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        |  Juno Tristan
 Obscure Reference
 
 251
 
 
      | Posted - 2015.01.14 12:24:00 -
          [1] - Quote 
 GastunGÇÖs Last Stand
 
 GÇ£The legend Gastun has been sighted on the planet below, we have crafted a highly specialised jamming device that disrupt the clone transfer process (in the target only), he must be taken out at all costsGÇ¥
 
 1 player (squad leader?) is selected as GÇÿGastunGÇÖ spawned in an Officer Dropsuit, they must be kept alive until the timer runs down and reinforcements arrive.
 Teams are skewed so that itGÇÖs 12 defenders V 16 attackers
 Pay outs are highly skewed for the winning team and but if the defending team wins they will receive more as split between fewer players GÇô gives the incentive to run proto
 Possible extras GÇô Attacking team are the GÇÿgruntsGÇÖ high clone count but limited to basic gear
 
 TLDR Defend 1 player for x minutes
 
 
 Infiltration
 
 Standard Skirmish/Domination but with the option to take over or destroy MCC from inside
 
 Once the MCC shields are down take a dropship to the MCC and gain entry through force via gunners or landing party to hack an entry door
 Once inside disable the clone bay by hacking (requiring significant time) or force
 This will disable the ability for the enemy to spawn (but not allow the attackers to spawn in)
 Attackers can then either hack the engines to bring the ship down or hack the bridge to take over the MCC and gain a larger pay out
 Going for the bridge reactivates the clone bay (as the repairs are completed in the engine room)
 Players will receive warnings on the attackersGÇÖ progress on screen and via announcement
 Attackers cannot deploy any equipment in the MCC, so no respawning/ammo (possible exception of remotes) therefore a significant and balanced assault squad would be required
 This would divert the MCC attackersGÇÖ team from capturing NULL cannons and add an extra tactical dimension
 Possible extras GÇô Anti Infantry turrets that can be manned or AI
 
 TLDR GÇô Attack the MCC and win
 
 
 Espionage
 
 GÇ£YouGÇÖve been hired by EVE pilot XXXX to recon EVE pilot YYYYGÇÖs hanger on space station ZZZZGÇ¥
 *All entities are NPC for the interim
 
 Battle set on a space station, similar to skirmish 1.0 in that there is linear progression through the facility, end goal is hack a terminal revealing and inventory list and access codes
 If the attack is successful the victim knows theyGÇÖve been targeted but not who hired the mercs, if unsuccessful the employer is revealed and the victim gets a kill right (I canGÇÖt remember the exact terminology in EVE)
 If successful follow up attack can be launched to steal specified assets (Blueprints only?)
 EVE pilots can defend their assets either through contracting actual Mercs or hiring NPC/Drones, the higher the contract value better the defenders with the highest value being extremely difficult to overcome (think an all-star team of Officer weapon winners)
 Attacks happen in real time, so Capsulers can move assets after attacks
 
 TLDR GÇô Doing EVE pilotsGÇÖ dirty work
 
 
 The Floor is Lava!
 
 GÇ£A Local electrical storm is severely disrupting dropsuit effectiveness, the facilities on the ground and vehicles are sufficiently shielded to protect usersGÇ¥
 
 Standard Skirmish/Domination but GÇÿelectrical interferenceGÇÖ outside of modules/vehicles disrupts dropsuit HUD, weapons still fire as usual and equipment cannot be deployed.
 Possible extras GÇô Damage over Time in unsafe areas
 
 TLDR User vehicles to traverse the map or suffer from a loss of HUD
 
 
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        |  Justicar Karnellia
 Ikomari-Onu Enforcement
 Caldari State
 
 901
 
 
      | Posted - 2015.01.14 13:19:00 -
          [2] - Quote 
 Nice ideas. Some new game modes would definitely freshen things up. My guess is if they introduce new ones (if any) it would be on the same maps we have now using the same assets so you'd have to stick to ideas that could be developed with that in mind. Infiltration and the last stand would be my favourites.
 
 I do wish they'd introduce a "rotating-domination" match, whereby the point moves to another location after it's been capped for 2 minutes - that would make the game mode more dynamic and less "bunker down and protect".
 
 Here's hoping CCP have something cooking for new game modes.
 
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        |  Major IMPACT
 Titans of Phoenix
 VP Gaming Alliance
 
 62
 
 
      | Posted - 2015.01.15 01:38:00 -
          [3] - Quote 
 
 Justicar Karnellia wrote:Nice ideas. Some new game modes would definitely freshen things up. My guess is if they introduce new ones (if any) it would be on the same maps we have now using the same assets so you'd have to stick to ideas that could be developed with that in mind. Infiltration and the last stand would be my favourites. 
 I do wish they'd introduce a "rotating-domination" match, whereby the point moves to another location after it's been capped for 2 minutes - that would make the game mode more dynamic and less "bunker down and protect".
 
 Here's hoping CCP have something cooking for new game modes.
 
 
 CCP Rattiti proposed something similar: https://trello.com/c/L7BZxUmi/51-domination-roulette
 
 
 
 
 OP +1
 
 Still waiting for the tanks to be reintroduced | 
      
      
        |  True Adamance
 Praetoriani Classiarii Templares
 Praetoria Imperialis Excubitoris
 
 16587
 
 
      | Posted - 2015.01.15 02:05:00 -
          [4] - Quote 
 Why not something more simple like
 
 "VIP Protection" or "Siege" themed game modes. I'll give you its creative as hell though.
 
 *"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one. | 
      
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