Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Pokey Dravon
OSG Planetary Operations Covert Intervention
4217
|
Posted - 2014.12.28 17:36:00 -
[1] - Quote
See PDF for better visual representation: https://drive.google.com/file/d/0B6Pqc0ScXKN7emc3OUFScDJteEk/view?usp=sharing
- Player completion of Daily Missions generates Mission Points, or MP, which is pooled together in the War Barge and used to fuel War Barge functions.
- Personal Merc Quarters are stationed within the Corporate War Barge. Merc Quarters can be fit with a finite number of bonuses which benefit the player as an individual. The effectiveness of these bonuses is directly proportionate to the player's activity, and is ranked from 0-5 with 0 offering no benefit and 5 maximum benefit. Activity Rank is based off the MP of the player from the previous week, not enough activity will result in the rank going down, higher levels of activity will cause the rank to go up.
- The War Barge is the central headquarters of a corporation. Its primary function is Supply Logistics and Transportation of assets within New Eden. It can be constructed for a fee (Currency TBD) for any corp. Corps can only own one War Barge.
- The War Barge can be fit with a finite number of modules which run on cycles and benefit the corp as a whole. MP is spent to activate each module which has a different function, MP cost is dependent grade of the module, with higher tiered modules offering a higher benefit for a higher cost. Modules can boost the bonuses of the individual merc quarters, but also boost the Logistics of the War Barge in PC, specifically with the Logistics of Movement, Transportation, and Force Projection.
- Clone Vats Modules fit to the War Barge are used to generate Clone Packs at the cost of MP. Larger Clone Packs take more time to produce and cost more MP.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1427
|
Posted - 2014.12.28 19:12:00 -
[2] - Quote
Nice take on it, Pokey.
My only concern is the way you've structured the activity based bonuses. Basically you reward the no-life and potentially punish those that couldn't particiapte for some reason. Don't get me wrong I like the idea in theory of rewarding acitivity but not quite this stark.
What if you had some skills in the skill tree that you could invest in to support this as an individual merc? Perhaps they could work in conjunction with ranks similar to our LP ranks or tied to our current Merc Ranks?
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
|
KEROSIINI-TERO
The Rainbow Effect
1645
|
Posted - 2014.12.28 19:25:00 -
[3] - Quote
Jaysyn Larrisen wrote:Nice take on it, Pokey.
My only concern is the way you've structured the activity based bonuses. Basically you reward the no-life and potentially punish those that couldn't particiapte for some reason. Don't get me wrong I like the idea in theory of rewarding acitivity but not quite this stark.
What if you had some skills in the skill tree that you could invest in to support this as an individual merc? Perhaps they could work in conjunction with ranks similar to our LP ranks or tied to our current Merc Ranks?
What if the 'activity' means that playing on weekends is enough? (or equivalent)
Pro-choice!
For hazardous self-activated inertial dampeners!
We want to live on the edge (((of MCC)))
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
4220
|
Posted - 2014.12.28 20:05:00 -
[4] - Quote
Well in regards to the no-lifers, you are limited to 10 missions a day, so your maximum daily activity is limited by this hard limit. People who play a lot will obviously general more MP than those who play very little, but they still have a reasonable max-benefit to playing.
I intentionally avoided anything to do with Loyalty Rank because it is so heavily influenced by AUR sales, and giving substantial benefit to that would over encourage a P2W mentality. Honestly I'm not 100% sold on exactly how to handle the Activity Level metric, but I do feel that this system must be based off of activity to render alt farming useless, and actually encourage people to actively play the game in order to gain said benefit. This also means that because Clone Pack production is tied to the War Barge, that very small groups will have trouble launching attacks on many districts in any sort of sustained manner.
But back to the "currency" I'm totally open for ideas on how to better measure it. Initially I went with War Points but that felt like it would be too easily abused so I moved away from it. Perhaps the multi-rank Activity Level is a bit much. The reason I implemented that, again, is to avoid people simply having multiple alts and profiting from bonuses without actually playing. Ideally the wall to get from Rank 0 to Rank 1 would be reasonable enough that the average "Weekend Warrior" would have no issue gaining the benefit, but it would be more work than is reasonable for people to farm multiple alts on easily.
