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Pocket Rocket Girl
Psygod9
199
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Posted - 2015.01.05 05:10:00 -
[1] - Quote
Spkr4theDead wrote:Sequal's Back wrote:Horizon Limit wrote: Well, how long does it take for minmando to get killed by a proto shotgun or a pair of knives? Half a second? Your argument is invalid. WAITWAITWAIT! In what way is this a pro-tank argument??? You just say than any weapon can kill the minmando in half a second, but locking on a tank 3 times takes much longer than half a second! So according to what you say, swarm is UP as any other weapon can kill much faster.. Your argument is both weird and invalid .. BTW the post is not about AV vs vehicle, it's about how things have gotten worse for vehicle player and almost nothing changed for AV. Swarm launcher is always swarm launcher, but my gunlogi now is 3/2 instead of 5/2, i have half of the modules i had before, 3 turrets and no variations, blueberries can still steal my vehicles, i can't even restock in all the maps and i have to waste 40 seconds to change my vehicle. With this I couldn't agree more, tankers got **** in the end. But 1.7 was so long, you had the time to enjoy absolute OPness xD After all infantry job is not that bad if you see it from this point of view.
No, vehicles were never OP, ever. Not even when we had actual PRO tagged vehicles, in the form of the Black Ops HAVs, which were kinda meh from what I've been told. All it took was a glass Soma with 3 damage mods and a compressed particle cannon to destroy any and all vehicles in no more than 3 rounds if all rounds hit. Dunno why so many call vehicles OP. They've been consistently nerfed for 3 years, since this game was in beta and only accessible during the weekends. And over that same amount of time, AV was buffed consistently. Vehicles have never been OP.
Says tanks arnt OP but uses the example of soma being OP as excuse.
also so i guess the range reduction and reduced clip/mag from 4-3 as well as missile reduction 6-4 and a damage reduction is a buff
i have yet to see any one QQ about tanks being OP just tankers complaining that AV are so if you could please link some recent threads where AVers are QQing
and please read my sig, i think it applies whole heartily
OH and proto AV= proto turret ,not proto tank hull ( i would like to see proto tank hulls come back though)
Sir Dukey-
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
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Pocket Rocket Girl
Psygod9
201
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Posted - 2015.01.05 06:02:00 -
[2] - Quote
Spkr4theDead wrote:Pocket Rocket Girl wrote:Says tanks arnt OP but uses the example of soma being OP as excuse. Again, a glass railgun. Meaning it takes out other vehicles, not infantry. Methinks you should buy the reading comprehension skill book.also so i guess the range reduction and reduced clip/mag from 4-3 as well as missile reduction 6-4 and a damage reduction is a buff What? You're complaining about swarms? They used to do 7000 damage before having to reload. A pilot is now no longer able to tell if someone is firing MLT swarms, or full-tilt all-skills-level-5 PRO swarms. I generally wait for the first hit to see how much armor gets taken off, then assess if I need to go away or if I have another 5 seconds. I forgot who presided over the lock on range nerf, but the guy said it was needed, and that swarms were never meant for map denial, only area denial. On the smaller maps it's still more than enough to deny vehicles.i have yet to see any one QQ about tanks being OP just tankers complaining that AV are so if you could please link some recent threads where AVers are QQing If you don't see people complaining that vehicles are OP, then you must be reading different forums. No, I'm not going to link anything. There's a ton of people here that have an extensive posting history complaining about vehicles.OH and proto AV= proto turret ,not proto tank hull ( i would like to see proto tank hulls come back though) No, you don't want to see the Chakkram and Kubera come back, because we'd fit them out with PRO turrets and all PRO modules, then you'll all complain that one AV person can't take them out, so they'll be nerfed into the ground or removed from the game AGAIN. A PRO turret doesn't make a STD tank into a PRO tank, just the same a PRO weapon doesn't make a STD suit into a PRO suit.
One PRO breach forge into the rear end of a tank = 1 dead tank. If you want more than that, go to another game.
