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Big Burns
Crux Special Tasks Group Gallente Federation
321
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Posted - 2015.01.19 09:08:00 -
[1] - Quote
-The effects of weapons and their damage attributes towards armor and shields. This is very interesting because it makes you use flux when using a combat rifle or grenades with a scrambler rifle. Or you'll have to use team-work to take down enemies. This is a good thing, but given the current state of the game, where players don't usually roll in squads or play objectively, it hurts those of us who are forced to run solo and limits our, already incapable ability, of influencing the outcome of the battle. The AR is a happy medium between this issue, but it seems to be having some issues as of right now.
-Bandwidth is another example of a great idea showing up late to the party. Again, this is a great idea, for preventing equipment spam, but now if a solo player wants to throw down all of the drop uplinks that will be used for the entire team that match, since no one else seems to do it, then wants to switch to an assault suit and contribute to the killing aspect or clone count, this is now impossible. This now makes it nearly impossible for veteran players to use their skills to their fullest ability.
-I see more people using Core Locus Grenades again, and other weapons that seem to give players an edge, but that's nothing new and not really a big deal. I would like to focus however, on the blueshield issue. This has apparently made its way back onto the scene once again. Suits that have more High Slots generally win 1v1's due to the abundance of non existing hit detection and what not. The added affect of speed compliments this glitch, for a lack of better words.
-The whole concept of Skill Points and the Prestige that it once had is almost entirely irrelevant now, given the enormous Cap Ceiling. The gap between veteran players and newer ones closed very quickly. This was bound to happen and it's not a bad thing, but it certainly speeded the whole process up...maybe too soon. I now find myself skilled into just about everything and the whole rush or thrill of skilling into something is gone as it only takes a few hours to go proto in a particular area. I believe the "Grind" attracted me and everyone else to Dust more than anything. It gave a certain...challenge aspect to the game. Now it's just kinda like...just get rid of the skill tree all together.
-Isk distribution and pay-outs for pub matches is still unbalanced and frustrating. However, I do like the new and improved Daily Missions, that was a nice touch to both counter the isk pay-out issue and give some incentive to those who don't concentrate on winning matches. I would like to see CCP "buff" it up a little bit though. A lot of the missions that I've seen can be easily accomplished in a few short matches of ambush, but nevertheless I must say that I'm impressed with this new addition.
-The last thing I would like to point out is the obvious. Dust has certainly lost a vast majority of its playerbase and you can feel the pain when looking for squads or large corps. I believe Molon Labe has the biggest active player base and even they only have as many as 20 guys on at any given time. Honestly, at this point it may be better for CCP to start deleting some of these inactive corps and consolidating the playerbase into larger corps...some how. I think it would be better to have 5 large corps than 100 small corps with 2 or 3 active players in each.
-Oh, I almost forgot. The Maps are way too large and over detailed. If having a small playerbase wasn't bad enough. I spend most of the time trying to find activity and enemies. There has been a lot of good things that I've seen improved, but the combination of all of these things, has made the game stale and un-interesting. Sometimes I wish CCP could just hit the rewind button and take us all back to before Uprising, but there you go so.
I'm a try-hard, because half my team sits in the MCC.
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Big Burns
Crux Special Tasks Group Gallente Federation
321
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Posted - 2015.01.19 09:16:00 -
[2] - Quote
Sorry one more thing. CQC was an important element to this game. The logi/heavy combo is a Dust514 teamwork trademark and needs some recognition in the future. Again, please shrink the maps. thanks.
I'm a try-hard, because half my team sits in the MCC.
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xavier zor
Rogue Instincts
426
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Posted - 2015.01.19 09:21:00 -
[3] - Quote
Big Burns wrote: -Oh, I almost forgot. The Maps are way too large and over detailed. If having a small playerbase wasn't bad enough. I spend most of the time trying to find activity and enemies. There has been a lot of good things that I've seen improved, but the combination of all of these things, has made the game stale and un-interesting. Sometimes I wish CCP could just hit the rewind button and take us all back to before Uprising, but there you go so.
The map size is perfectly fine
Official Ishokune supporter
Knifed duna2002's tank, then the mercenary himself
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Big Burns
Crux Special Tasks Group Gallente Federation
321
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Posted - 2015.01.19 09:23:00 -
[4] - Quote
xavier zor wrote:Big Burns wrote: -Oh, I almost forgot. The Maps are way too large and over detailed. If having a small playerbase wasn't bad enough. I spend most of the time trying to find activity and enemies. There has been a lot of good things that I've seen improved, but the combination of all of these things, has made the game stale and un-interesting. Sometimes I wish CCP could just hit the rewind button and take us all back to before Uprising, but there you go so.
The map size is perfectly fine
Really? Why do you think so?
I'm a try-hard, because half my team sits in the MCC.
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