Denak Kalamari
1653
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Posted - 2015.01.14 21:57:00 -
[1] - Quote
Aeon Amadi wrote:How the hell does Dust 514 lore work o.o;; 1) Question: How big are war-barges? How does each merc obtain one as soon as they become a clone trooper? What's the explanation? 1.a) In-game Basis: So, each merc gets their own personal warbarge. Cool! But uhh, that seems like quite a bit of this to be given out to clone mercs on an individual basis all willy nilly. That's a lot of crew to service and transport every single asset that that merc owns on an infinite scale. I'm sorry, but your information is way off on everything on this, where did you even get the idea that every mercenary gets their own Warbarge? And with the picture you're linked, are you referring to the ship docked to the side or the whole structure in general?
When mercenaries first become clone soldiers, they get put into their personal quarters within a station that is shared by other clone soldiers, capsuleers and baseliners alike. The system and station information you see on the top right is the station your clone soldier is located in. At no point in this process does every merc get supplied with their own Warbarge, or even an MCC. When a clone soldier deploys into a battle, the Warbarge is the one that stays in orbit, in the least containing the clones, MCC and presumably equipment for the dusters to be used in battle. The corporation that supplied the battle contract are the people who own and control the Warbarge in this entire process.
As for its scale, using these two pictures as a reference, my guesstimation is that they are about the medium sized cruisers like the Thorax or Arbitrator, or very large destroyers.
Aeon Amadi wrote:2) Question: How do our assets get transported?
2.a) In-game Basis: Kay, so, we have a contract half-way across New Eden. It's like, a good couple of light-years away at least. As explained by Project Legion, we transfer our consciousness to our clones as opposed to having to physically go there. But that entails the issue of how our assets get transported over there... We don't necessarily have 'teleportation' technology, sooo how's it get there for us to use? RDVs can bring us the vehicles but they have to come somewhere remotely close to get there as fast as they do...
2.b) Player Theory: Okay, so maybe they don't have to be transported with us to the battle site. Seems rather illogical to have to transport that manually, gate to gate, to get it to us when we're (relatively speaking) instantly hitting the battlefield from our quarters. It'd be even more illogical to say that they magically teleport when we have Freighter pilots in Eve who have to manually ship everything.
So let's say, for the sake of reason, that everything we own is actually a 'credit' that is purchased. We don't -PHYSICALLY- own the asset. We own the credit of the asset and it is provided on site by the contracting corporation or nearest service provider. It just gets manufactured/stocked on site and brought to our clone where-ever they are! But, if they're being brought to our clones... This theory has a much more solid reasoning, and I don't really have much more to add.
Aeon Amadi wrote:3) Question: How do our clones know that they are... our clones?
3.a) In-game Basis: Serpentis contracted a team of 16 people to fight against the Gallente Federation. Cool! They've given us 120 clones to work with. Even better! But, there's a problem... How do those clones know who they're going to be assigned to? In Eve Online, a clone is unique to the Capsuleer. It matches their genetic code and appearance. If the same were to apply to Dust mercs then we'd have to uhh... Well, we'd have to have them ready to go right from the start. We couldn't just jack into however many clones we needed without them being blank slates that just happen to know our skill sets, adapt to our appearances and genetic structure. I don't really see much of an issue here, it's all related to biomass. The same way capsuleer clones are created from biomass, so are clone soldiers but with an even more generic pattern and they are constructed on site of the battle. Duster clones have no unique appearances and only the most generic set of builds and other minor features to match the dropsuit they are used for, the only unique factor a clone soldier has is their skillsets, which can be done easily by rewriting the brain.
Stranded chronicle part 7 is a good basis for this, it specifically states the use of stock clones with no unique features to keep the costs down. It isn't a huge leap in logic to assume that clones used in battle are the same stock type. These clones are meant for nothing but combat, so there is no point in making them unique at all.
I used to have a blog where I wrote stuff about DUST, and people seemed to like it. Now, I can't even be bothered. Woo.
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