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Skyline Lonewolf
Ancient Exiles.
77
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Posted - 2015.01.12 12:11:00 -
[1] - Quote
http://imgur.com/a/23RFo Just a sample of what I was capable of pulling with a SR pre-1.8 Uprising, even after being gone for over half a year before logging back on in Sept for a day, and some post 1.8. I don't know where my other screenshots are since it's been so long.
Pre-1.8: We had 600m of ground to cover at the farthest distance, somewhere around 200m+ for closer kills. All red-line snipers (even headglitching ones) were able to be killed, along with infantry that dropped into their ground spawn/from their MCC's. Manus Peak was the dream sniper destination, both to hunt and rack up a high kill count, and to be hunted. On most non-assault maps, everything I could render that moved was sniped, or was shot, then killed with follow-up shot(s). Head shots on the jumping ones were the best. Sitting ducks and strafing targets on high ground would die back-to-back, 5 or more in a row. Exceptional games for me were 40+ kills, great games were 30+ kills (my avg), good games were 20+, and decent ones were <20. This was without a Thales. The technique of being able to drag-scope and head shot or follow up shots on targets was the most invaluable skill I had to finish them with. There's no aim assist with sniping, that's why it's so beneficial. Each person has their own preferences, but I prefer higher x-axis sensitivity/moderate y-axis sensitivity for tracking targets and slightly lower sensitivity during ADS to fine-tune and line up my shots. I always combed the field, in and out of my scope till I saw red, which is why FoV was so wide and my sense of awareness on point.
Post-1.8: You can't cover as much ground, and also, for the trade-off of headshot damage, there's still the same perches as before. I don't know what I miss more, the range or having 5 in a clip. I did notice that CCP added a few new sockets on old maps (such as the bridge map), however, so you can get closer to the action, but that's about it. There's always a guy that calls in a DS though just to hunt you down and stop your killing spree; that's not new though. I see targets on the map but my gun doesn't have the range to pick them off, so they keep running uninterrupted.
The head shot multiplier makes it so specking into the weapon isn't rewarded. What I miss is actually having sniper challenges where there was back and forth trading of sniper fire. You had to outwit the enemy, fallback, heal up and take them out, or relocate and take them out. The better sniper obviously won most of the time in either scenario. Now, it's instakill or two-shot. No challenge there.
The hit detection for sniping is worse than before. You can't seem to lead shots as well when the cross-hair goes over the enemy's head and should be red. I've wasted ammo shooting at times shooting at an invulnerable target. Miss the old one, as most do.
Aside from that, it was hilarious to kill targets in moving or stationary vehicles, killing the driver, then the gunner right afterward. Headshotting the gunner in a moving DS or blowing up a tank with a SR were by-far the funniest moments I had with this game. That's when I actually played and enjoyed playing.
If you still actively snipe in this game, then hats off to you. My only hope is that CCP or the CPM read over our last discussion on the Charged SR and take into consideration the community's suggested compromises and address it in a hotfix or something. The top two elite snipers don't even snipe anymore, better yet play this game. Yes we tried the other variants, but they don't fit our playstyles. Till then, I'm hoping for changes overall to this game that make it more accessible and playable to a larger player base.
On a side note: Over a year and two months ago, I joined Ancient Exiles knowing that some of the most famed snipers of this game were in this corp. I quickly learned that they'd all retired from it to move on to other roles, or just weren't as good as they were at sniping as they were in Chrome. Everything got buffed while the gun remained the same or was nerfed indirectly. I even sniped with some of them in a squad on the same maps. The only one that I've met that had/has comparable skill to me in AE, and in this game/Uprising in terms of sniping, was none other than Symbioticforks. I've never squaded up with him but I've seen his videos. He's pretty good. Having the chance to name an Officer SR was well earned. I had to work every weekend so I couldn't afford to take days off and no-life to compete against him for 4 days in a row, but he knows that lol. I only play this game nowadays when I'm at my friends place on his PS3 from time to time, but it's not the same. I stopped playing when my PS3 started speeding my gameplay up every match over summer. My only regrets is not having recorded any of my highest kill games and most intense encounters on video, and not competing in the Expert Challenge to get the chance to name the Officer SR. I retired with the corp, but still check back to DUST from time to time though to see the updates.
