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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1648
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Posted - 2014.12.28 18:26:00 -
[1] - Quote
Individual bonuses: 5.00%, 4.35%, 2.85%, Total bonus: 12.69%
Preliminary tests indicated that Dust 514 also uses the same formula as EVE, shown below: S(n) = 0.5^[((n-1) / 2.22292081) ^2]
n = the nth module added S = stacking effect for this particular module addition
Module bonuses are ordered from highest to lowest, thus giving you the maximum bonus.
For the damage mods we will assume that Prof V applies FIRST
Shield Damage w/ Pro V
No Mod 85.8 * 1.15 = 98.67 1 mod 98.67 * 1.05 = 103.6035 2 mods 98.67 * 1.0935 = 107.895645 3 mods 98.67 * 1.1269 = 111.191223
Armor Damage
No Mod 71.5 * .80 = 57.2 1 mod 57.2 * 1.05 = 60.06 2 mods 57.2 * 1.0935 = 62.5482 3 mods 57.2 * 1.1269 = 64.45868
The thing that I have not been able to figure out is how rollover damage applies. For example when a person has 50 shields left and you fire one shot that applies 111.19 damage what amount of damage is carried over to the armor and how it is calculated. One would assume that the remaining damage would be reduced by proficiency and the profile reduction leaving the base damage modified number which is then applied to armor but this seems like a really cumbersome process. |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1648
|
Posted - 2014.12.28 18:28:00 -
[2] - Quote
No Isk necessary that was fun. |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1649
|
Posted - 2014.12.28 18:45:00 -
[3] - Quote
Boot Booter wrote:deezy dabest wrote:Individual bonuses: 5.00%, 4.35%, 2.85%, Total bonus: 12.69%
Preliminary tests indicated that Dust 514 also uses the same formula as EVE, shown below: S(n) = 0.5^[((n-1) / 2.22292081) ^2]
n = the nth module added S = stacking effect for this particular module addition
Module bonuses are ordered from highest to lowest, thus giving you the maximum bonus.
For the damage mods we will assume that Prof V applies FIRST
Shield Damage w/ Pro V
Prof V 71.5 * 1.15 = 82.225 No Mod (Profile Bonus) 82.225 * 1.2 = 98.67 1 mod 98.67 * 1.05 = 103.6035 2 mods 98.67 * 1.0935 = 107.895645 3 mods 98.67 * 1.1269 = 111.191223
Armor Damage
No Mod 71.5 * .80 = 57.2 1 mod 57.2 * 1.05 = 60.06 2 mods 57.2 * 1.0935 = 62.5482 3 mods 57.2 * 1.1269 = 64.45868
The thing that I have not been able to figure out is how rollover damage applies. For example when a person has 50 shields left and you fire one shot that applies 111.19 damage what amount of damage is carried over to the armor and how it is calculated. One would assume that the remaining damage would be reduced by proficiency and the profile reduction leaving the base damage modified number which is then applied to armor but this seems like a really cumbersome process.
EDIT: Inverted a couple of digits. Damage mods are 7% dood
I was thinking that but did not feel like logging in to check. Obviously the wiki is out dated.
Thanks. |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1650
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Posted - 2014.12.28 18:53:00 -
[4] - Quote
Fixed. |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1650
|
Posted - 2014.12.28 19:22:00 -
[5] - Quote
Boot Booter wrote:^ Boom.
My second concern is whether the profile bonus applies before or after damage mods (or with). I think after but who knows....
It would actually make no difference when the damage mods are applied. I sort of overlooked that myself when I stated it the way I did in my original post.
1 mod 71.5 * 1.07 = 76.505 * 1.15 = 87.98075 * 1.2 = 105.5769 2 mods 71.5 * 1.1308 = 80.8522 * 1.15 = 92.98003 * 1.2 = 111.576036 3 mods 71.5 * 1.1804 = 84.3986 *1.15 = 97.05839 * 1.2 = 116.470068
Armor Damage
1 mod 71.5 * 1.07 = 76.505 * .8 = 61.204 2 mods 71.5 * 1.1308 = 80.8522 * .8 = 64.68176 3 mods 71.5 * 1.1804 = 84.3986 * .8 = 67.51888
Compared to the original calculation applying profile first
Shield Damage w/ Pro V
Prof V 71.5 * 1.15 = 82.225 No Mod (Profile Bonus) 82.225 * 1.2 = 98.67 1 mod 98.67 * 1.07 = 105.5769 2 mods 98.67 * 1.1308 = 111.576036 3 mods 98.67 * 1.1804 = 116.470068
Armor Damage
No Mod 71.5 * .80 = 57.2 1 mod 57.2 * 1.05 = 61.204 2 mods 57.2 * 1.1308 = 64.68176 3 mods 57.2 * 1.1804 = 67.51888 |
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