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Piraten Hovnoret
Molon Labe. General Tso's Alliance
683
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Posted - 2015.01.06 00:05:00 -
[1] - Quote
So I have a idea about a SG nerf
Why not have Al the stats as they are now but reduce the kipp size to 3 ? Still inuff to kill most suits but if you miss a shoot or to you can be in trubble.
What do you guys think ?
War never changes
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Piraten Hovnoret
Molon Labe. General Tso's Alliance
684
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Posted - 2015.01.06 08:57:00 -
[2] - Quote
well I think 3 or 4 is just fine. It's more than sufficient to do the sneaky thing that they do now. But if they miss they can't do the 5 extra shoots at you when you backpedal.
It's kind of a fix with the hitdetection and the lag issue.!
War never changes
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Piraten Hovnoret
Molon Labe. General Tso's Alliance
684
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Posted - 2015.01.06 08:58:00 -
[3] - Quote
DeadlyAztec11 wrote:Vulpes Dolosus wrote:5 seems about right.
Also reduce the range. I'm sick of backpedaling and getting killed +15m away. That's lag. Chances are that he shot you at 7m~ but the shot didn't register until afterwards. The shotgun has some of the worst hit detection in this game and is the reason I am able to shoot around a corner, go back into cover and not get the kill until I'm back in cover.
Dude it says 10-15 meters in the kill info
War never changes
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Piraten Hovnoret
Molon Labe. General Tso's Alliance
684
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Posted - 2015.01.06 09:08:00 -
[4] - Quote
TooMany Names AlreadyTaken wrote:The shotgun can still deal damage at 15m... even though it's significantly less, you can still die if you're on low health.
Yeah and that's why it maybee need a klip nerf !
This is how I look at it if you get in there shot of 3-4 shells and the guy is not dead you should be out of bullets forceing you to go to your side arm or runaway.
Sorry for any bad English buy the way =ƒÿë
War never changes
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Piraten Hovnoret
Molon Labe. General Tso's Alliance
685
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Posted - 2015.01.06 11:00:00 -
[5] - Quote
Bro read upp, no one is suggesting a range nerf, just a klipp size nerf
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Piraten Hovnoret
Molon Labe. General Tso's Alliance
685
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Posted - 2015.01.06 15:31:00 -
[6] - Quote
Vitantur Nothus wrote:The Shotgun has long been considered a counter to the Heavy. Prior to Uprising, it 2-3HK'd Heavies at 3x its present range. It was truly a terrifying weapon. Today, many Heavies moan when 4-5HK'd by a weapon with a mere 5m optimal range. To put this duration in perspective, the time required to fire a shotgun 5x is over 5x the average scout's lifespan under HMG fire.
( 85.71 RPM / 60 * 5 = 3.5 seconds || 400HP / 800 DPS = 0.5 seconds || 3.5 sec / 0.5 sec = 7 )
When it comes to free passes, today's HMG Heavy is not lacking. Let's not give him another one by nerfing the Shotgun.
I don't buy into the "prior to uprising" talk as a valid statement any longer. As far as 4-5 shots to kill a heavy, that must be the fully tanked out heavy that are so staked that the scout dances like a ballerina around the heavy if he is dumb to move out in the open.
Personally it's 2 hit kills that dominates when I go SG with some 1 and 3.
5 kills wtf don't even remember when I had to 5 shoot some one with s SG to kill him
Sorry 4 any bad English
War never changes
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Piraten Hovnoret
Molon Labe. General Tso's Alliance
687
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Posted - 2015.01.06 19:30:00 -
[7] - Quote
Shiyou Hidiyoshi wrote:How many of you actually use the shotgun enough to see the actual problem?
The lower tier is too strong. A proto shotgun is fine but the STD, MLT, and ADV are too strong. You can barely tell the difference between a ADV shotgun and a proto one if at all. A MLT and STD shotgun can 1 shot scouts and 2 shot many assaults. The proto is working as intended, it has a very short range and does a lot of damage. I use it all the time in PC and kill the heavy after a couple shots from behind. By the time the heavy dies, he has turned around and just started shooting his hmg or just turned around. If I miss one shot I have a good chance of dying if the heavy is good.
If people want a clip nerf then nerf the clip of the lower tiers but leave the proto shotgun alone.
As for range, you suck if a person with a shotgun kills you and you see them. The range is fine, they have to get really close to deal damage. The 15M kills are a shotgun dealing very low damage and finishing a very weak target.
Do not touch the RoF, it is fine. With a low range they have to get close to kill you. Lowering the RoF means it will take a shotgunner longer to kill you which gives you more time to turn around and lol hipfire them instantly. Heavies will rejoice because they will have plenty of time to turn around and kill a shotgunner instantly.
To dodge a shotgun, just move to the side. When shooting a gun at far range, you barely have to adjust your aim if a target moves 5m. As a target gets closer, you have to adjust your aim more when they move. At point blank range, you have to adjust a lot more if a target moves to the side back and forth. They call it this mystical thing called strafing.
Best post so far
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