I see you coming from a mile away. 18 KDR. Twittter: SkylineExplicit
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Skyline Lonewolf
Ancient Exiles.
77
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Posted - 2015.01.12 12:18:00 -
[2] - Quote
Joel II X wrote:For a second there, I thought this was going to be another Symb post.
I'm too tired to read all this without rest.
Somewhat is lol. We were in the same corp and used the same SR variant.
I see you coming from a mile away. 18 KDR. Twittter: SkylineExplicit
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Skyline Lonewolf
Ancient Exiles.
77
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Posted - 2015.01.12 12:44:00 -
[3] - Quote
Iron Wolf Saber wrote:There are other rifles aside from the charged.
obviously. so you're just gonna let one gun stay nerfed into the ground because there's other variants? ones that got tactical buffs in comparisson. well look at it this way. there's multiple assault rifles, yet you guys don't hesitate to balance and re-balance those. i can name a few for you: combat rifle, scrambler rifle, rail rifle, duvolle AR. not everyone is gonna flock to just one gun or one variant of that gun unless it's FOTM. the Charged is and has not been FOTM ever since the other variants got buffed. If it's not being used at all, then there's good reason: it's underperforming.
I see you coming from a mile away. 18 KDR. Twittter: SkylineExplicit
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Skyline Lonewolf
Ancient Exiles.
78
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Posted - 2015.01.12 14:11:00 -
[4] - Quote
Kodho wrote:Your argument would carry more weight if you didn't brag about your abilities so much. Yes, we understand you are good at sniping. Once you established that, there was no need to keep going on about it.
I get that. not intentionally bragging. this was more of a reflective post on personal experience. like i said, i don't really play this game anymore.
I see you coming from a mile away. 18 KDR. Twittter: SkylineExplicit
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Skyline Lonewolf
Ancient Exiles.
78
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Posted - 2015.01.12 14:30:00 -
[5] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Iron Wolf Saber wrote:There are other rifles aside from the charged.
IKR but they don't understand that , they wanna talk about Thale users but the Charged is " easy mode " as well . Takes no skill to go 20 to 30 / 0 with a weapon like such but that makes them " professional " in their eyes . - " Look mom , I did good with an overpowering weapon that makes it just that much easier to kill . " It's like using a IAFG or a Six Kin Burst HMG or a Pro Assault Rifle ( take your pick which race and what kind ) and acting like you got gun game because you do good in matches with those weapons . Duh , their the best weapons and that doesn't necessarily mean that you possess a " gun game " ... hell that's what's suppose to happen when you use top material .
Except the charged has its drawbacks of having to wait for the charge before releasing the shot, while tracking your targets. It's the least point and click SR of the 3 since you can't literally point and click it. That's what makes it a skill weapon. Even before, it wasn't a OHK weapon unless you were shooting MLT suits without brick-tanked HP. Some people actually preferred the others. Like the Calmando, the Charged was kinda shoe-horned since suits were getting buffed but SR dmg was left alone for so long since it does the most dmg.
I see you coming from a mile away. 18 KDR. Twittter: SkylineExplicit
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Skyline Lonewolf
Ancient Exiles.
78
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Posted - 2015.01.12 14:46:00 -
[6] - Quote
Kodho wrote:I understand. No doubt sniping needs a buff. I've been sniping sine I started playng this game (almost 2 years). I used to average around 15 kills per game. Now I only average a round 7. I have never liked the charge. My favorite was the Kaalakiota. I liked the high rate of fire at the expense of damage. Now, that benefit is useless because of the range nerf. In my opinion none of the proto sniper rifles are worth using. Use a C27-N, better cpu and pg usage for only -10 damage. I will continue to snipe because I will not let the nerfs stop me. One day they will get it right.
