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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
DarthJT5
12th Shadow Legion
166
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Posted - 2014.12.23 22:07:00 -
[1] - Quote
Could we make it back to where each tier of swarms had different missile counts? As a tanker and DS pilot, I liked knowing when I was dealing with proto swarms when I could see 6 missiles in the air (when they rendered). Keep damage the same per volley, but could we see this return?
Dedicated Shield Tanking vet since Open Beta.
Up and coming Python pilot.
The awnser is always XT missiles....
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Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
10
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Posted - 2014.12.23 22:11:00 -
[2] - Quote
No, it won't... People will complain about that last missile not hitting again...
E for effort though. I would like for it to return. |
Buwaro Draemon
WarRavens Capital Punishment.
478
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Posted - 2014.12.23 22:13:00 -
[3] - Quote
Bump
Side effects of playing Dust:
Emotional trauma, Anger Management issues, Post Traumatic Stress Disorder, and Depression
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4108
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Posted - 2014.12.23 22:26:00 -
[4] - Quote
Perhaps a change in color to make it easier to visually identify?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Jaran Vilktar
CORP SIX KING
79
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Posted - 2014.12.23 23:12:00 -
[5] - Quote
Pokey Dravon wrote:Perhaps a change in color to make it easier to visually identify? *Red Proto Swarms of Death.
DUST 514 Is the first FPS I played actively for the PS3 and is my favorite FPS to this very day. :)
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Apocalyptic Destroyerr
Shining Flame Amarr Empire
42
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Posted - 2014.12.23 23:28:00 -
[6] - Quote
Hell No ! They still are to fast for my ADS. Either nerf the speed and return your swarm count or keep it as it. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
4110
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Posted - 2014.12.23 23:38:00 -
[7] - Quote
Apocalyptic Destroyerr wrote:Hell No ! They still are to fast for my ADS. Either nerf the speed and return your swarm count or keep it as it.
*is very confused as to why missile speed has anything to do with the missile count*
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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DarthJT5
12th Shadow Legion
169
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Posted - 2014.12.23 23:38:00 -
[8] - Quote
Apocalyptic Destroyerr wrote:Hell No ! They still are to fast for my ADS. Either nerf the speed and return your swarm count or keep it as it. Read the post.... same damage per volley....... This wouldn't be a nerf or buff in any way, just a change in visuals....
Dedicated Shield Tanking vet since Open Beta.
Up and coming Python pilot.
The awnser is always XT missiles....
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Atiim
Titans of Phoenix
14669
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Posted - 2014.12.24 02:59:00 -
[9] - Quote
While I can't find the specific thread, CCP Rattati already said that this won't be happening.
The 1st Matari Commando
-HAND
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1574
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Posted - 2014.12.24 04:21:00 -
[10] - Quote
The color idea was good .
Doubts are like flies and should be treated as such and crushed .
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KEROSIINI-TERO
The Rainbow Effect
1626
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Posted - 2014.12.24 18:01:00 -
[11] - Quote
DarthJT5 wrote:Could we make it back to where each tier of swarms had different missile counts? As a tanker and DS pilot, I liked knowing when I was dealing with proto swarms when I could see 6 missiles in the air (when they rendered). Keep damage the same per volley, but could we see this return?
Return more framerate lag, that is?
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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