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Mad Kras
SVER True Blood
109
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Posted - 2014.12.27 12:13:00 -
[1] - Quote
We all know how frustraiting are players that stay the entire match in the redline and just camp on instalations, especially if you're a pilot it could ruin the entire match, My idea is to give instalations a limited ammount of ammo, like any other weapon in this game.This should reduce instalation camping and will lead to a more tactical use of the instalations, of course with the re-introduction of logi LAV and LDP players should be able to resupply the turrets with ammo but that would actually require some effort compared to just rushing the instalation and sitting there the entire match. Let me know your thoughts on the topic.
Arrogance and sarcasm lvl 5
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6007
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Posted - 2014.12.27 12:46:00 -
[2] - Quote
If it were possible to have installations respawn after destruction I'd say reduce their HP.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Mad Kras
SVER True Blood
109
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Posted - 2014.12.27 12:49:00 -
[3] - Quote
Breakin Stuff wrote:If it were possible to have installations respawn after destruction I'd say reduce their HP.
It would lead to tankers camping Instalations.
Arrogance and sarcasm lvl 5
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16298
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Posted - 2014.12.27 12:49:00 -
[4] - Quote
Breakin Stuff wrote:If it were possible to have installations respawn after destruction I'd say reduce their HP.
Think more invulnerable. Except instead of the +100 WP on destruction they become "reinforced for X mins" (between 180 seconds and 300 seconds I'm leaning towards the former) and become neutral.
Perhaps redline turrets can reinforce for longer.
Also only conveys +25 WP to reduce the economy of turret farming.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Thaddeus Reynolds
Facepunch Security
136
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Posted - 2014.12.27 12:51:00 -
[5] - Quote
True Adamance wrote:Breakin Stuff wrote:If it were possible to have installations respawn after destruction I'd say reduce their HP. Think more invulnerable. Except instead of the +100 WP on destruction they become "reinforced for X mins" (between 180 seconds and 300 seconds I'm leaning towards the former) and become neutral. Perhaps redline turrets can reinforce for longer. Also only conveys +25 WP to reduce the economy of turret farming.
But who's supplying the Stront to reinforce them XD?
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
I believe all these roles are support for front line soldiers.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6009
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Posted - 2014.12.27 12:51:00 -
[6] - Quote
Mad Kras wrote:Breakin Stuff wrote:If it were possible to have installations respawn after destruction I'd say reduce their HP. It would lead to tankers camping Instalations. And making themselves predictable, easy targets for people like me to pick off.
You really believe for a second I wouldn't camp a redeployed turret to ambush an HAV dropping by for farm points?
I am hardly unique.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16298
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Posted - 2014.12.27 12:56:00 -
[7] - Quote
Thaddeus Reynolds wrote:True Adamance wrote:Breakin Stuff wrote:If it were possible to have installations respawn after destruction I'd say reduce their HP. Think more invulnerable. Except instead of the +100 WP on destruction they become "reinforced for X mins" (between 180 seconds and 300 seconds I'm leaning towards the former) and become neutral. Perhaps redline turrets can reinforce for longer. Also only conveys +25 WP to reduce the economy of turret farming. But who's supplying the Stront to reinforce them XD?
Who the **** cares? Who's paying for asshats in the redline to snipe me at 300m when I've earned that redline!
Plus redlines is Dust aren't even that bad. In Warthunder on a Break map a line of Sherman's and Panzer III's invaded the red teams spawn zone after we cleared the town. Best open country battle I've been in yet.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Mad Kras
SVER True Blood
109
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Posted - 2014.12.27 12:57:00 -
[8] - Quote
Breakin Stuff wrote:Mad Kras wrote:Breakin Stuff wrote:If it were possible to have installations respawn after destruction I'd say reduce their HP. It would lead to tankers camping Instalations. And making themselves predictable, easy targets for people like me to pick off. You really believe for a second I wouldn't camp a redeployed turret to ambush an HAV dropping by for farm points? I am hardly unique.
