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Joseph Ridgeson
WarRavens Capital Punishment.
3072
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Posted - 2015.01.10 01:37:00 -
[1] - Quote
The Defend Order is gone and has been replaced with a 20% WP buff if you have a Point and earn any WP within like 60 meters or so. This is good as it pushes more people to the objective and gives a bonus to WP without needing to get in a Squad.
However, the bonus ONLY happens when the objective you are near is your own. This means that in a hard fought game where the point is constantly getting assaulted ,the people that have the objective will earn 20% more WP while the people attacking it earn no bonus. This doesn't work as an incentive to attack the point if you are unable to take it and can lead to stomps being more stompy because the team is guarding the objective.
Please change it so that if there is a claimed objective, allow anyone in the area to get the bonus. This will push people to the objective whether they have it or not which allows for more fire fights.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Buwaro Draemon
WarRavens Capital Punishment.
711
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Posted - 2015.01.10 01:39:00 -
[2] - Quote
The only reason I don't suppor this is because the spawn locations are not random. They are placed in certain areas per objective.
This will promote spawn camping instead of hacking the objective.
Changes to Damage mods!
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Forever ETC
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
935
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Posted - 2015.01.10 02:44:00 -
[3] - Quote
Buwaro Draemon wrote:The only reason I don't suppor this is because the spawn locations are not random. They are placed in certain areas per objective.
This will promote spawn camping instead of hacking the objective. Then let's make the spawn locations random. As for the bonus I like.
No one does it better than PIE
Lasers4life
"Jesus!" yelled the blues "No, my name is Forever"
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2118
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Posted - 2015.01.10 03:50:00 -
[4] - Quote
Buwaro Draemon wrote:The only reason I don't suppor this is because the spawn locations are not random. They are placed in certain areas per objective.
This will promote spawn camping instead of hacking the objective. Honestly, spawning on objectives needs to be removed. Its a silly concept, in the first place. The whole idea that an enemy can just appear out of nowhere on an objective that aforce just cleared is stupid.
Remove spawning from objectives, and add CRUs nearby every objective. Make this shiznit tactical, man!
Home at Last <3
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Terry Webber
Molon Labe. General Tso's Alliance
541
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Posted - 2015.01.10 07:44:00 -
[5] - Quote
Fizzer XCIV wrote:Buwaro Draemon wrote:The only reason I don't suppor this is because the spawn locations are not random. They are placed in certain areas per objective.
This will promote spawn camping instead of hacking the objective. Honestly, spawning on objectives needs to be removed. Its a silly concept, in the first place. The whole idea that an enemy can just appear out of nowhere on an objective that a force just cleared is stupid. Remove spawning from objectives, and add CRUs nearby every objective. Make this shiznit tactical, man! I agree. If objectives were changed to this, it would justify adding the capture WP. |
Buwaro Draemon
WarRavens Capital Punishment.
715
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Posted - 2015.01.10 08:08:00 -
[6] - Quote
Fizzer XCIV wrote:Buwaro Draemon wrote:The only reason I don't suppor this is because the spawn locations are not random. They are placed in certain areas per objective.
This will promote spawn camping instead of hacking the objective. Honestly, spawning on objectives needs to be removed. Its a silly concept, in the first place. The whole idea that an enemy can just appear out of nowhere on an objective that aforce just cleared is stupid. Remove spawning from objectives, and add CRUs nearby every objective. Make this shiznit tactical, man! Tbh I have always wondered how does spawning in an objective works.
Changes to Damage mods!
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Arkena Wyrnspire
Fatal Absolution
20768
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Posted - 2015.01.10 09:22:00 -
[7] - Quote
Fizzer XCIV wrote:Buwaro Draemon wrote:The only reason I don't suppor this is because the spawn locations are not random. They are placed in certain areas per objective.
This will promote spawn camping instead of hacking the objective. Honestly, spawning on objectives needs to be removed. Its a silly concept, in the first place. The whole idea that an enemy can just appear out of nowhere on an objective that aforce just cleared is stupid. Remove spawning from objectives, and add CRUs nearby every objective. Make this shiznit tactical, man!
This.
Additionally, prevent spawning while the spawn point is being hacked.
It's getting really tiring to have a squad clear an objective, start hacking, and then have a heavy spawn on top with a HMG and killing everyone.
Sometimes, one just has an overwhelming urge to throw a potato at someone.
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