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Juno Tristan
Obscure Reference
251
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Posted - 2015.01.14 12:24:00 -
[1] - Quote
GastunGÇÖs Last Stand
GÇ£The legend Gastun has been sighted on the planet below, we have crafted a highly specialised jamming device that disrupt the clone transfer process (in the target only), he must be taken out at all costsGÇ¥
1 player (squad leader?) is selected as GÇÿGastunGÇÖ spawned in an Officer Dropsuit, they must be kept alive until the timer runs down and reinforcements arrive. Teams are skewed so that itGÇÖs 12 defenders V 16 attackers Pay outs are highly skewed for the winning team and but if the defending team wins they will receive more as split between fewer players GÇô gives the incentive to run proto Possible extras GÇô Attacking team are the GÇÿgruntsGÇÖ high clone count but limited to basic gear
TLDR Defend 1 player for x minutes
Infiltration
Standard Skirmish/Domination but with the option to take over or destroy MCC from inside
Once the MCC shields are down take a dropship to the MCC and gain entry through force via gunners or landing party to hack an entry door Once inside disable the clone bay by hacking (requiring significant time) or force This will disable the ability for the enemy to spawn (but not allow the attackers to spawn in) Attackers can then either hack the engines to bring the ship down or hack the bridge to take over the MCC and gain a larger pay out Going for the bridge reactivates the clone bay (as the repairs are completed in the engine room) Players will receive warnings on the attackersGÇÖ progress on screen and via announcement Attackers cannot deploy any equipment in the MCC, so no respawning/ammo (possible exception of remotes) therefore a significant and balanced assault squad would be required This would divert the MCC attackersGÇÖ team from capturing NULL cannons and add an extra tactical dimension Possible extras GÇô Anti Infantry turrets that can be manned or AI
TLDR GÇô Attack the MCC and win
Espionage
GÇ£YouGÇÖve been hired by EVE pilot XXXX to recon EVE pilot YYYYGÇÖs hanger on space station ZZZZGÇ¥ *All entities are NPC for the interim
Battle set on a space station, similar to skirmish 1.0 in that there is linear progression through the facility, end goal is hack a terminal revealing and inventory list and access codes If the attack is successful the victim knows theyGÇÖve been targeted but not who hired the mercs, if unsuccessful the employer is revealed and the victim gets a kill right (I canGÇÖt remember the exact terminology in EVE) If successful follow up attack can be launched to steal specified assets (Blueprints only?) EVE pilots can defend their assets either through contracting actual Mercs or hiring NPC/Drones, the higher the contract value better the defenders with the highest value being extremely difficult to overcome (think an all-star team of Officer weapon winners) Attacks happen in real time, so Capsulers can move assets after attacks
TLDR GÇô Doing EVE pilotsGÇÖ dirty work
The Floor is Lava!
GÇ£A Local electrical storm is severely disrupting dropsuit effectiveness, the facilities on the ground and vehicles are sufficiently shielded to protect usersGÇ¥
Standard Skirmish/Domination but GÇÿelectrical interferenceGÇÖ outside of modules/vehicles disrupts dropsuit HUD, weapons still fire as usual and equipment cannot be deployed. Possible extras GÇô Damage over Time in unsafe areas
TLDR User vehicles to traverse the map or suffer from a loss of HUD
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
901
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Posted - 2015.01.14 13:19:00 -
[2] - Quote
Nice ideas. Some new game modes would definitely freshen things up. My guess is if they introduce new ones (if any) it would be on the same maps we have now using the same assets so you'd have to stick to ideas that could be developed with that in mind. Infiltration and the last stand would be my favourites.
I do wish they'd introduce a "rotating-domination" match, whereby the point moves to another location after it's been capped for 2 minutes - that would make the game mode more dynamic and less "bunker down and protect".
Here's hoping CCP have something cooking for new game modes.
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Major IMPACT
Titans of Phoenix VP Gaming Alliance
62
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Posted - 2015.01.15 01:38:00 -
[3] - Quote
Justicar Karnellia wrote:Nice ideas. Some new game modes would definitely freshen things up. My guess is if they introduce new ones (if any) it would be on the same maps we have now using the same assets so you'd have to stick to ideas that could be developed with that in mind. Infiltration and the last stand would be my favourites.
I do wish they'd introduce a "rotating-domination" match, whereby the point moves to another location after it's been capped for 2 minutes - that would make the game mode more dynamic and less "bunker down and protect".
Here's hoping CCP have something cooking for new game modes.
CCP Rattiti proposed something similar: https://trello.com/c/L7BZxUmi/51-domination-roulette
OP +1
Still waiting for the tanks to be reintroduced
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16587
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Posted - 2015.01.15 02:05:00 -
[4] - Quote
Why not something more simple like
"VIP Protection" or "Siege" themed game modes. I'll give you its creative as hell though.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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