So for the purpose of reducing camping you propose to allow others to camp those who camped so you could camp them?
+1
Arrogance and sarcasm lvl 5
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16298
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Posted - 2014.12.27 13:16:00 -
[9] - Quote
Mad Kras wrote:Breakin Stuff wrote:Mad Kras wrote:Breakin Stuff wrote:If it were possible to have installations respawn after destruction I'd say reduce their HP. It would lead to tankers camping Instalations. And making themselves predictable, easy targets for people like me to pick off. You really believe for a second I wouldn't camp a redeployed turret to ambush an HAV dropping by for farm points? I am hardly unique. So for the purpose of reducing camping you propose to allow others to camp those who camped so you could camp them? +1 Well if you reduce the WP pay out of destroying turrets no tanker would camp turrets unless they planned to be active in the area for a long period of time. In which case they are predictable as Breaking said, burning Ammo on the installation and not infantry or other tanks, and if they don't you have a turret that might have a kill shot on an unsuspecting tank.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Mad Kras
SVER True Blood
109
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Posted - 2014.12.27 13:34:00 -
[10] - Quote
Another idea is that hacked instalations remain red or blue just for a limited ammount of time and you can destroy them just when they're hacked by the enemy team.
Arrogance and sarcasm lvl 5
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Diesel Heat seeker
UKheadhunters
16
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Posted - 2015.03.20 11:47:00 -
[11] - Quote
While playing a domination mwtch, I spawned near a cru that was in a section of the map which I thought would have been empty. After spawning in I was shot dead with a shotgun, I spawned in near the same area. After the second spawn in, I was shot dead by the same player, by this point frustration has set in and I sent the player a message letting them know that camping a spawn point is a C.O.D routine and is not necessary in dust. My suggestion is to have the hacked CRU on a safety timer after being hacked that way the players would have to move on to another installation.
When all the red dots are away, all the blueberries can come out and play...
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Zepod
Titans of Phoenix
109
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Posted - 2015.03.20 11:54:00 -
[12] - Quote
I suggest removing the current Installations and granting players the ability to deploy them manually, similar to how vehicle deployment works.
That way they'll only be used in places which are relevant to the battle, thus reducing installation camping.
You may not like what I said, but it's true.
It might anger or offend you, but it's still true.
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
3221
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Posted - 2015.03.20 14:36:00 -
[13] - Quote
True Adamance wrote:Breakin Stuff wrote:If it were possible to have installations respawn after destruction I'd say reduce their HP. Think more invulnerable. Except instead of the +100 WP on destruction they become "reinforced for X mins" (between 180 seconds and 300 seconds I'm leaning towards the former) and become neutral. Perhaps redline turrets can reinforce for longer. Also only conveys +25 WP to reduce the economy of turret farming. Only if large blasters get some dispersion added, their health is drastically cut (less than one overheat with an adv blaster), and automatic AI is removed entirely (will still fight back if attacked).
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7682
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Posted - 2015.03.20 14:40:00 -
[14] - Quote
Vulpes Dolosus wrote:True Adamance wrote:Breakin Stuff wrote:If it were possible to have installations respawn after destruction I'd say reduce their HP. Think more invulnerable. Except instead of the +100 WP on destruction they become "reinforced for X mins" (between 180 seconds and 300 seconds I'm leaning towards the former) and become neutral. Perhaps redline turrets can reinforce for longer. Also only conveys +25 WP to reduce the economy of turret farming. Only if large blasters get some dispersion added, their health is drastically cut (less than one overheat with an adv blaster), and automatic AI is removed entirely (will still fight back if attacked). Just reducing the HP would do the trick. Balancing does not mean neutering.
AV
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Takahiro Kashuken
Red Star.
4340
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Posted - 2015.03.20 14:47:00 -
[15] - Quote
Installations were perfectly fine at 5k HP.
The problem is the players, they either camp the ones in the redline or it is a free hack.
They are rarely fought over or defended, if you are a pilot your 1st job is to hammer all the installations you can see because they are annoying and turn red at the worse times because yet again blue dots do not look after them.