Perhaps keep the 0-5 system with rank 1 being easily obtained in a days worth of play, and also holding a large potion of the max benefit (say 60%), with rank 2 being about 2 days worth of work and being 75%. Each additional rank is a smaller benefit but with a more linear "cost" progression. Something like
1 Day = 60% 2 Days = 75% 3 Days = 85% 4 Days = 90% 5 Days = 95% 6 Days = 100%
Bear in mind when I say a "day of work" I mean the completion of most of the missions available that day. Since you have 70 Missions every week, you can break it up that way.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
Kain Spero
Goonfeet
4072
|
Posted - 2014.12.28 21:50:00 -
[5] - Quote
It terms of serving as an activity gate I do like the idea of using Mission Points way better than something tied to your loyalty rank or trying to frankenstein something together with war points or matches played.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
4223
|
Posted - 2014.12.28 22:05:00 -
[6] - Quote
Kain Spero wrote:It terms of serving as an activity gate I do like the idea of using Mission Points way better than something tied to your loyalty rank or trying to frankenstein something together with war points or matches played.
We could fuel the War Barge with unopened Lock Boxes
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
MINA Longstrike
Kirjuun Heiian
1811
|
Posted - 2014.12.29 03:19:00 -
[7] - Quote
Rather than having activity determine the power of you warbarge bonuses I'd rather see the acquisition of 'mp' go solely towards things like clones and instead have warbarge upgrades be simple isk/aur purchases that can be reconfigured like a fitting window.
Simple but 'powerful' bonuses like +4mb bandwidth so that you can have *an* uplink out as a heavy or stuff like -20% active scanner cool down or the like, rather than having the typical +hp / +dmg modifiers that people typically grab up. In short, simple unique moderately powerful bonuses that cannot be found elsewhere. Maybe stuff like nanite injectors giving a bit of ammo too.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
Kain Spero
Goonfeet
4081
|
Posted - 2014.12.29 03:30:00 -
[8] - Quote
MINA Longstrike wrote:Rather than having activity determine the power of you warbarge bonuses I'd rather see the acquisition of 'mp' go solely towards things like clones and instead have warbarge upgrades be simple isk/aur purchases that can be reconfigured like a fitting window.
Simple but 'powerful' bonuses like +4mb bandwidth so that you can have *an* uplink out as a heavy or stuff like -20% active scanner cool down or the like, rather than having the typical +hp / +dmg modifiers that people typically grab up. In short, simple unique moderately powerful bonuses that cannot be found elsewhere. Maybe stuff like nanite injectors giving a bit of ammo too.
Giving in-match bonuses like this would be a very bad idea. For planetary conquest I could see some logistical bonuses but actual in-match bonuses to individual players need to be avoided at all cost. End of match bonuses like increased salvage, more loyalty points, etc. I could see working.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
4230
|
Posted - 2014.12.29 05:20:00 -
[9] - Quote
Kain Spero wrote:MINA Longstrike wrote:Rather than having activity determine the power of you warbarge bonuses I'd rather see the acquisition of 'mp' go solely towards things like clones and instead have warbarge upgrades be simple isk/aur purchases that can be reconfigured like a fitting window.
Simple but 'powerful' bonuses like +4mb bandwidth so that you can have *an* uplink out as a heavy or stuff like -20% active scanner cool down or the like, rather than having the typical +hp / +dmg modifiers that people typically grab up. In short, simple unique moderately powerful bonuses that cannot be found elsewhere. Maybe stuff like nanite injectors giving a bit of ammo too. Giving in-match bonuses like this would be a very bad idea. For planetary conquest I could see some logistical bonuses but actual in-match bonuses to individual players need to be avoided at all cost. End of match bonuses like increased salvage, more loyalty points, etc. I could see working.
I'm also extremely wary of any sort of bonuses that give an in-match advantage. Honestly the bonuses Id look at would be similar to the ones that Loyalty rank offers. ISK payouts, Passive SP, Active SP, Salvage Drop Rates, Rare Salvage Drop Rates, Higher Sell Rates, LP Payouts, Faction Standing, ect.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
|
|
|
Pages: 1 :: [one page] |