Jathniel wrote:A good suggestion made a long time ago, was introducing a small damage threshold that needs to be broken, to prevent shields from regenerating under fire.
I encourage such a fix.
I would suggest putting this 'prevention threshold' at about 100 damage. At a distance, very low damage won't stop regeneration, and up close, you'll need to put 3-4 rounds in with an AR, and really get some good hits in with an HMG or SMG, to stop the regen.
This will help higher alpha weapons to shine at range like they should, rather than CRs.
I would also suggest removing headshot damage multipliers while shields are up and active. The concept of headshot vulnerability revolves around the deficiencies of armor, not energy shielding. Why would energy shielding be weaker around the cranium, than it would around the hand or leg?
Considering the volatile nature of shields in this game, they shouldn't have so critical a weakness.
So I would suggest a modifier that negates headshot damage multipliers, but gradually allows them as shields level drop; so that actually shooting at a shielded targets head isn't totally useless. When armor is finally exposed 100% of your weapon's headshot bonus is available.
I would also recommend removing the Recharge Delay penalties that exist on Shield Extenders, and increasing the recharging power of Energizers by 20% of their current bonus (read: BY 20% of the CURRENT bonus, NOT 20 actual percentage points).
I also recommend improving the performance of Shield Regulators by 30% of their current numbers, for serious shield bounce back delay.
These changes will allow shields to be VERY fearsome to face with their recharge speed, and give them unprecedented dominance in open field combat. To kill a shielder efficiently, you will need higher alpha at range, eagle eye accuracy, or you will need to close distance.
TL;DR
- Damage threshold to prevent shield recharge.
- Dampener on headshot damage received until shields depleted.
- Removal of recharge delay penalty on extenders.
- Buffing recharge power of Energizers by 20% of current numbers.
- Buffing shield regulators by 30% of their current numbers.