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Jacques Cayton II
Eternal Beings Dark Taboo
1335
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Posted - 2015.01.05 11:00:00 -
[1] - Quote
Hey guys I've been thinking about how to balance fluxes and i think I've found it.
Instead of 2 grenades with 2xxx total damage to shields how about 3 or 4 with 2xxx damage keep radius though. Its just a thought. I think this'll keep their av, equipment spam role while giving shield suits a chance to run away with their tails in between their legs.
+1 or stfu?
We fight for the future of the State not our
personal goals
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Dust User
KILL-EM-QUICK RISE of LEGION
1383
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Posted - 2015.01.05 11:39:00 -
[2] - Quote
Jacques Cayton II wrote:stfu
I think you answered your own question. |
Jacques Cayton II
Eternal Beings Dark Taboo
1335
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Posted - 2015.01.05 11:46:00 -
[3] - Quote
Just had an idea threw it out there didn't expect much
We fight for the future of the State not our
personal goals
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Zindorak
Nyain Chan General Tso's Alliance
1563
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Posted - 2015.01.05 12:57:00 -
[4] - Quote
It might make me use fluxes a bit more
Pokemon master and Tekken Lord
Give me da iskiez
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2011
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Posted - 2015.01.05 14:58:00 -
[5] - Quote
I don't think this would "balance" fluxes in the way you want. They would only become more effective at dealing with shield infantry, with the exception of the Calsentinel. Scouts, logis, an 'saults of both the Cal and Min persuasion would be I'll effected by this change. Their anti equipment use would skyrocket. Like alot. They are already THE premier anti equipment tool, and this would make the 2x better at it. Their efficacy against Gal and Amarr suits wouldn't really change.
That said, I'm all for it!
Home at Last <3
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Vitantur Nothus
Nos Nothi
1474
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Posted - 2015.01.05 15:01:00 -
[6] - Quote
You typically only get one toss on a tank. Halving flux damage would half their effectiveness in AV applications. |
Jacques Cayton II
Eternal Beings Dark Taboo
1336
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Posted - 2015.01.05 16:00:00 -
[7] - Quote
Vitantur Nothus wrote:You typically only get one toss on a tank. Halving flux damage would half their effectiveness in AV applications. They aren't meant for tanks btw
We fight for the future of the State not our
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2012
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Posted - 2015.01.05 16:09:00 -
[8] - Quote
Jacques Cayton II wrote:Vitantur Nothus wrote:You typically only get one toss on a tank. Halving flux damage would half their effectiveness in AV applications. They aren't meant for tanks btw
I'm gonna go ahead and disagree with this.
They existed in a time before the Calsents. In a time before there were no suits with even 700 Shield HP at all. So why then do they have 1200 Damage? To damage Vehicles, HAVs included. That's the only logical explanation for why CCP has given them such damage.
Home at Last <3
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Aeon Amadi
Chimera Core
7728
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Posted - 2015.01.05 16:09:00 -
[9] - Quote
Jacques Cayton II wrote:Vitantur Nothus wrote:You typically only get one toss on a tank. Halving flux damage would half their effectiveness in AV applications. They aren't meant for tanks btw
Clearly, that's why they work so well against them.
I always laugh whenever people say that Flux Grenades are OP because you only ever hear the arguments come from shield users, as opposed to -anyone- who gets one-shotted by a cooked Core Locus.
Aeon's Links
I don't run MinAssault, I run MAXASSAULT
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Jacques Cayton II
Eternal Beings Dark Taboo
1336
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Posted - 2015.01.05 20:55:00 -
[10] - Quote
Fizzer XCIV wrote:Jacques Cayton II wrote:Vitantur Nothus wrote:You typically only get one toss on a tank. Halving flux damage would half their effectiveness in AV applications. They aren't meant for tanks btw I'm gonna go ahead and disagree with this. They existed in a time before the Calsents. In a time before there were no suits with even 700 Shield HP at all. So why then do they have 1200 Damage? To damage Vehicles, HAVs included. That's the only logical explanation for why CCP has given them such damage. Mkay then why have grenades thats only purpose is "av" when you have this grenade which can technically do it all. The flux grenade undermines the other 2 grenades due to its ridiculous amount of damage it does to shields. Yes it cant kill unlike the other two but how many people use fluxs over av nades on their fits? To many to count. Flux shouldn't be the it can do everything grenade. Give it a cliche and be done with it. You want it av fine give it extra damage to vehicles less damage to infantry or vice versa. I'm merely looking for balance
We fight for the future of the State not our
personal goals
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2026
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Posted - 2015.01.05 21:24:00 -
[11] - Quote
Jacques Cayton II wrote:Fizzer XCIV wrote:Jacques Cayton II wrote:Vitantur Nothus wrote:You typically only get one toss on a tank. Halving flux damage would half their effectiveness in AV applications. They aren't meant for tanks btw I'm gonna go ahead and disagree with this. They existed in a time before the Calsents. In a time before there were no suits with even 700 Shield HP at all. So why then do they have 1200 Damage? To damage Vehicles, HAVs included. That's the only logical explanation for why CCP has given them such damage. Mkay then why have grenades thats only purpose is "av" when you have this grenade which can technically do it all. The flux grenade undermines the other 2 grenades due to its ridiculous amount of damage it does to shields. Yes it cant kill unlike the other two but how many people use fluxs over av nades on their fits? To many to count. Flux shouldn't be the it can do everything grenade. Give it a cliche and be done with it. You want it av fine give it extra damage to vehicles less damage to infantry or vice versa. I'm merely looking for balance
Ask CCP. Not me. I'm just pointing out that is obvious that CCP intended them to be AV capable, so just an observation.