I met you when you were sniping in a scout suit a long time ago Kodho. before the shoehorned calmando, my favorite suit to use was the gallente logi for sniping cause of the 3 dmg mods, 3 equipment slots to alternate hives, and armor tank without the loss of mobility. you could still jump over stuff unlike with the calmando lol. if you're still active, props to you man. i couldn't handle sniping and having the killcount halved. at least for me, it'd just make me feel like assault players want us to feel, like im not contributing since our WP come mostly from kills.
I see you coming from a mile away. 18 KDR. Twittter: SkylineExplicit
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Skyline Lonewolf
Ancient Exiles.
78
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Posted - 2015.01.12 14:57:00 -
[7] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:I understand all of that , I have my SR tree maxed , reload and extra in the clips ... the CSR is such a gimmick gun it's ridiculous , not saying SYM is a bad sniper , we all know that's not true but no wonder that's the weapon that was used to win the officer event or pull up some of Nod Keras ( or however it's spelled ... forgive my misspelling ) and see , they all use mostly charged .
It's easy mode when one round insta-kills most on the map .
if it's so easy mode and such a gimmick, tell you what. I'll log on, we can squad up, and I'll just sit there and watch the killfeed and see how you do with it.
I see you coming from a mile away. 18 KDR. Twittter: SkylineExplicit
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Skyline Lonewolf
Ancient Exiles.
79
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Posted - 2015.01.12 15:11:00 -
[8] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Skyline Lonewolf wrote:Shinobi MumyoSakanagare ZaShigurui wrote:I understand all of that , I have my SR tree maxed , reload and extra in the clips ... the CSR is such a gimmick gun it's ridiculous , not saying SYM is a bad sniper , we all know that's not true but no wonder that's the weapon that was used to win the officer event or pull up some of Nod Keras ( or however it's spelled ... forgive my misspelling ) and see , they all use mostly charged .
It's easy mode when one round insta-kills most on the map . if it's so easy mode and such a gimmick, tell you what. I'll log on, we can squad up, and I'll just sit there and watch the killfeed and see how you do with it. No thanks , doesn't mean that your right but I just snipe when the situation calls for it now , I play commando mostly now . I don't do e-pen measurements either so your challenge doesn't effect me , if anything it turns me off more . Just have my SR rifle ready for when the situation dictates . You know as well as anyone if your a sniper that there are more charged kills then anything else . Most of the top snipers use it and it's not because , " it's a challenge " so you could preach to another choir .
lol but I thought it was a skillless weapon? if it's not a challenge, then anyone should be able to pick it up and use it and do well with it. this isn't an epeen contest. if it truly is as you say it is, then i want to see you use it. simple as that. don't be like IWS and make baseless claims.
I see you coming from a mile away. 18 KDR. Twittter: SkylineExplicit
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Skyline Lonewolf
Ancient Exiles.
79
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Posted - 2015.01.12 15:48:00 -
[9] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Skyline Lonewolf wrote: Exceptional games for me were 40+ kills, great games were 30+ kills (my avg), good games were 20+, and decent ones were <20. How many of those 30 or even 20 kill games have you had without using a Thale or Charged ??? You mentioned how you didn't use a Thale for any of those " good games " but using a Charged is better or less of an advantage / harder to do ??? How many of those games came from using a NT-511 ??? Or even a Kal or Ishi ???? Most snipers that fancy themselves " elite " , use charged and I'm sure you know that but admitting that is something else . That in it's self should speak volumes . Your taking this as a personal attack but it's so far from that . Just stating facts , pull up some of the " elite " snipers in this game and tell me what their YouTube vids show them using .
im actually not taking it as a personal attack, but on the weapon itself. this was the same way that IWS tried to justify them nerfing the range/clip. cause think about it.. how many of those videos of the "elite" are pre-1.8? nearly all of them. because prior to 1.8 the other variants weren't up to par, and now they are for their roles and because of the headshot multiplier. but imagine if those buffs were in place before the range nerfs/changes, you would've seen a lot more variants on the killfeed with 20-30+ kill games, im sure of that. if you sniped and your shots just tickled your opponents as they strafed/cloaked and giggled away, you wouldn't be satisfied. hence the CSR + 3 dmg mods was used - the only thing that could compete outside a Thale's to take targets down adequately as the devs were neglecting the SR. when i began using the CSR, i absolutely hated it. it was a tough learning curve, but i was told, if you wanted to snipe, it's Charged or nothing. that was 1.5 years ago. people seem to think you can just pick it up and excel, but that's not the case.
