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AT aka YoungDrew
Eternal Beings Dark Taboo
0
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Posted - 2015.01.01 03:59:00 -
[1] - Quote
Hello CCP. I wanted to bring a couple of issues up about the overall game play that I believe will benefit Dust 514 once corrected. (1) Heavy suits should suffer a loss in total hp (AT LEAST 25% in both shield and armor) if they decide to use a vehicle to get around. Even if I have an assault mk.0, I will suffer a defeat to the hands of even a sentinel A-1, assuming they have any skills. (2) Heavy suits should not be able to use sniper rifles. (3) All assault suits should have the same bonuses. For example, all assault suits should witness a 3-5% increase in reload speed per level, 5% increase in clip size per level, and 5% reduction in pg and cpu usage for hand held weapons per level. This is just the beginning of my suggested improvements because it is New Years Eve and I have to go live it up. To be continued... |
ACT1ON BASTARD
Amarr Templars Amarr Empire
376
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Posted - 2015.01.01 04:02:00 -
[2] - Quote
Not gonna happen. |
Vordred Knight
Capital Acquisitions LLC
609
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Posted - 2015.01.01 04:04:00 -
[3] - Quote
What ACT1ON BASTARD said
Don't Do Drugs while playing Eve
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Bahirae Serugiusu
Vendetta Reactionary Force
430
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Posted - 2015.01.01 04:04:00 -
[4] - Quote
In order of your suggested improvements.
1. Not going to happen. 2. Why wouldn't Heavies have Snipers? 3. HELL NO! DO NOT TOUCH AMARR ASSAULT BONUS, Minmatar is fine, Caldari definitely needs work, Gallente is meh. 4. Please don't continue.
The State will always survive.
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AT aka YoungDrew
Eternal Beings Dark Taboo
0
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Posted - 2015.01.01 04:09:00 -
[5] - Quote
Which of the three do you think will not happen? I would also like to add in this. When it comes to the assault suit bonuses, they should only affect the hand held weapons that belong to that race. Amarr = Scrambler Rifle // Caldari = Rail Rifle // Gallente = Assault Rifle // Minmatar = Combat Rifle // I believe this will make more people use weapons according to their race. |
AT aka YoungDrew
Eternal Beings Dark Taboo
2
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Posted - 2015.01.01 04:14:00 -
[6] - Quote
To add in one more thing, the heat build up rate for the scrambler rifle should be added to the skill tree since I "BELIEVE" (sorry if I'm wrong about this) it doesn't have a sharpshooter skill. |
ACT1ON BASTARD
Amarr Templars Amarr Empire
376
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Posted - 2015.01.01 04:18:00 -
[7] - Quote
AT aka YoungDrew wrote:To add in one more thing, the heat build up rate for the scrambler rifle should be added to the skill tree since I "BELIEVE" (sorry if I'm wrong about this) it doesn't have a sharpshooter skill. Good idea, itd be more usable on other suits besides the assault. |
Zindorak
G0DS AM0NG MEN General Tso's Alliance
1474
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Posted - 2015.01.01 04:28:00 -
[8] - Quote
What Vordred Knight said about what ACT1ON said
Pokemon master and Tekken Lord
Give me da iskiez
Gk0 Scout yay :)
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Spkr4theDead
Red Star. EoN.
2654
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Posted - 2015.01.01 04:38:00 -
[9] - Quote
AT aka YoungDrew wrote:Hello CCP. I wanted to bring a couple of issues up about the overall game play that I believe will benefit Dust 514 once corrected. (1) Heavy suits should suffer a loss in total hp (AT LEAST 25% in both shield and armor) if they decide to use a vehicle to get around.
lolno
Even if I have an assault mk.0, I will suffer a defeat to the hands of even a sentinel A-1, assuming they have any skills.
Of course you'll lose, because a) you have a squishy suit and a weapon that doesn't put out enough DPS, and b) they have 700 or more armor and weapon that will put out enough DPS to waste your suit.
(2) Heavy suits should not be able to use sniper rifles.
Sandbox
(3) All assault suits should have the same bonuses. For example, all assault suits should witness a 3-5% increase in reload speed per level, 5% increase in clip size per level, and 5% reduction in pg and cpu usage for hand held weapons per level.
So you support dumbing the game down like they did for vehicles? You could go places with that.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2654
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Posted - 2015.01.01 04:39:00 -
[10] - Quote
AT aka YoungDrew wrote:Which of the three do you think will not happen? I would also like to add in this. When it comes to the assault suit bonuses, they should only affect the hand held weapons that belong to that race. Amarr = Scrambler Rifle // Caldari = Rail Rifle // Gallente = Assault Rifle // Minmatar = Combat Rifle // I believe this will make more people use weapons according to their race. They already only affect that race. Do you even look at the skills before you put SP into them?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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doc lowroar
Random Gunz RISE of LEGION
56
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Posted - 2015.01.01 04:41:00 -
[11] - Quote
For the love of God don't come back. If you can't kill a heavy here are some suggestions , take a step back and use a ranged rifle or take a scout and dance around them with a shot gun or use a re or just run away you will not be caught. Stfu 07
"Wherever you go, there you are" -BB
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AT aka YoungDrew
Eternal Beings Dark Taboo
2
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Posted - 2015.01.01 05:08:00 -
[12] - Quote
You're crazy dude. I have 45,000 total kills with a 2.68 kdr (4.50 weekly kdr). I'm pretty damn good my guy. |
AT aka YoungDrew
Eternal Beings Dark Taboo
2
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Posted - 2015.01.01 05:13:00 -
[13] - Quote
doc lowroar wrote:For the love of God don't come back. If you can't kill a heavy here are some suggestions , take a step back and use a ranged rifle or take a scout and dance around them with a shot gun or use a re or just run away you will not be caught. Stfu 07
You're crazy dude. I have 45,000 total kills with a 2.68 kdr (4.50 weekly kdr). I'm pretty damn good my guy. I can't wait to see you on the battlefield because I WILL destroy you! lol
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AT aka YoungDrew
Eternal Beings Dark Taboo
2
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Posted - 2015.01.01 05:19:00 -
[14] - Quote
Spkr4theDead wrote:AT aka YoungDrew wrote:Which of the three do you think will not happen? I would also like to add in this. When it comes to the assault suit bonuses, they should only affect the hand held weapons that belong to that race. Amarr = Scrambler Rifle // Caldari = Rail Rifle // Gallente = Assault Rifle // Minmatar = Combat Rifle // I believe this will make more people use weapons according to their race. They already only affect that race. Do you even look at the skills before you put SP into them?
You must not have read my first comment.
I said: "(3) All assault suits should have the same bonuses. For example, all assault suits should witness a 3-5% increase in reload speed per level, 5% increase in clip size per level, and 5% reduction in pg and cpu usage for hand held weapons per level."
You must be slow or something huh? Learn how to read please before responding like a DUMBASS. lol
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