SPKR- No, vehicles were never OP, ever. Not even when we had actual PRO tagged vehicles, in the form of the Black Ops HAVs, which were kinda meh from what I've been told. All it took was a glass Soma with 3 damage mods and a compressed particle cannon to destroy any and all vehicles in no more than 3 rounds if all rounds hit.
tanks are not op, then complains that tanks gets 3 shotted by tank.........
i never asked to reduce the missile count for swarms so yeah that was tankers
really because i havent seen a topic tanks are OP or wtf Tanks. please once again link. posts and replies dont count, your the one saying that Aver are making the threads not me
oh and i do want to see the other hulls come back it was fun spider tanking and supporting tankers
yes yes breach does alot of damage but it has to get through shields first which has a resistance and if your tank has no shields then please refer to my sig
LOL please for some one who left after they 1.7 because they changed tanks maybe you hsould do what you did and get off the game or do what i did HARDEN THE FRACK UP.
and a proto tank dosent make you a good tanker.
Sir Dukey-
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
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Pocket Rocket Girl
Psygod9
206
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Posted - 2015.01.05 06:41:00 -
[3] - Quote
Spkr4theDead wrote:
Where was I complaining?
your words " All it took was a glass Soma with 3 damage mods and a compressed particle cannon to destroy any and all vehicles in no more than 3 rounds if all rounds hit."
That was entirely on CCP, not us. Did you miss the part where I said that now we can't tell which tier of swarm someone is firing at us? Of course you missed it.
yes i did miss that part but like i said it was tankers that called for it if i remember correctly
Looks like those threads going back over a year have been scrubbed. Yes I checked.
thats fine but ill admit i found one but it was like 5-6 pages back
cause you show a shocking lack of knowledge when it comes to tanking, saying AV is UP and tanks are OP. You don't know.[/i]
i never said AV was UP and yes i know all about spider tanking and the different hulls being able to add modules that would let you repair shields and armor but the way it locked on was awkward and took to long
Look some posts back. 1 shot with a PRO breach forge gun in the rear end = 1 dead tank. You make it sound like shield has 30% resistance to forge guns.
just because you said it 1 shot dosent mean that it actually did. i use the proto breach and have to bunny hop when charging to get a good shot when a tank is hiding behind things and even getting the weak spot it would leave alot of tanks at 1/2 armor
No, you didn't HTFU, you spec'd out of vehicles. You wimped out. You left the field. And as I said, you show an astounding lack of knowing what it means to tank when I see your posts. If you supposedly were a pilot a while ago, you would know just how difficult it was and still is. But no, all I see is "tanks are OP, tanks are easy mode, it's hard for AV to kill tanks," etc etc.
LOL no i didnt respec into tanks just as didnt respec into alot of other things i wanted to play different roles and besides i have admited that im not the best tanker, just because you assume that i lack knowledge dosent help your argument. just like you show a lack of how AV works and yes i do fly its more of a recent thing when i get shot down it was because ot my own stupidity i admit that i dont blame the AVers, or tankers, or installations that took me down and its funny you can ask any one that ive played with im usally the one running head first into the emeny or flanking them but i dont leave the field (unless game freezes or my squad leaves)
[i]No, experience does which is what I keep saying. Don't you read anything properly?
that i agree, but then do you complain so much about not having a proto tank? i have seen many tankers dominate the field. duna2002, GP machine, echo, RBGTT( ithink thats how its spelled), and some other ones that i havent learned their names yet but like my posts says well i guess you can read correct? and if experience dictates you should have no trouble adapting and HTFU
i
Sir Dukey-
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
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Pocket Rocket Girl
Psygod9
206
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Posted - 2015.01.05 07:06:00 -
[4] - Quote
Spkr4theDead wrote:That's poorly written, so I'm gonna wrack my brain to try to read, understand and reply to it.
sorry about that i didnt realize how badly it came out
Sir Dukey-
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
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Pocket Rocket Girl
Psygod9
209
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Posted - 2015.01.05 08:05:00 -
[5] - Quote
Spkr4theDead wrote:[quote=Pocket Rocket Girl] That was entirely on CCP, not us. Did you miss the part where I said that now we can't tell which tier of swarm someone is firing at us? Of course you missed it.
again i said i want sure if it was tankers or ccp, but i guess ill take your word for it.
As I said, it was CCP, not pilots. It's detrimental to use because we don't know if we can hang around for another 5 seconds, or GTFO immediately because there's another 4000 damage coming our way. What pilot in their right mind would want that?
