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xavier zor
Rogue Instincts
421
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Posted - 2015.01.16 11:14:00 -
[1] - Quote
Sadly, i now admit that gallante tanks will never be as good as caldari tanks :(
i tried a triple repped madrugar, a mix of the 3 armor modules, and everything in-between but it isn't as good as my caldari tank.
The armor hardener lasts to long, no one will be in a tank fight for 30+ seconds, and no one will be fighting a FG/swarmer for 30 seconds either.
Caldari tanks are the alpha, and the omega!
Official Ishokune supporter
Knifed duna2002's tank, then the mercenary himself
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Jack McReady
DUST University Ivy League
1818
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Posted - 2015.01.16 11:20:00 -
[2] - Quote
most AV options are anti armor, weak against shields.
PLC is ok but even HAV can dodge the slowmo projectiles.
there is your reason. |
Bahirae Serugiusu
Vendetta Reactionary Force
463
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Posted - 2015.01.16 13:18:00 -
[3] - Quote
Jack McReady wrote:most AV options are anti armor, weak against shields.
PLC is ok but even HAV can dodge the slowmo projectiles.
there is your reason. To bad no one will ever wisen up and use a Gunnlogi and instead will complain about Rail Guns and Explosives doing more damage to armor.
The State will always survive.
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2830
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Posted - 2015.01.16 13:23:00 -
[4] - Quote
The only thing Cal tanks have over Gal tanks is versatility (a few more fitting options), maneuverability (can actually turn around in a decent time), and burst tanking.
Personally, I find Madrugars far more survivable than Gunnlogies, it's just I hate how slow they turn.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2830
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Posted - 2015.01.16 13:25:00 -
[5] - Quote
Jack McReady wrote:most AV options are anti armor, weak against shields.
PLC is ok but even HAV can dodge the slowmo projectiles.
there is your reason. Armor repairing 500-750hp in between shots (2-3sec) more than makes up for the lack of resistances.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16629
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Posted - 2015.01.16 13:55:00 -
[6] - Quote
Vulpes Dolosus wrote:Jack McReady wrote:most AV options are anti armor, weak against shields.
PLC is ok but even HAV can dodge the slowmo projectiles.
there is your reason. Armor repairing 500-750hp in between shots (2-3sec) more than makes up for the lack of resistances.
You cannot rep armour at 750 per second.
137.5 on a complex repper with the Level V accompanying skill. So the theoretical threshold for regeneration is
137.5 *3 = 412.5 which is 87.5 less than your lowest assertion.
However you cannot even fit with maxed skills 3x Complex Heavy Reppers and a Basic Turret let alone 3x Complex Reppers.
If you were to fit a competitive turret you could only fit 387.5 per seconds worth of regenerative modules assuming a Neutron Blaster and not other modules.
That is not even remotely balanced in any sense of the word when a comparable Gunnlogi could fit a full prototype racial tank outstripping Madrugar damage resistances, static HP, eHP, and fire power achieving a significantly higher meta level tank. Coupled with a better mobility profile with the ability to aid horizontal turret traversal due to hulls inherently better torque the Gunnlogi outstrips the Madrugar in every sense.
Dare I not mention the Missile Turret which fundamentally undermines the Armour HAV entirely. Having sufficient alpha (using the correct term) to outright anhialate it without any equal or balancing feature set against it.
Now don't even get me started on the 15% more efficient damage negation the hardener conveys or the Gunnlogi's superior fitting profile.....
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Echo 1991
Titans of Phoenix VP Gaming Alliance
676
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Posted - 2015.01.16 14:04:00 -
[7] - Quote
True Adamance wrote:Vulpes Dolosus wrote:Jack McReady wrote:most AV options are anti armor, weak against shields.
PLC is ok but even HAV can dodge the slowmo projectiles.
there is your reason. Armor repairing 500-750hp in between shots (2-3sec) more than makes up for the lack of resistances. You cannot rep armour at 750 per second. 137.5 on a complex repper with the Level V accompanying skill. So the theoretical threshold for regeneration is 137.5 *3 = 412.5 which is 87.5 less than your lowest assertion. However you cannot even fit with maxed skills 3x Complex Heavy Reppers and a Basic Turret let alone 3x Complex Reppers. If you were to fit a competitive turret you could only fit 387.5 per seconds worth of regenerative modules assuming a Neutron Blaster and not other modules. That is not even remotely balanced in any sense of the word when a comparable Gunnlogi could fit a full prototype racial tank outstripping Madrugar damage resistances, static HP, eHP, and fire power achieving a significantly higher meta level tank. Coupled with a better mobility profile with the ability to aid horizontal turret traversal due to hulls inherently better torque the Gunnlogi outstrips the Madrugar in every sense. Dare I not mention the Missile Turret which fundamentally undermines the Armour HAV entirely. Having sufficient alpha (using the correct term) to outright anhialate it without any equal or balancing feature set against it. Now don't even get me started on the 15% more efficient damage negation the hardener conveys or the Gunnlogi's superior fitting profile..... He didn't say that true, he said 750 every 2-3 seconds |
Bright Cloud
Namtar Elite Gallente Federation
773
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Posted - 2015.01.16 14:59:00 -
[8] - Quote
Both tanks have different concepts. At the moment it looks like this:
madrugar: highest possible regen rate and that regen works aswell while under fire and amount of raw HP
Gunnlogi: no need for regen modules due to natual regen, highest possible resistance due to shield hardeners and the lack of anti shield AV makes it even worse.