I see you coming from a mile away. 18 KDR. Twittter: SkylineExplicit
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Skyline Lonewolf
Ancient Exiles.
79
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Posted - 2015.01.12 21:02:00 -
[10] - Quote
Tyjus Vacca wrote:Skyline Lonewolf wrote:
im actually not taking it as a personal attack, but on the weapon itself. this was the same way that IWS tried to justify them nerfing the range/clip. cause think about it.. how many of those videos of the "elite" are pre-1.8? nearly all of them. because prior to 1.8 the other variants weren't up to par, and now they are for their roles and because of the headshot multiplier. but imagine if those buffs were in place before the range nerfs/changes, you would've seen a lot more variants on the killfeed with 20-30+ kill games, im sure of that. if you sniped and your shots just tickled your opponents as they strafed/cloaked and giggled away, you wouldn't be satisfied. hence the CSR + 3 dmg mods was used - the only thing that could compete outside a Thale's to take targets down adequately as the devs were neglecting the SR. when i began using the CSR, i absolutely hated it. it was a tough learning curve, but i was told, if you wanted to snipe, it's Charged or nothing. that was 1.5 years ago. people seem to think you can just pick it up and excel, but that's not the case.
I agree with you that the range nerf was unnecessary but the clip nerf was needed. the charge had much higher sustained fire than the other variants it needed the nerf and the current clip size is fine( a dmg buff might put it a little more in line). The charge does not have a "tough learning curve", it just requires alot of skill points to get the best use out of it. Not knocking you, I mean you obviously are one of the "few good snipers" in this game and all of the sniper rifles in this game take a fair amount of skill to excel with but the, charge is by far the easiest sniper to use( not including the thales) it for the most part can OHK any lightly tanked suits without headshots thats why its the easiest sniper to use, you only need headshots or follow up shots on tanked enemies. the charge can output up to 550 dmg in one shot, thats a decently tanked proto scout. I honestly dont think that that the Charge should have the head-shot bonus it has... the charge is really more of a body-shot weapon I propose these sniper changes for the variants Tactical: Head-shot Multiplier 250% Range 400m Base Proto Dmg Same Reticule Change Standard: Head-shot Multiplier 300% Range 500m Base Proto Dmg 275 Charge: Headshot Multiplier 250% Range 600m Base Proto Dmg 400
I prefer it as a body shot weapon more than a head-shot/execution-style one as well. im not all for it being a head shots at close range weapon. i could agree that the reduced clip is bearable. more damage + slightly more range, and a decreased HS multiplier would be the best way to go about that, but watch out for tears.
I see you coming from a mile away. 18 KDR. Twittter: SkylineExplicit
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Skyline Lonewolf
Ancient Exiles.
79
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Posted - 2015.01.12 23:12:00 -
[11] - Quote
Yokal Bob wrote:Shinobi MumyoSakanagare ZaShigurui wrote:I understand all of that , I have my SR tree maxed , reload and extra in the clips ... the CSR is such a gimmick gun it's ridiculous , not saying SYM is a bad sniper , we all know that's not true but no wonder that's the weapon that was used to win the officer event or pull up some of Nod Keras ( or however it's spelled ... forgive my misspelling ) and see , they all use mostly charged .
It's easy mode when one round insta-kills most on the map . dont know where ya been buddy, but rarely are you able to insta kill with any sniper rifle now
yeah, especially given that assaults got a major HP buff during their update to net over 1K HP, heavy HP has been 1-2K, and most scouts fit around 600-800HP unless double dampening/cloaking/precision enhancing. the main ones that get OHK are starter fits from the academy.
I see you coming from a mile away. 18 KDR. Twittter: SkylineExplicit
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Skyline Lonewolf
Ancient Exiles.
