True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16606
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Posted - 2015.01.15 23:58:00 -
[31] - Quote
ADAM-OF-EVE wrote:Spkr4theDead wrote:Complains that pilots have good aim, gets the ability to aim nerfed. what the hell are you talking about. i said nothing like that also ADAM-OF-EVE wrote: the point is we will never see any balance on tank vs AV not while tanks can kill both infantry and av from a single vehicle and light av can do high damage to tanks. as always you take everything out of context to make a point. i have zero problem with tanks killing infantry. i have zero problem with tanks killing tanks. i do have a problem with tanks killing everything in sight with the 1 turret and light av destroying most vehicles easily. unlike your spkr i actually want to see a balance to this game that everyone on both sides can live with. i'm trying here to give alternatives that can be balanced while people like you only care about the return of god mode tanks which will never be balanced
If tanks do kill infantry I would rather they do it in a manner that doesn't wholly undermine the current infantry dynamics. When a Blaster tank is on the field infantry currently have to drop everything and constantly be aware of that tank. If they do no run they die simple as that caught between enemy infantry fire and Anti Infantry Tank fire.
I fully believe that with specific changes to the tanks main guns to make them more powerful, and by that I mean make them feel more powerful with recoil, AoE, and alpha damage, and less fundamentally likely to undermine the efforts of infantrymen requiring aim to hit the target with the round or splash.
I have a suggestion in the works for the redesign of all the main tanks guns introducing 3 Main Battle Cannon variants of each turret one standard, one AP, and one HE.
Under the Model we have
Charged Ion Cannon (SPACE MURRICUH!) - Which fires simultaneously from three barrels a grouping of accelerated plasma charges containing a variety of suspended atoms in a plasma state.
150mm Carbide Railgun - A simple mass accelerating railgun capable of firing single hybrid charges at a high muzzle velocity using either Tungsten Felechettes or Superdense Iridium Discarding Sabot rounds.
Dual Focused Pulse Lasers - A Double Barreled Pulse Laser Turret that fires multi-frequency beams at targets in rapid succession using specially designed pulse lasers to adjust the frequency of the pulses and the heat focused into the beams. Unlike other turrets Pulse Lasers have no splash damage values, no projectile falloff, and no ammunition stores.
200mm Artillery Cannon - A conventional long barrelled cannon that uses simple technologies designed to project a a variety of HEAT or APFSDS rounds at hard targets. Given the advanced ballistic warhead technologies involved in its design the 200mm "Thunderclap" Artillery Cannon possessed the most devastating fire available to a tank crew in New Eden.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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