Vitantur Nothus
Nos Nothi
1849
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Posted - 2015.01.21 03:50:00 -
[2] - Quote
One Eyed King wrote: I don't know that comparing PC Skirmish to Ambush Pubs is an appropriate measure.
The point is that militia gear doesn't hold up well against an organized, well-equipped opponent. I might be alone in this, but I would be disheartened to see even a percentage of PC matches reduced to the likes of a pubstomp. We're discussing the highest level of competitive play here. Consider the egos, aspirations, bitter rivalries, and the enormity of resources in play. These matches are where the best of the best meet; each and every one should be spectacularly expensive and rewarding.
Think back to the first time you were picked for PC by a Field Commander. That feeling -- that right of passage -- should be as meaningful to the players of tomorrow as it was for us in times past. PC is the only endgame we have. It is where the heroes are. It is our Valhalla.
Why would we risk cheapening that experience?
To breathe new life into PC, we must find a way to resurrect the competitive spirit and sense of corporate identity we had coming into Uprising. Holding land must have meaning, but it must also require effort and commitment ...
Soon, we will all get a warbarge which pays us perks as we progress. We will dock that warbarge in a corp flotilla, which will also pays players perks. What if the value of the corp-based, flotilla payouts were determined solely by the count and the types of districts held by that corp?
That's Step 1. Add meaning to district ownership. Now onto Step 2 (Activity) ...
Each district under corporate control must be "maintained" through player activity or it reverts to NPC ownership. At the end of a given period (say one week), a corp's total number of completed daily missions is tallied. If that number meets district maintenance threshold, then business as usual. If however, the threshold is not met, surplus districts revolt and return to NPC ownership.
And finally, Step 3 (Corporate Identity) ...
Hey, Mr. Newbro! Want to earn SP and Isk faster? Join a PC-active corp! Contribute to the cause by completing your Daily Missions; see your efforts appreciated and rewarded!
Hey, Mr Veteran! You've developed quite the ruthless reputation. Want to browbeat even more NPCs into submission? Reinvest Isk in your warbarge's "warlord" skill. Broadcast your acts of ruthlessness and valor across the sector; amplify your contribution to corporate district control.
Hey, Mr. CEO! Want to keep your districts intact and reward your troops? Get active! Want to expand your control? Perhaps conquer Molten Heath? You're going to need more troops, so get out there and recruit like a Contraban Joe!
Sample Maths (Illustration Only)
Cargo Hub: Improve vendor buyback prices by 1% Research Lab: Increase end-of-match SP gains by 1% Production Facility: Increase end-of-match Isk gains by 1% Corp Flotilla Perk (1): Vendor Buyback Price = +1% + Cargo Hub Bonus Corp Flotilla Perk (2): End-of-match SP Gains = +1% + Research Lab Bonus Corp Flotilla Perk (3): End-of-match Isk Gains = +1% + Production Facility Bonus Merc Warbarge, Level 1 Warlord: Reputation sufficient to suppress/control 1 district Merc Warbarge, Level 5 Warlord: Reputation sufficient to suppress/control 3 districts
Sample Maintenance Requirement: Player must complete 15 missions over the course of the week to be counted as "active"
Sample Corp: 50 districts under corp control (+16% Isk, +17% SP, +17% Vendor Prices) 10 vets, warlord level 5 (supports 30 district) 20 newbros, warlord level 1 (supports 20 districts)
Sample, Week 1: Of the corp's 20 newbros, 15 meet maintenance req't (15 districts supported) Of the corp's 10 vets, 3 meet maintenance req't (9 districts supported) Of the corp's 50 districts, 26 revolt and return to NPC control.
Sample Corp enters Week 2 with 24 districts (+8% Isk, +8% SP, +8% Vendor Prices) (+/- districts gained or loss through traditional conquest) |