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Jack the Rlpper
MONSTER SYNERGY
25
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Posted - 2015.01.22 10:40:00 -
[1] - Quote
Is it truely the best suits in the game if played properly I wanna Skill Cal Assault,Sentinel,Commando maybe scout one day and Never logi cause I love my min Logi sorta the hole triage cap stopping gurdians also for a full minute seems bs plus my friend got gurdians off repping a tank yesterday so I may skill out of logi completely or go Cal or Amarr logi not sure yet but again Thought opinions and comments on the Cal Assault,Sentinel,Commando please and no trolls please constructive posts please and thank you |
Jack the Rlpper
MONSTER SYNERGY
26
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Posted - 2015.01.22 11:03:00 -
[2] - Quote
pegasis prime wrote:Cal assaults are great when combined with a Rail rifle as it allows you to keep at range. When fitting a cal assault suit your best off with nothing but regulators in the low slots and a mix of extenders and enegisers/recharger in the highs . The trick to running any cal suit is keeping range and cover between you and your target as it will allow your shields to do their job What if i choose the arr?
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Jack the Rlpper
MONSTER SYNERGY
26
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Posted - 2015.01.22 11:05:00 -
[3] - Quote
Middas Betancore wrote:The shield regen style if played correctly is good, but
In a traditional one v one, both ppl just unload into each other, most of the time you will lose
Playing "True Caldari" styles means a lot of attention to movement and range, not just running at objectives
It's all in the timing
Lets say u have 4 secs till your shields recharge begin, at 50hp/sec, armour rep of 1/sec The armor player has shield delay of 7 secs, 15 shield recharge, 10 armour rep
They are both wounded by 400hp, then stop taking damage
3 secs in Caldari has 3hp regend Armour has 30hp back
7sexs Caldari has 157hp regend Armour has 70hp back
10 secs Caldari has 310 hp regend Armour has 145 hp
So as u can see, if the Caldari gets the opportunity to recover he will be ready to fight much quicker than an armour player, BUT if either player gets hit AT ALL the shield delay timer resets, so it can be tricky
However the armour player will likely have more hp to begin, and can be repped by a logi, but caldari can use armour rep tool also
The choice is up to you, hope this helped I was hoping for something along the lines of that but more so when using it if i need to go to the point i have a arr as example i come into another assault would i be able to strafe enough to tke less damage if my aims good ans kill him in a sense jus base 1v1 type info but thank you tho
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Jack the Rlpper
MONSTER SYNERGY
26
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Posted - 2015.01.22 11:59:00 -
[4] - Quote
pegasis prime wrote:Jack the Rlpper wrote:pegasis prime wrote:Cal assaults are great when combined with a Rail rifle as it allows you to keep at range. When fitting a cal assault suit your best off with nothing but regulators in the low slots and a mix of extenders and enegisers/recharger in the highs . The trick to running any cal suit is keeping range and cover between you and your target as it will allow your shields to do their job What if i choose the arr? Personally I'd say go gallente then as cal suits arnt design to take sustained fire up close. Shields in dust are designed around ranged combat and the rr imo is the best rife for ranged combat. the true strengh in shielding is its ability to recharge verry quickly my cko assault has aprox 450 shields with a recharge dely of 1.69 seconds and a depleated dely of aprox 2 sec and a recharge rate of about 90 shields per second . Im talking about using an assault rail rifle ive fallen in love with it generally speaking my second choice is gal tho but i really wanted to go cal but if you think gal would benefit me more then ill take that in high consideration. also i was thinking bout calmando and cal sentinel |
Jack the Rlpper
MONSTER SYNERGY
26
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Posted - 2015.01.22 12:00:00 -
[5] - Quote
demonkiller 12 wrote:pegasis prime wrote:Cal assaults are great when combined with a Rail rifle as it allows you to keep at range. When fitting a cal assault suit your best off with nothing but regulators in the low slots and a mix of extenders and enegisers/recharger in the highs . The trick to running any cal suit is keeping range and cover between you and your target as it will allow your shields to do their job Pre much 4 extenders 1 energizer 1/2 regulators 1 kincat so you can always keep range between you and your targets 0/1 reactive plate still get around 55 shield regen a second with either 3.1 or 2.1(?) recharge delay from 1 or 2 regulators can also run 3 dmg mod 1 extender 1 energizer same lows but if you run ^ fit a militia sniper rifle (excluding skills) can 1 hit headshot you thanks but i wasnt asking for a suit build more so if it would sustain 1v1 with an arr |
Jack the Rlpper
MONSTER SYNERGY
26
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Posted - 2015.01.22 12:07:00 -
[6] - Quote
Mejt0 wrote:Cal Assault is good, but it's not as good when it comes to rushing/holding the objective.
Cal sent, again is not as good for teamplay as armor based types.
Commando is good. But not as needed as minmando.
Shield based suits are just not as good as armor based when it comes to teamplay. Cuz triage hives, reps etc, they keep your armor up all the time.
Ok my only other choice would be gal sentinel,commando,assault but the assaukt bonus isnt that worth getting i had gko sentinel it died fast and gko commando but it was to easy to die in so i tried all amarr that didnt work for me either so i was gonna go cal this time since before i respec the first 3 times i was all min |
Jack the Rlpper
MONSTER SYNERGY
26
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Posted - 2015.01.22 12:14:00 -
[7] - Quote
pegasis prime wrote:Jack the Rlpper wrote:pegasis prime wrote:Jack the Rlpper wrote:pegasis prime wrote:Cal assaults are great when combined with a Rail rifle as it allows you to keep at range. When fitting a cal assault suit your best off with nothing but regulators in the low slots and a mix of extenders and enegisers/recharger in the highs . The trick to running any cal suit is keeping range and cover between you and your target as it will allow your shields to do their job What if i choose the arr? Personally I'd say go gallente then as cal suits arnt design to take sustained fire up close. Shields in dust are designed around ranged combat and the rr imo is the best rife for ranged combat. the true strengh in shielding is its ability to recharge verry quickly my cko assault has aprox 450 shields with a recharge dely of 1.69 seconds and a depleated dely of aprox 2 sec and a recharge rate of about 90 shields per second . Im talking about using an assault rail rifle ive fallen in love with it generally speaking my second choice is gal tho but i really wanted to go cal but if you think gal would benefit me more then ill take that in high consideration. also i was thinking bout calmando and cal sentinel Sorry miss read your post if your using the aar then cal all the way as you still have a beastly range . thw calmando with its dammage bonus to rails is great for applying dps but its survivability on the front line is a bit on the low side . The cal assault can be used for cqc but you better keep moving and utilise cover this will allow your regulators to their job. Getting that recharge delay to a minimum is essential when running cal suits . it also wouldent hurt to get your biotics skill maxxed and get that passive speed and stamina bonus . aswome great to know just put my spirit back as for cal sentinel im choosing it primaraly for forging but also as my heavy as i have a logi friend who is proto pin and will keep me alive with reps till death of him and then me and the commando is for when i have another commando in the squad making both commandos survive longer it works ive done it before and for asault glad to here the hit and run is my style but also have enough of its tank and regen to sustain 1v1 fights so im going to stick with my cal adventure and become a soilder for the state. |
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