I'd be fine with getting 4 600 damage grenades rather than 2 1200 damage ones. I don't even really use mine for AV. I use them to clear rooms of equipment and soften large groups of enemies when a push is being made. So such a change would really just be a buff for me.
The reason that so many people use Fluxes in place of AV is because AVs kinda suck for AV by their very nature and how they work with AV weapons. Fluxes synergize well with Swarms, the most common AV weapon. Flux shields at close range, then fire swarms as they drive away. Perfect synergy. And Shield HAVs are a bit more common than Armor ones, so there's that as well. AV grenades are niche and only synergize well with Plasma Cannons really. So there's your reason why they arent used. They just don't really work all that well against tanks. By the time you are into armor for a tank, they are likely out of grenade range. Honestly, I don't think people would use AVs if fluxes did 600 damage. AV nades just suck.
Locus Grenades are great against armor suits, but they just can't clear equipment like a flux can or soften objectives as well as them because of the nature of shields being on top of armor. They can be real wicked if you know how to airburst them though, and are the only grenade that can actually kill Dropsuits, so that attracts people.
I don't think Locuses are bad, I just don't think they make as much sense to use as a Flux does in this game. Grenades in Dust are overall pretty weak when you compare other games, with their main purpose being target softening. Since the flux is better for target softening(something that won't ever change) Locuses are just more niche. Not worse, just niche. That's just my opinion though. I'm not all that great with nades, and I have seen people do amazing things with Locuses, so I might be wrong.
Home at Last <3
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ishtellian
SAM-MIK General Tso's Alliance
83
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Posted - 2015.01.06 03:23:00 -
[12] - Quote
I think fluxes should do percentage damage versus shields, instapop any equipment ( for now ) and have increased ratios against vehicles.
For example
STD 40% of the infantry shields, increased to 55% against vehicles
ADV 47.5% of infantry shields, increased to 67.5% against vehicles
PRO 55% infantry shields, increased to 75% against vehicles
Maybe even do a percentage of their CURRENT shield HP but have damage that will never be reduced say for example a tank has 1000 shields and the flux has a base damage of 250 and also does 50% of their current shields
If calculated before the base damage it would do 500 shield and then the 250 base.
Just some idea, numbers most likely need tweaking
My Heavy Never Dies.
Logibro In training.
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Jacques Cayton II
Eternal Beings Dark Taboo
1342
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Posted - 2015.01.06 04:01:00 -
[13] - Quote
ishtellian wrote:I think fluxes should do percentage damage versus shields, instapop any equipment ( for now ) and have increased ratios against vehicles.
For example
STD 40% of the infantry shields, increased to 55% against vehicles
ADV 47.5% of infantry shields, increased to 67.5% against vehicles
PRO 55% infantry shields, increased to 75% against vehicles
Maybe even do a percentage of their CURRENT shield HP but have damage that will never be reduced say for example a tank has 1000 shields and the flux has a base damage of 250 and also does 50% of their current shields
If calculated before the base damage it would do 500 shield and then the 250 base.
Just some idea, numbers most likely need tweaking
I like it
We fight for the future of the State not our
personal goals
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One Eyed King
Land of the BIind
7008
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Posted - 2015.01.06 04:02:00 -
[14] - Quote
So you want to take a grenade that doesn't actually outright kill anything, and nerf it?
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
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Jacques Cayton II
Eternal Beings Dark Taboo
1342
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Posted - 2015.01.06 04:20:00 -
[15] - Quote
One Eyed King wrote:So you want to take a grenade that doesn't actually outright kill anything, and nerf it? How is it a nerf if anything it's a buff
We fight for the future of the State not our
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