I agree if they can leave the damage the same but have the old missile 4/5/6 it would be better, 4000 damage then that would mean a DS ADS would be down in 2 shots but yet my myron and grmese (SP?) would be dead but i can tank at least 4-5 before having to GTFO ( cant say if it was a mlt or proto swarm) but i dont know where you get he 4k dmage since swarms deal about 1800-2000 damage give or take maybe 2500 with proto minmando and dam mods.
So that means you're not hitting the rear end. It's 167% on a little spot. Proficiency 5, 4 damage mods and that = dead tank. People forget the extra bonus against armor that CCP threw in on the house.
no i know when im hitting the rear but not every hvy has a 4 slot damage mod layout i use min ( i like the speed) and it dosent do 100% damage then another 167% it just adds 67% on top of the 100% and by the time the breach recharges the shields are already back up recharging reducing the armor damage bonus and besides that would mean that with a breach i would be able to 1 shot when shields are down which i have yet to do (yeah yeah im doing something wrong blah blah blah so easy to predict what your going to say as you said it to every one that says they cant kill tanks as easily as you do)
I've been on the side of AV and it's a piece of cake. If I chase off a tank, then I was effective. If I destroyed a tank, then the pilot was exceedingly stupid. Problem with infantry is that they want the vehicle dead right there, which isn't balance and isn't fair to us. If railguns were fair, the splash radius would be 2m, and would vaporize them.
As I've said before, duna2002 isn't good. He somehow literally brainwashed a few people to protect him and his tank at all costs. If you're in a match with him and you have a tank out and do well with it, he sends you a message asking to join his corp. Thing about that is, you essentially become his slave, protecting his tank, with an insane corp tax to fund his tanks. Before it gets destroyed, he runs out in a Cal scout, cloaks and runs away to save his KDR. That's not a tanker, that's some stupid little punk.
So tanks are as well if a 3X damage rail sica can down a tank in 3 shots, I agree with the rest "scare tank away i was effective" but...itsn't that the role of AV? which are also affected by ground troops with small arms which tanks are not? ( not saying i want small arms to be able to kill a tank) a new tanker or not all it takes is a mistake getting stuck, ambushed by avers, bad fit, not paying attention what ever the case may be. why shouldnt the tank get blown up? what part isnt balance the tanker failing ad controling his modules? his escape route? not using team work?
i have came against duna say what you want about him but the fact that he is able to have people protect his tank desnt make him a bad tanker even though he can be it just means he know how to use team work to keep himself alive yea he jumps out but so does alot of tankers and pilots even i do it from time to time so that that mean every tanker that jumps out before getting blown up is a terrible tanker? or that they are smart enough to know that they rather save them self? i bet you have jumped out of a tank as well at some point, does that make you a little punk as well? so what if he brainwashed people that just shows that he is able to convince people to join and stay in his corp. i hate to say it but i actually have more respect to duna then i do for you i have yet to see him on the forums QQ about AV and he still does well regardless if he jumps out or not. dont get me wrong i can see where you are coming from and
Dont FG have the same splash as a rail turret? i mean i have seen tankers pick people off at all sorts of ranges and as well as FG splash wont make you aim better but it will help with damage
im sorry that you feel that way but dude you cant expect tanks to win every time and by the way i have seen you post on the forums it seems that you want tanks to require several people to kill (team work is OP thread) but yet some one like duna who is able to get people to work together is a little punk to protect his tank from AV
I do that when people consistently say stupid things.
apparently every one that's not a tanker or actually wants tanks to be balanced is saying stupid things. see the thing i don't get is that if they are saying something stupid WHY are YOU in the corner having to insult some ones intelligence ? stating that they cant comprehend even though in this topic you couldn't see that you were complaining about tanks being OP
So tell me Spkr. what is it that you want for tanks? you want the hull upgrades back? the shield reppers? Surya(sp?), Enforcer? all of the old modules back? shorter lock time for shield reppers or armor reppers for tanks?(assuming they bring back the old modules) active or passive armor reps. what do you think should be the shield and armor resistance be should it apply to only the tanks or should it stack on top of shield/armor hardeners? I would like to know what you think what will make tanks on par.
Sir Dukey-
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
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