Disclaimer:
The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7682
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Posted - 2015.03.20 14:54:00 -
[16] - Quote
Turrets got buffed because people who don't want to skill AV or into combat vehicles (we wont mention people who simply farmed installation hacks for easy WP) were mad that the no-SP AV option was at the top of the vehicle kill list priority.
The problem with this wasn't they were too easily killed.
The turrets were static assets that could never be replaced on the field When it was originally intended that players could purchase and deploy said installations as needed. Since the HP got doubled the only thing that changed is it takes twice as long to destroy them.
AV
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Spkr4theDead
Red Star.
3085
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Posted - 2015.03.20 16:37:00 -
[17] - Quote
Breakin Stuff wrote:Turrets got buffed because people who don't want to skill AV or into combat vehicles (we wont mention people who simply farmed installation hacks for easy WP) were mad that the no-SP AV option was at the top of the vehicle kill list priority.
The problem with this wasn't they were too easily killed.
The turrets were static assets that could never be replaced on the field When it was originally intended that players could purchase and deploy said installations as needed. Since the HP got doubled the only thing that changed is it takes twice as long to destroy them. Doesn't change the fact that nobody used them.
You need to, y'know, actually play to know that.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
356
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Posted - 2015.03.20 16:51:00 -
[18] - Quote
Mad Kras wrote:Breakin Stuff wrote:If it were possible to have installations respawn after destruction I'd say reduce their HP. It would lead to tankers camping Instalations. Just bring back turret Ai so it aggressively tracks anyone drop it's hp a bit give it ammo and have them on timers so if the slots empty for X time new turret drops of random type
That would make them awesome and important to counter Turrets would become a real threat something you want to be carefull with both when manned and unmanned maybe adjust the Ai abilities not quiet as strong as they used to be ..and gives tanks a permanent role
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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Derpty Derp
Dead Man's Game
940
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Posted - 2015.03.20 16:55:00 -
[19] - Quote
Or just... Move them out of the redzone? |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7684
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Posted - 2015.03.20 16:56:00 -
[20] - Quote
Spkr4theDead wrote:
You need to, y'know, actually play to know that.
You need to, y'know, actually check your facts before you talk to get one over on me.
AV
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
356
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Posted - 2015.03.20 16:56:00 -
[21] - Quote
Derpty Derp wrote:Or just... Move them out of the redzone? Oo more useless junks of steal just now destroy able ide rather they re imagined the use of turrets
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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Nothing Certain
Bioshock Rejects
1590
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Posted - 2015.03.20 16:59:00 -
[22] - Quote
Mad Kras wrote:We all know how frustraiting are players that stay the entire match in the redline and just camp on instalations, especially if you're a pilot it could ruin the entire match, My idea is to give instalations a limited ammount of ammo, like any other weapon in this game.This should reduce instalation camping and will lead to a more tactical use of the instalations, of course with the re-introduction of logi LAV and LDP players should be able to resupply the turrets with ammo but that would actually require some effort compared to just rushing the instalation and sitting there the entire match. Let me know your thoughts on the topic.
Camping an installation, particularly if it limits vehicles, IS a tactical use of installations.
Because, that's why.
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Derpty Derp
Dead Man's Game
940
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Posted - 2015.03.20 17:01:00 -
[23] - Quote
Maiden selena MORTIMOR wrote:Derpty Derp wrote:Or just... Move them out of the redzone? Oo more useless junks of steal just now destroy able ide rather they re imagined the use of turrets
Except, we already know they're useful in many situations, hence tankers blowing them all to hell to avoid such uses. Someone camping a turret out of the redzone could be useful, but not safe and easy.
On many occasions I've made use of the none redzone turrets, I've also had them used against me. The notion that they are useless comes from people who feel situational isn't good enough, that the turrets should be doing something all the time.
Want a new use? How about if they fire at the MCC, when unmanned, to deal extra damage (just not as much as the null cannons.) Then even infantry will want to use the things. |
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