ^ fit a militia sniper rifle (excluding skills) can 1 hit headshot you thanks but i wasnt asking for a suit build more so if it would sustain 1v1 with an arr
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        |  Mejt0
 Dead Man's Game
 RUST415
 
 711
 
 
      | Posted - 2015.01.22 12:03:00 -
          [10] - Quote 
 Cal Assault is good, but it's not as good when it comes to rushing/holding the objective.
 
 Cal sent, again is not as good for teamplay as armor based types.
 
 Commando is good. But not as needed as minmando.
 
 Shield based suits are just not as good as armor based when it comes to teamplay.
 Cuz triage hives, reps etc, they keep your armor up all the time.
 
 Loyal to State. Led by Tibus Heth. Not scared of death [like Admiral Yakiya Tobil-Toba]. Honour and Mission over money | 
      
      
        |  Jack the Rlpper
 MONSTER SYNERGY
 
 26
 
 
      | Posted - 2015.01.22 12:07:00 -
          [11] - Quote 
 
 Mejt0 wrote:Cal Assault is good, but it's not as good when it comes to rushing/holding the objective.
 Cal sent, again is not as good for teamplay as armor based types.
 
 Commando is good. But not as needed as minmando.
 
 Shield based suits are just not as good as armor based when it comes to teamplay.
 Cuz triage hives, reps etc, they keep your armor up all the time.
 
 
 Ok my only other choice would be gal sentinel,commando,assault but the assaukt bonus isnt that worth getting i had gko sentinel it died fast and gko commando but it was to easy to die in so i tried all amarr that didnt work for me either so i was gonna go cal this time since before i respec the first 3 times i was all min
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        |  pegasis prime
 BIG BAD W0LVES
 
 1968
 
 
      | Posted - 2015.01.22 12:09:00 -
          [12] - Quote 
 
 Jack the Rlpper wrote:pegasis prime wrote:Jack the Rlpper wrote:pegasis prime wrote:Cal assaults are great when combined with a Rail rifle as it allows you to keep at range. When fitting a cal assault suit your best off with nothing but regulators in the low slots and a mix of extenders and enegisers/recharger in the highs . The trick to running any cal suit is keeping range and cover between you and your target as it will allow your shields to do their job  What if i choose the arr? Personally I'd say go gallente then as cal suits arnt design to take sustained fire up close. Shields in dust are designed around ranged combat and the rr imo is the best rife for ranged combat. the true strengh in shielding is its ability to recharge verry quickly my cko assault has aprox 450 shields with a recharge dely of 1.69 seconds and a depleated dely of aprox 2 sec and a recharge rate of about 90 shields per second . Im talking about using an assault rail rifle ive fallen in love with it generally speaking my second choice is gal tho but i really wanted to go cal but if you think gal would benefit me more then ill take that in high consideration. also i was thinking bout calmando and cal sentinel 
 Sorry miss read your post if your using the aar then cal all the way as you still have a beastly range . thw calmando with its dammage bonus to rails is great for applying dps but its survivability on the front line is a bit on the low side .
 
 The cal assault can be used for cqc but you better keep moving and utilise cover this will allow your regulators to their job.
 
 Getting that recharge delay to a minimum is essential when running cal suits . it also wouldent hurt to get your biotics skill maxxed and get that passive speed and stamina bonus .
 
 Proud Caldari purist . Rank 10 colonel omiwarrior.  I fought and bled for the State on Caldari prime. | 
      
      
        |  Jack the Rlpper
 MONSTER SYNERGY
 
 26
 
 
      | Posted - 2015.01.22 12:14:00 -
          [13] - Quote 
 
 pegasis prime wrote:Jack the Rlpper wrote:pegasis prime wrote:Jack the Rlpper wrote:pegasis prime wrote:Cal assaults are great when combined with a Rail rifle as it allows you to keep at range. When fitting a cal assault suit your best off with nothing but regulators in the low slots and a mix of extenders and enegisers/recharger in the highs . The trick to running any cal suit is keeping range and cover between you and your target as it will allow your shields to do their job  What if i choose the arr? Personally I'd say go gallente then as cal suits arnt design to take sustained fire up close. Shields in dust are designed around ranged combat and the rr imo is the best rife for ranged combat. the true strengh in shielding is its ability to recharge verry quickly my cko assault has aprox 450 shields with a recharge dely of 1.69 seconds and a depleated dely of aprox 2 sec and a recharge rate of about 90 shields per second . Im talking about using an assault rail rifle ive fallen in love with it generally speaking my second choice is gal tho but i really wanted to go cal but if you think gal would benefit me more then ill take that in high consideration. also i was thinking bout calmando and cal sentinel Sorry miss read your post if your using the aar then cal all the way as you still have a beastly range . thw calmando with its dammage bonus to rails is great for applying dps but its survivability on the front line is a bit on the low side .  The cal assault can be used for cqc but you better keep moving and utilise cover this will allow your regulators to their job.  Getting that recharge delay to a minimum is essential when running cal suits . it also wouldent hurt to get your biotics skill maxxed and get that passive speed and stamina bonus . aswome great to know just put my spirit back as for cal sentinel im choosing it primaraly for forging but also as my heavy as i have a logi friend who is proto pin and will keep me alive with reps till death of him and then me and the commando is for when i have another commando in the squad making both commandos survive longer it works ive done it before and for asault glad to here the hit and run is my style but also have enough of its tank and regen to sustain 1v1 fights so im going to stick with my cal adventure and become a soilder for the state.
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        |  demonkiller 12
 The Rainbow Effect
 Negative-Feedback
 