84
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Posted - 2015.01.14 07:40:00 -
[12] - Quote
Vesta Opalus wrote:
I use the charge when sniping exclusively, pretty sure its the best countersniper rifle in the game.
a truly balanced weapon, and its variants, should be used not only when the situation deems appropriate, such as countersniping. that's all the head shot multiplier has been good for since the hit detection on mobile targets/scope was somehow as gimped. i still land hs, but at times the bullets don't register dmg on targets. all SRs should be viable as a sniper's go-to varying only on their play styles. tactical - more closer, slightly more mobile mid-range sniping support, higher clip, lower dmg. ishukone/charged - sit and snipe, more damage, relocating when appropriate to get a shot on the objective/high-traffic lanes/equipment. if they added more elevated sockets on some maps within the playing field, more snipers would be inclined to snipe inside. when i sniped in the regular playing field, it was usually on some elevated socket with multiple lines of sight.
I see you coming from a mile away. 18 KDR. Twittter: SkylineExplicit
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Skyline Lonewolf
Ancient Exiles.
84
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Posted - 2015.01.14 08:19:00 -
[13] - Quote
demonkiller 12 wrote:I used to have a lot of fun with the tactical, worth specing back into?
i don't know. i'd ask someone who still actively snipes and is proficient with it. there's few and far active snipers nowadays though that fit that description.
I see you coming from a mile away. 18 KDR. Twittter: SkylineExplicit
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Skyline Lonewolf
Ancient Exiles.
111
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Posted - 2015.01.14 12:40:00 -
[14] - Quote
it seemed like a good idea at the time and people in the sniper discussion for Hotfix Delta were vouching for an increased head shot multiplier to reward skilled marksmen. this was mainly due to brick-tanked suits and heavy spam. in its current state, yeah, it's a heavy killer - if you head shot them. the other thing was to raise the STD and TacSR dmg so that they'd be viable alternatives to snipe with and be on par with the CSR. now both are in play, but the other undesired side-effect was that since the head shot multiplier is so high (even for non-CSR variants) it's better off to use the other ones to do the same job i.e. a blueberry could pick up the STD and take out a pesky sniper who fully specialized in the role. it's not cheap to call in multiple DS every match and trash them just to get to a good perch; that adds up quick. additionally, hit detection issues aren't helping people land head shots and "execute" targets on mobile targets as Rattatti intended. that might vary with the sniper, but only about 1/3 of my kills are head shots. you can't forget that these guys are reflexive. as soon as they take damage, they'll strafe, cloak, run, and take cover behind or inside the nearest spot they can to heal up, so it's not that easy to consistently land head shots. i may hop on to run some play tests after plate and strafe speed is adjusted to see if sniping's any better. if i do, i'll upload the pics in a separate album.
I see you coming from a mile away. 18 KDR. Twittter: SkylineExplicit
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Skyline Lonewolf
Ancient Exiles.
240
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Posted - 2015.01.14 18:39:00 -
[15] - Quote
Blow-Me Please wrote:
Then who really gives 2 shi!tz about your sniping skills or what you think about nerfing or buffing anything. Move along, nothing to see here.
Just another sh!t head that doesn't play but still wants to feel important surfing the forums.
With all due respect of course,,,
Blow-Me Please
nice alt lol. the fact of the matter is that I recently play tested for a few days for hours on end where before I would snipe day in and day out for months. many snipers used to strictly snipe, but they've been forced to play other roles and characters. why we care about the buff/nerf cycle is because we want to snipe in the game again effectively. sniping is not enjoyable in its current iteration. you see people specing out of SR's with each update/change. go and see for yourself that Symbs made a whole list of active and inactive snipers, most of which the community has known to be snipers to watch out for in the past. no longer is that the case and it hasn't been for a while. that list was more like a memorial. if this game is to thrive, you want to cater to as big of an audience as you can - which includes forward assault players and long ranged, precision ones. snipers have to be a threat more than a nuisance. and as much as i hate dying, they still have to be kill-able.
I see you coming from a mile away. 18 KDR. Twittter: SkylineExplicit
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