Thing is the only actual "anti shield" av weapon is the plasma cannon but the reload after each shot makes it rather hard to use but with a commando at 5 and plasma cannon reload on 5 its possible to reach a fire intervall similar to a forgegun.
Bright is the opposite of dark! Who would have thought of that?!
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Harpyja
Legio DXIV
2277
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Posted - 2015.01.16 15:08:00 -
[9] - Quote
True Adamance wrote:Vulpes Dolosus wrote:Jack McReady wrote:most AV options are anti armor, weak against shields.
PLC is ok but even HAV can dodge the slowmo projectiles.
there is your reason. Armor repairing 500-750hp in between shots (2-3sec) more than makes up for the lack of resistances. You cannot rep armour at 750 per second. 137.5 on a complex repper with the Level V accompanying skill. So the theoretical threshold for regeneration is 137.5 *3 = 412.5 which is 87.5 less than your lowest assertion. However you cannot even fit with maxed skills 3x Complex Heavy Reppers and a Basic Turret let alone 3x Complex Reppers. If you were to fit a competitive turret you could only fit 387.5 per seconds worth of regenerative modules assuming a Neutron Blaster and not other modules. That is not even remotely balanced in any sense of the word when a comparable Gunnlogi could fit a full prototype racial tank outstripping Madrugar damage resistances, static HP, eHP, and fire power achieving a significantly higher meta level tank. Coupled with a better mobility profile with the ability to aid horizontal turret traversal due to hulls inherently better torque the Gunnlogi outstrips the Madrugar in every sense. Dare I not mention the Missile Turret which fundamentally undermines the Armour HAV entirely. Having sufficient alpha (using the correct term) to outright anhialate it without any equal or balancing feature set against it. Now don't even get me started on the 15% more efficient damage negation the hardener conveys or the Gunnlogi's superior fitting profile..... Before the large blaster and armor reps were nerfed, Madrugars were useful at being anti-infantry. A hard counter such as the missile launcher was in place to keep Madrugars in check so they couldn't go on slaughtering infantry all day. If anything True, you should be trying to get the blaster turret back up to its former anti-infantry capabilities, and even get armor reps buffed a little, since everyone seems to have skilled skill-less swarms nowadays to gain the numerical advantage against an infantry killing Madrugar if no missile pilots are on the team.
"By His light, and His will"- The Scriptures, 12:32
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2830
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Posted - 2015.01.16 15:50:00 -
[10] - Quote
True Adamance wrote:Vulpes Dolosus wrote:Jack McReady wrote:most AV options are anti armor, weak against shields.
PLC is ok but even HAV can dodge the slowmo projectiles.
there is your reason. Armor repairing 500-750hp in between shots (2-3sec) more than makes up for the lack of resistances. You cannot rep armour at 750 per second. 137.5 on a complex repper with the Level V accompanying skill. So the theoretical threshold for regeneration is 137.5 *3 = 412.5 which is 87.5 less than your lowest assertion. However you cannot even fit with maxed skills 3x Complex Heavy Reppers and a Basic Turret let alone 3x Complex Reppers. If you were to fit a competitive turret you could only fit 387.5 per seconds worth of regenerative modules assuming a Neutron Blaster and not other modules. That is not even remotely balanced in any sense of the word when a comparable Gunnlogi could fit a full prototype racial tank outstripping Madrugar damage resistances, static HP, eHP, and fire power achieving a significantly higher meta level tank. Coupled with a better mobility profile with the ability to aid horizontal turret traversal due to hulls inherently better torque the Gunnlogi outstrips the Madrugar in every sense. Dare I not mention the Missile Turret which fundamentally undermines the Armour HAV entirely. Having sufficient alpha (using the correct term) to outright anhialate it without any equal or balancing feature set against it. Now don't even get me started on the 15% more efficient damage negation the hardener conveys or the Gunnlogi's superior fitting profile..... Like Echo said, 500-750 hp over 2-3s (250hp/s). This is about how much my blaster Maddy has on top of over 7k raw hp (1200/5800 and change). The 2-3 seconds is an approximate for general AV which includes charge/lock time, aiming, and travel time.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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Mejt0
Dead Man's Game RUST415
703
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Posted - 2015.01.16 16:02:00 -
[11] - Quote
All good AV are anti armor. All good turrets are anti armor. Blaster can't get through double hardened shields. Madrugar w/o blaster doesn't make any sense. Blasters get nerfed hard. Gunlogi can spin all day tracking enemy vehicles while madrugar turns slower than a turtle.
Also Caldari Tech > gall tech..
Loyal to State. Led by Tibus Heth.
Not scared of death [like Admiral Yakiya Tobil-Toba].
Honour and Mission over money
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Jack McReady
DUST University Ivy League
1821
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Posted - 2015.01.16 16:13:00 -
[12] - Quote
Vulpes Dolosus wrote:Like Echo said, 500-750 hp over 2-3s (250hp/s). This is about how much my blaster Maddy has on top of over 7k raw hp (1200/5800 and change). The 2-3 seconds is an approximate for general AV which includes charge/lock time, aiming, and travel time.
your point is?
swarm launcher can remove 2k armor per volley of that fit. you are toast under 10 seconds, you cant do much with a blaster in that timeframe.
missile turret HAV will insta it, repair is useless here.
and there are also railguns and forge guns with high alpha. |
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