 475
 
 
      | Posted - 2015.01.22 12:57:00 -
          [14] - Quote 
 
 Jack the Rlpper wrote:demonkiller 12 wrote:pegasis prime wrote:Cal assaults are great when combined with a Rail rifle as it allows you to keep at range. When fitting a cal assault suit your best off with nothing but regulators in the low slots and a mix of extenders and enegisers/recharger in the highs . The trick to running any cal suit is keeping range and cover between you and your target as it will allow your shields to do their job  Pre much 4 extenders 1 energizer 1/2 regulators 1 kincat so you can always keep range between you and your targets 0/1 reactive plate still get around 55 shield regen a second with either 3.1 or 2.1(?) recharge delay from 1 or 2 regulators can also run  3 dmg mod 1 extender 1 energizer same lows but if you run ^ fit a militia sniper rifle (excluding skills) can 1 hit headshot you thanks but i wasnt asking for a suit build more so if it would sustain 1v1 with an arr  and I wasnt responding to you
 but youre welcome to use those fits
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        |  pegasis prime
 BIG BAD W0LVES
 
 1968
 
 
      | Posted - 2015.01.22 13:03:00 -
          [15] - Quote 
 
 demonkiller 12 wrote:Jack the Rlpper wrote:demonkiller 12 wrote:pegasis prime wrote:Cal assaults are great when combined with a Rail rifle as it allows you to keep at range. When fitting a cal assault suit your best off with nothing but regulators in the low slots and a mix of extenders and enegisers/recharger in the highs . The trick to running any cal suit is keeping range and cover between you and your target as it will allow your shields to do their job  Pre much 4 extenders 1 energizer 1/2 regulators 1 kincat so you can always keep range between you and your targets 0/1 reactive plate still get around 55 shield regen a second with either 3.1 or 2.1(?) recharge delay from 1 or 2 regulators can also run  3 dmg mod 1 extender 1 energizer same lows but if you run ^ fit a militia sniper rifle (excluding skills) can 1 hit headshot you thanks but i wasnt asking for a suit build more so if it would sustain 1v1 with an arr  and I wasnt responding to you but youre welcome to use those fits 
 My go to cko assault build
 
 2 complex shield extenders
 2 enhanced enegisers
 1 complex dammage mod
 3 complex regulators (essential for getting that dely down to 1.69 seconds )
 Klaky rail rifle
 klaky bolt pistol
 compact nano hive
 flux grenade .
 
 Give it a shot . As a shield tanker I literally never put plates on my cal suits. Yea it won't stand up to continued and sustain fire but if your a hit and run guy it will server you well.
 
 
 Proud Caldari purist . Rank 10 colonel omiwarrior.  I fought and bled for the State on Caldari prime. | 
      
      
        |  Shamarskii Simon
 The Hundred Acre Hood
 RISE of LEGION
 
 44
 
 
      | Posted - 2015.01.22 13:04:00 -
          [16] - Quote 
 
 In all honesty, a laser rifle kind of mentality should be used.
 -fight just outside of their optimal, but just inside my effective-
 Now, i know the RR's best range is between 85 - 93m (imo) and the laser is the only thing that can quickly out DPS you around here. Just like the laser, abuse cover. Pop in and out, rep up/reload while down, fire, repeat.
 
 If you are using a RR, try using an anti-shield sidearm, OR a magsec.
 
 I say use the magsec because of the reload speed increase on the cal assault, prof'ing the magsec might be a good idea.
 However, most people have a smg ready to use.
 
 I use a magsec for the 5% more against shield just incase.
 
 You MUST recharge and regulate. I have a motto of keeping shield recharge over 60 shp/s (my "true" cal assault c/1 has 80shp/s @ 420+ shp.) If you only tank your shields you aren't very effective below 200 shp. Shields failing is one of the most fearful thing a cal suit has.
 
 I wish i had the time to give you more info. I'll post later.
 
 
 Entering the void and becoming wind with my repbus. | 
      
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