Loaded'Horn
KILL-EM-QUICK RISE of LEGION
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Posted - 2015.01.15 23:08:00 -
[1] - Quote
From the beginning this game has had a way of screening new players. You had to be serious about getting along with the game design and all it throws at you the first months. Really dedicated gamers and those with navy seal mentality have thrived and had loads of fun. It's a love hate grey area, a fine line for me to waste/spend my time in Dust. No regrets at all though.
I still maintain some animosity towards Ccp management, however bright the light is down the long and dark development road. We are still here to induce hope in the future and give the devs inspiration and a good standard of living with our hard earned donations to make the game more playable, and most of all enjoyable for new players.
Sometimes out of pain for the player base I'll stay logged on the machine until it auto shuts off 2 hrs later. Everybody should give no quarter to vets, after all we kind of know each other . But take your foot off the gas, maybe a little, and let the obvious newb have a kill or let them have some points, total stomps are not fun, remember when? Lol yesterday I got to be in several slayer squads. It was more than a rollover for the NPC corp gamers. I felt bad. How do we all win a battle, yet really could loose it all in the end?
The struggle is real for Dust 514. 07
First day open beta. I play for points.
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Loaded'Horn
KILL-EM-QUICK RISE of LEGION
141
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Posted - 2015.01.16 02:30:00 -
[2] - Quote
Thumb Green wrote:Ripley Riley wrote:Matchmaking isn't working as intended because of a small playerbase. The playerbase is small because of poor matchmaking. It's a "damned if you do and damned if you don't" type of situation so CCP really just needs to bite the bullet and separate the playerbase, however small it may be, so the playerbase can grow. It's like with gardening, if you want your garden to flourish you have to separate the weeds from your plants; otherwise they'll choke the life out of your garden. Us vets are choking the life out of this game, we are the weeds in the proverbial Garden of New Eden.
In retrospect MM should have been in effect since "release" on 5/14/13. We could have retained 1000's of players, however that clearly was not the only factor. This ever present balance wobble has always been a major factor to those that did try to hang on, and many after that could not deal with latency and mechanical side affects. Do I even have to mention the FF party where our hopes were left to die. We were shocked and totally pissed. It's much better now, but still, our memories don't die.
There is this meta/philosophy built in Dust that makes you deal with a open type universe. A place where risk is rooted deep in the game play, as in no matchmaking, only the strong will survive, with clones being respawned our only way forward. Ccp must have intended the game to be this way. Ideally I would to. It does not work for everyone though, clearly. A lot of players just don't get it, new and old are overwhelmed buy this game still. It's really a Pc style game on console. I came from PC and now I only play Dust. Don't laugh it all I have time for. After nearly 2 years I still don't get all the mechanics, that makes me want more, do more. And most importantly participate in a game I want to succeed. Just help those new mercs in local, and give them a somewhat brighter outlook than just being tossed in a meat grinder.
First day open beta. I play for points.
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